Book Description
Drawing on the work of Irigaray, Merleau-Ponty and Levinas, this study of the importance of light in Western thought aims to show the ambivalent role light plays within philosophy.
Author : Cathryn Vasseleu
Publisher : Psychology Press
Page : 170 pages
File Size : 30,30 MB
Release : 1998
Category : Light
ISBN : 9780415142748
Drawing on the work of Irigaray, Merleau-Ponty and Levinas, this study of the importance of light in Western thought aims to show the ambivalent role light plays within philosophy.
Author : Cathryn Vasseleu
Publisher : Routledge
Page : 170 pages
File Size : 24,9 MB
Release : 2002-01-31
Category : Philosophy
ISBN : 1134765207
Textures of Light draws on the work of Luce Irigaray, Maurice Merleau-Ponty and Emmanuel Levinas to present an outstanding and ground breaking study of the vital importance of light in Western thought. Since Plato's allegory of the cave, light and the role of sight have been accorded a unique position in Western thought. They have stood as a metaphor for truth and objectivity and the very axis of modern rationalism. More recently however, this status has come under significant criticism from continental and feminist thought which has stressed the privileging of subjectivity and masculinity in such a metaphor.
Author : Diane Cardaci
Publisher : Walter Foster Publishing
Page : 68 pages
File Size : 27,67 MB
Release : 2007
Category : Art
ISBN : 1560109971
This book demonstrates simple techniques for rendering the textures of everyday objects, such as metal, wood, plastic, hair, fur, feathers, and more.
Author : Joseph Sheppard
Publisher : Betterway Books
Page : 143 pages
File Size : 40,96 MB
Release : 1993
Category : Art
ISBN : 9780891344858
Step-by-step techniques for rendering exotic and everyday textures in oil. - Cover.
Author : Denise J. Howard
Publisher : Walter Foster Publishing
Page : 147 pages
File Size : 49,67 MB
Release : 2020-03-24
Category : Art
ISBN : 1633228703
Learning to render a variety of textures is a fundamental skill for any fine artist, no matter the chosen media or subject matter. The Complete Book of Textures for Artists features more than 275 step-by-step lessons, tips, and techniques for rendering a wide range of textures in a variety of media, including graphite pencil, charcoal, colored pencil, oil, and acrylic. Whether you're an experienced artist or just starting out, The Complete Book of Textures for Artists features a wide variety of both traditional and contemporary techniques. After an introduction to the basic tools and materials, discover a variety of drawing and painting techniques, such as hatching, crosshatching, shading, blending, layering, burnishing, and more. Organized into sections based on subject matter and media, each page features easy-to-follow steps demonstrating how to create each specific texture. Not only will you learn a variety of techniques, but you’ll also discover new ideas and inspiration for using the techniques in your own projects. Packed with easy-to-follow instructions and plenty of helpful artist tips, The Complete Book of Textures for Artists is the perfect resource for beginning and established artists who are ready to master the intricacies of rendering realistic texture in their artwork.
Author : Sarah Gardner
Publisher : Taylor & Francis
Page : 184 pages
File Size : 23,1 MB
Release : 2012-11-12
Category : Photography
ISBN : 1136108696
Vintage-looking, dream-like textures can open up a whole new world in your photography. However, there is much, much more to working with textures than simply merging them with an image via Photoshop. In this gorgeous new guide from texture guru Sarah Gardner, you'll learn everything there is to know about how to maximize the potential of these exciting tools. In addition to hundreds of beautiful example images, this book is also packed with practical advice on what makes a good texture, and how and when to use them. How an image is initially captured and processed has a significant impact on the effect a texture will have, so you'll also learn what to consider when composing and shooting (rather than simply relying on post-processing) and how to use lighting and background considerations effectively for later work with textures. Workshop notes and a supplemental website will help you put Sarah's techniques into practice immediately. Beautiful enough to sit on your coffee table yet practical enough to store near your computer, this book will show you everything you need to know to get that coveted vintage-feel in your images, whether you're a casual family snapper or a seasoned professional.
Author : Diane Cardaci
Publisher : Walter Foster Publishing
Page : 43 pages
File Size : 11,5 MB
Release : 2018-11-06
Category : Art
ISBN : 1633225925
Gain the drawing skills you need to create textured works like a pro with Drawing: Basic Textures in Pencil. From handling the pencil and mastering basic techniques to learning about value, form, and shading, Basic Textures in Pencil teaches beginning artists all of the elements they need to achieve realistic results in their drawings. Intuitive step-by-step lessons then demonstrate how you can put your newfound skills to use by rendering everything from metal, glass, and wood textures to fur and feathers. Each concept is clearly explained in easy-to-comprehend language, making this book an accessible and approachable resource for beginning artists and art enthusiasts. Designed for beginners, the How to Draw & Paint series offers an easy-to-follow guide that introduces artists to basic tools and materials and includes simple step-by-step lessons for a variety of projects suitable for the aspiring artist. Basic Textures in Pencil allows artists to widen the scope of their abilities, demonstrating basic pencil drawing techniques that allow beginners to re-create a variety of common textures and surfaces.
Author : Luke Ahearn
Publisher : CRC Press
Page : 459 pages
File Size : 27,9 MB
Release : 2016-09-22
Category : Computers
ISBN : 1351859765
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.
Author : Cathy Johnson
Publisher : North Light Books
Page : 154 pages
File Size : 38,28 MB
Release : 1992-03-15
Category : Art
ISBN :
Step-by-step guide to creating 83 different textures using watercolors.
Author : Kelly Oliver
Publisher : U of Minnesota Press
Page : 268 pages
File Size : 15,24 MB
Release : 2001-01-03
Category : Philosophy
ISBN : 1452942579
Challenging the fundamental tenet of the multicultural movement-that social struggles turning upon race, gender, and sexuality are struggles for recognition-this work offers a powerful critique of current conceptions of identity and subjectivity based on Hegelian notions of recognition. The author’s critical engagement with major texts of contemporary philosophy prepares the way for a highly original conception of ethics based on witnessing.Central to this project is Oliver’s contention that the demand for recognition is a symptom of the pathology of oppression that perpetuates subject-object and same-different hierarchies. While theorists across the disciplines of the humanities and social sciences focus their research on multiculturalism around the struggle for recognition, Oliver argues that the actual texts and survivors’ accounts from the aftermath of the Holocaust and slavery are testimonials to a pathos that is “beyond recognition.” Oliver traces many of the problems with the recognition model of subjective identity to a particular notion of vision presupposed in theories of recognition and misrecognition. Contesting the idea of an objectifying gaze, she reformulates vision as a loving look that facilitates connection rather than necessitates alienation. As an alternative, Oliver develops a theory of witnessing subjectivity. She suggests that the notion of witnessing, with its double meaning as either eyewitness or bearing witness to the unseen, is more promising than recognition for describing the onset and sustenance of subjectivity. Subjectivity is born out of and sustained by the process of witnessing-the possibility of address and response-which puts ethical obligations at its heart.