The Adventurer's Guide to Dragons (and Why They Keep Biting Me)


Book Description

Get ready for dragons, robots, and an even more dangerous quest in this hilarious, unputdownable sequel to The Adventurer's Guide to Successful Escapes. Anne, Penelope, and Hiro are nominated for Best Illegal Quest That Nearly Destroyed the Entire World at the annual Quest Academy Awards, but they barely get to enjoy it before a strange boy tricks Anne into activating a new quest. Her charge: kill the dragon queen. The problem is, Anne doesn't want to kill any dragons. But the mysterious boy does, even if it means igniting a devastating war between people and dragons. The only chance Anne and the others have to stop it is to get to the queen first. Along the way, they'll have to navigate ancient mines, avoid erupting volcanoes, outsmart robots, and survive the dragon trials. And, of course, get a passing grade on their quest. Packed with action, humor, and endless heart, this is a truly irresistible middle grade fantasy tale.




The Adventurer's Guide to Successful Escapes


Book Description

A thrilling debut novel where fantasy and science fiction meet, dragons aren't as innocent as they look, and nothing is quite what it seems. Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. When the big day arrives, a series of very curious happenings lead to Anne being charged with an epic quest. Anne, Penelope, and new questing partner Hiro have only days to travel to strange new locales, solve myriad riddles, and triumph over monstrous foes--or face the horrible consequences. Packed with action, humor, and endless heart, this debut novel marks the first volume in an irresistible and original fantasy series.




Spiderlight


Book Description

Spiderlight is an exhilarating fantasy quest from Adrian Tchaikovsky, the author of Guns at Dawn and the Shadows of the Apt series. The path to victory will only be seen through a spider's eyes... The Church of Armes of the Light has battled the forces of Darkness for as long as anyone can remember. The great prophecy has foretold that a band of misfits, led by a high priestess will defeat the Dark Lord Darvezian, armed with their wits, the blessing of the Light and an artifact stolen from the merciless Spider Queen. Their journey will be long, hard and fraught with danger. Allies will become enemies; enemies will become allies. And the Dark Lord will be waiting, always waiting... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




The Whitefire Crossing


Book Description

Dev is a smuggler with the perfect cover. He's in high demand as a guide for the caravans that carry legitimate goods from the city of Ninavel into the country of Alathia. The route through the Whitefire Mountains is treacherous, and Dev is one of the few climbers who knows how to cross them safely. With his skill and connections, it's easy enough to slip contraband charms from Ninavel - where any magic is fair game, no matter how dark - into Alathia, where most magic is outlawed. But smuggling a few charms is one thing; smuggling a person through the warded Alathian border is near suicidal. Having made a promise to a dying friend, Dev is forced to take on a singularly dangerous cargo: Kiran. A young apprentice on the run from one of the most powerful mages in Ninavel, Kiran is desperate enough to pay a fortune to sneak into a country where discovery means certain execution - and he'll do whatever it takes to prevent Dev from finding out the terrible truth behind his getaway. Yet the young mage is not the only one harboring a deadly secret. Caught up in a web of subterfuge and dark magic, Dev and Kiran must find a way to trust each other - or face not only their own destruction, but that of the entire city of Ninavel.




The Adventurer's Guide to Treasure (and How to Steal It)


Book Description

Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy. At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens. When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process. Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.




The Copper Promise


Book Description

A pair of sellswords and a fallen nobleman become the world's unlikely—and only—hope against a dark force bent on destruction There have always been tall tales of the caverns beneath the Citadel—tales about magic and mages, monsters and gods. Wydrin of Crosshaven has heard them all, but she's spent long enough trawling caverns and taverns with her companion Sir Sebastian to learn that there's no money to be made in chasing rumors. So when a crippled nobleman named Lord Frith offers them a job exploring the Citadel’s darkest depths, it sounds like just another quest. For Wydrin and Sebastian, it comes with the exciting possibility of gold, adventure, and fame. For Lord Frith, it's a chance to avenge everything that was taken from him. But soon, these reckless adventurers will realize that what lies ahead is far bigger than their own goals, desires, and imaginations. Sometimes there is truth in rumor—and sometimes a story can save your life. File Under: Fantasy [ Beware of the Gods | Dungeon Crawlers | The Brood Rises | Prince of Wounds ]




The Adventurers Guild


Book Description

In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all. "The perfect mix of suspense, Princess Bride humor, and engaging characters...A dazzling adventure sure to become a classic." -- Kirkus, starred review Also available in the series: Twilight of the Elves Night of Dangers




Twilight of the Elves (The Adventurers Guild, Book 2)


Book Description

I should probably start at the beginning, Zed wrote, when things first went wrong?. Zed, Brock, and their friends may have saved Freestone from destruction, but the fight against the Dangers is far from over. No one knows what to expect next from the dark power that forced the elves to abandon their city. And the influx of elf refugees in Freestone strains resources and brews resentment among the townspeople. Things have shifted between best friends Zed and Brock, as well, with their friendship crumbling under the weight of the secrets they're keeping from each other. When tensions reach an all-time high, Queen Me'Shala, leader of the elves, approaches the Adventurers Guild with a mission. She wants a small group of adventurers to go behind the king's back on a covert mission to save her city, and Zed, Brock, Liza, Jett, Micah, and their elven friend Fel join the quest. To face a powerful form of magic thought to be extinct, the adventurers will have to learn how to rely on each other and fight harder than ever before. Don't miss this second installment of Zack Loran Clark and Nicholas Eliopulos's Adventurers Guild trilogy, where the stakes are raised, the action is breathless, and the dangers will stop even the bravest of hearts.




What Is Your Quest?


Book Description

What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.




Slathbog's Gold


Book Description

What is courage? What is honor? What does it feel like to have friends you would give your life for? And what role do fear and apprehension play when a person is faced with life-changing choices? Slathbog's Gold, the first book in an exciting new YA epic fantasy series, sends fifteen-year-old Alex Taylor on the adventure of a lifetime. Right at a time when Alex is wishing his life could change, he sees a sign in Mr. Clutter's bookshop window: "Adventurers Wanted. Apply Within." The sign seems to be referring to him. Moreover, not just anyone can enter Mr. Clutter's bookshop. But Alex does, and the adventure begins. Alex is the eighth man needed to complete a band of adventurers seeking the lair of Slathbog the Red - and evil dragon with a legendary treasure. Along the way, Alex learns about honesty, integrity, honor, and, most importantly, friendship.