Fred Bear's Field Notes


Book Description




The Adventures of Fred the Fly


Book Description

This story of Fred the Fly and His Homecoming Party, a sequel to Fred the Fly and Some of His Friends, and tells the story of how Fred arrives home. A meeting with Harry the snail confirms why there is so much interest in his life. A good turn for Harrys mother results in a meeting with a doctor that may change Fred's life and a party to end all parties to celebrate his return.




Adventures of Fred the Donkey


Book Description

Meet Fred the Donkey the only donkey in Costa Rica to wear glasses. In this the second book about Fred's advantages Fred meets some animals he had never seen before and works with two other donkeys on the Coco bean farm in Costa Rica. Travel with Fred and his friends Billy and Pedro as they must take coco beans to the nearby Factory, however during their travel the trail is blocked by several down trees from a big storm the night before. So the farmer's son must have them travel a different trail that requires them to cross a very old wooden bridge. It's at this bridge that the donkey's run into trouble. Working as a team with the farmer's son none of the donkey's get hurt when the old wooden bridge starts to fall apart. Through all of this advantage Fred still never gives up on his dream to one day work with children at the Grand Canyon, where he hopes to have them ride on him as they travel up and down the trails of the Canyon even though he knows It will take him some time to see his dream come true.




Trailing a Bear


Book Description

An exciting, humorous & interesting account of hunting with legendary archer Fred Bear, by good friend Bob Munger. A must read for all hunters & those interested in what big game hunting was like in the 1960s, 70s, & 80s in Alaska, Africa, South America & North America. Munger captures his friendship & over 30 years of hunting with Fred Bear, founder of Bear Archery. Readers join the two in adventures ranging from when Bear's arrow dropped a charging polar bear in the arctic to tracking cape buffalo through six-foot-high African grassland. When Fred Bear was asked to recall his favorite hunting companion he answered, "It's Bob Munger". Bear responded in a 1988 Archery World Magazine article, "We've gone a lot of places, done a lot of things, been through some real tough hunts including being out six weeks on an ice pack in a tent. He's a good hard worker, he doesn't get discouraged, & he doesn't get cold". Copies may be ordered through Anderson Archery, P.O. Box 130, Grand Ledge, MI. 48837. Phone 517-627-3251. FAX 517-627-1652. Retail $19.95, dealer cost is $12.50 (1-31 books) & distributor cost is $10.00 (case/32 books & over). Distributor: Partners Book Dist., 720 East Shiawassee, Lansing, MI 48912. FAX: 1-517-485-2805; Toll Free 1-800-336-3137.




The Adventures of John Blake


Book Description

An unforgettable graphic novel of time travel and adventure on the high seas from the #1 international bestselling author of the His Dark Materials series. Trapped in the mists of time by a terrible research experiment gone wrong, John Blake and his mysterious ship are doomed to sail between the centuries, searching for a way home. In the ocean of the modern day, John rescues a shipwrecked young girl his own age, Serena, and promises to help. But returning Serena to her own time means traveling to the one place where the ship is in most danger of destruction. The all-powerful Dahlberg Corporation has an ambitious leader with plans far greater and more terrible than anyone has realized, and he is hot on their trail. For only John, Serena, and the crew know Dahlberg’s true intentions, and only they have the power to stop him from bending the world to his will . . . Praise for The Adventures of John Blake “With obvious affection for Tintin, Pullman threads this complicated skein of plot with customary measures of awe and menace . . . he proves an expert visual storyteller. Fordham animates with characters who have the detail and agility of a Studio Ghibli cast . . . Anything new from Pullman is big news, and his first original graphic novel won’t disappoint.” —Booklist, starred review “The various plot threads coalesce into a powerful tale, with the artwork creating a soaring, cinematic feel. A modern seafaring epic, highly recommended for all Pullman and fantasy fans and more than worthy of its author’s oeuvre.” —School Library Journal, starred review “Purloined technology, time travelers, ghost ships, and deception converge in this graphic page-turner . . . A richly imagined high-octane thriller.” —Kirkus Reviews “The graphic novel format lets Pullman’s . . . dialogue shine, and Fordham’s lucid panels are strong, legible, and charged with energy.” —Publishers Weekly




The Utterly Uninteresting and Unadventurous Tales of Fred, the Vampire Accountant


Book Description

Some people are born boring. Some live boring. Some even die boring. Fred managed to do all three, and when he woke up as a vampire, he did so as a boring one. Timid, socially awkward, and plagued by self-esteem issues, Fred has never been the adventurous sort. One fateful night - different from the night he died, which was more inconvenient than fateful - Fred reconnects with an old friend at his high school reunion. This rekindled relationship sets off a chain of events thrusting him right into the chaos that is the parahuman world, a world with chipper zombies, truck driver wereponies, maniacal necromancers, ancient dragons, and now one undead accountant trying his best to "survive." Because even after it's over, life can still be a downright bloody mess.




Adventures of a Serial Entrepreneur


Book Description

An adventure-packed biography of a dynamic entrepreneur, whose exciting career sees him scoring win after win against dangers, setbacks and adversities. Fred sets off on the adventure of a lifetime, surviving a near hurricane in the Navy and seeing parts of the world he could only dream of, growing up in a small Irish town during World War II. Through his life, Fred faces new and exciting challenges: a career in Shell Petroleum leads to his building a highly successful tomato farm and building a privately-commissioned oil refinery, where his plant in Northern Ireland is targeted by bomb plots and death threats. Undeterred by bombs, six-month bank strikes, competitor espionage, and even being held on suspicion of IRA activity, he moves on to launch Atlas Oil International, still trading after forty years. Fred's rollercoaster career changes see him shifting to semi-state Venture Capital Analyst as MD of the Irish Health Services Development Corporation, a stint in the Saudi desert, and a confrontation with the Saudi military commander. When his fortune is severely trimmed in the Lloyd's debacle and the Stock Market crash, he recovers with aplomb, launching Greenman Group and repeating his entrepreneurial success in London and Europe. Still smiling, Fred takes on his biggest challenge yet at 87: writing his larger-than-life story in Adventures of a Serial Entrepreneur: Achievements over Adversity.




Fred Saves the Day


Book Description

Fred, the Saint Bernard, has to work overtime durning the summer when the Duff kids are on the loose.




Dead Fred, Flying Lunchboxes and the Good Luck Circle


Book Description

Bestselling author Frank McKinney boldly enters young reader fiction in this deeply imaginative fantasy sure to race and gladden the hearts of all readers. The story was inspired by the more than one thousand walks to school the author has shared with his daughter and her friends in real life. Come along with them into the imaginative world of Dead Fred, Flying Lunchboxes, and the Good Luck Circle! Thirteen-year-old Ppeekk (pronounced 'Peekie') finds a very small, very flat, very dead fish. When he comes to life in her hand, he has an amazing story to tell. In the brilliant underwater world called High Voltage, manatees talk, starfish sing, and practical-joking clownfish encourage children to launch their lunchboxes off the bridge. Now the fiendish Megalodon, a fifty-foot prehistoric shark, has laid siege to High Voltage and dethroned King Frederick the Ninth (whom Ppeekk calls "Dead Fred"). The monster reigns amphibiously under the old drawbridge with his army of crabs and blood-red remora fish, whose suckers drain victims' joy and imagination. Ppeekk hides Dead Fred in the only safe place she can think of: the usher's coat room at church. As she grows to know Fred, she learns to trust and love him. Unlike her parents, he listens to her and counsels her. Dead Fred trusts Ppeekk, too. In fact, he has a big favor to ask. Can she help him save High Voltage from the evil Megalodon? Ppeekk and her friends use everything they've got to lure the evil beast to his demise—exploding coconut bombs, strangler fig lassos, even themselves as human bait—to vanquish Megalodon and his rogue army. In the climactic scene, they fight the battle of their lives in a Category-5 hurricane . . . Will they be able to save Dead Fred and High Voltage? Read Dead Fred, Flying Lunchboxes, and the Good Luck Circle to find out!




The Adventures of Fred


Book Description