The Bridge World's Test Your Play


Book Description

Perhaps the world's most prestigious bridge magazine, 'The Bridge World' each month features a column entitled 'Test Your Play', which consists of two difficult problems in declarer play for readers to solve. In this book, Jeff Rubens has collected some of his favourite hands from this column, and presents them as a compendium for those who like a serious intellectual challenge. There is a steady market for problem books of this kind and this collection is guaranteed to be of high quality.




Evaluating Project Decisions


Book Description

Effective decisions are crucial to the success of any software project, but to make better decisions you need a better decision-making process. In Evaluating Project Decisions, leading project management experts introduce an innovative decision model that helps you tailor your decision-making process to systematically evaluate all of your decisions and avoid the bad choices that lead to project failure. Using a real-world, case study approach, the authors show how to evaluate software project problems and situations more effectively, thoughtfully assess your alternatives, and improve the decisions you make. Drawing on their own extensive research and experience, the authors bridge software engineering theory and practice, offering guidance that is both well-grounded and actionable. They present dozens of detailed examples from both successful and unsuccessful projects, illustrating what to do and what not to do. Evaluating Project Decisions will help you to analyze your options and ultimately make better decisions at every stage in your project, including: Requirements–Elicitation, description, verification, validation, negotiation, contracting, and management over the software life cycle Estimates–Conceptual solution design, decomposition, resource and overhead allocation, estimate construction, and change management Planning–Defining objectives, policies, and scope; planning tasks, milestones, schedules, budgets, staff and other resources; and managing projects against plans Product–Proper product definition, development process management, QA, configuration management, delivery, installation, training, and field service Process–Defining, selecting, understanding, teaching, and measuring processes; evaluating process performance; and process improvement or optimization In addition, you will see how to evaluate decisions related to risk, people, stakeholder expectations, and global development. Simply put, you’ll use what you learn here on every project, in any industry, whatever your goals, and for projects of any duration, size, or type.




Play Or Defend?


Book Description

This is an unusual problem book in the style of Diosy's There Must Be a Way, in that the reader is shown all four hands and asked whether declarer or defense should prevail with best play. A fascinating challenge for the advancing player.




Following the Law


Book Description

Following the LAW, the sequel to To Bid or Not to Bid, was published in 1994, and took the basic concepts explained in the first book to a higher level of sophistication, while giving many practical examples from expert play of how to use the Law of Total Tricks correctly. Both books are must-reads for every improving bridge player.




Judgement


Book Description

With practical tools and strategies, this book assists readers in identifying their own thinking styles and shows how to overcome roadblocks to good judgment.




Mithraic Studies


Book Description




Countdown to Winning Bridge


Book Description

Did you ever notice how the bridge experts always seem to know where every card is? How their finesses always seem to succeed? How their guesses are nearly always perfect? This book won't teach you to play quite that well, but it will introduce you to some very simple techniques that the experts use on play and defense. As declarer or defender, counting the hand is the one thing that will help you the most. But how do you keep track of all those cards? This book will show you how - explaining the tricks of the trade, and helping anyone who can count to thirteen to become a much better player. Full of practical examples of how to apply the information you get from counting, this book is sure to improve your game.




The Decision Tree


Book Description

For all the talk about personalized medicine, our health care system remains a top-down, doctor-driven system where individuals are too often bit players in their own health decisions. In The Decision Tree, Thomas Goetz proposes a new strategy for thinking about health, one that applies cutting-edge technology to put us at the center of the equation and explains how the new frontier of health care can impact each of our lives.




Decision Based Design


Book Description

In a presentation that formalizes what makes up decision based design, Decision Based Design defines the major concepts that go into product realization. It presents all major concepts in design decision making in an integrated way and covers the fundamentals of decision analysis in engineering design. It also trains engineers to understand the impacts of design decision. The author teaches concepts in demand modeling and customer preference modeling and provides examples. This book teaches most fundamental concepts encountered in engineering design like: concept generation, multiattribute decision analysis, reliability engineering, design optimization, simulation, and demand modeling. The book provides the tools engineering practitioners and researchers need to first understand that engineering design is best viewed as a sequence of decisions made by the stakeholders involved and then apply the decision based design concepts in practice. It teaches fundamental concepts encountered in engineering design, such as concept generation, multiattribute decision analysis, reliability engineering, design optimization, simulation, and demand modeling. This book helps students and practitioners understand that there is a rigorous way to analyze engineering decisions taking into consideration all the potential technical and business impacts of their decisions. It can be used in its entirety to teach a course in decision based design, while selected chapters can also be used to cover courses in subdisciplines that make up decision based design.




25 Steps to Learning 2/1


Book Description

Another title in the best-selling '25' series, using the same popular format. Over the last fifteen or so years, the 2/1 Game Forcing bidding method has gained substantial popularity, but for various reasons it is not taught in beginner classes. This book is therefore designed for players who are familiar with Standard bidding and are interested in switching to the 2/1 method. It covers basic concepts as well as the differences between 2/1 and Standard auctions, and includes a discussion of more advanced ideas and conventions that fit particularly well with 2/1 methods. Existing books on this topic (notably by Max Hardy and Mike Lawrence) are too advanced and/or too technical for this level of player.