The Amazing Game Board Book


Book Description

More than 50 games and activities, including mazes, tangrams, superstar hangman, reusable fortune-teller, cosmic science games, optical illusions, brain teasers, write-on/wipe-off drawing board, and much more!




The Board Game Book


Book Description




Journey to Gameland


Book Description

Describes how a children's book can be used as a basis to create a board game.




The Amazing Family Game Board Book


Book Description

From chess and checkers to bingo and dominoes, this kit includes everything needed to play more than 35 classic games, including authentic game pieces.







Beat the Awesome Squad


Book Description

Test your skills against the Awesome Squad in this exciting game. Collect the hoops, win the prizes, and see if you can unlock every level. Are you ready to play? This book comes with a built in module and works like a basic computer game! Press the buttons to move the hoops around and get them on the holders. On each page you'll be introduced to a character who will challenge you to get a certain amount of hoops around the holders. Can you make it all the way to the boss on the final page?







It's All a Game


Book Description

"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.




The Infinite Board Game


Book Description

Infinite games, infinite fun, infinite possibilities. The Infinite Board Game—meticulously edited and curated by W. Eric Martin, a widely respected figure in the gaming world—combines a complete, custom-designed 56-part piecepack system with a full-color book containing instructions for 50 of the liveliest games to play. Designed by James Kyle to be for board games what a deck of cards is for card games, the piecepack system is a 56-piece gaming set that can be used to play hundreds and hundreds of board games, both classic and newly created. A piecepack includes dice, pawns, tiles, and coins and is already an online phenomenon among gamers. It’s the perfect kit for game night with friends, for families, for board game lovers of all ages. There are classic games: Checkers and a version of the ancient Indian game Pachisi. Games for one: Piece Gaps, Landlocked, Crocodile Hop, and Fuji-san—possibly the most entertaining way to kill 15 minutes by yourself. Plus, destroy the enemy in Sea Battle; play the part of a corporate bigwig in Takeover; and get the adrenaline going with Moto-X. You can also go online to join the piecepack community and discover hundreds more games to play.




The Board Game Designer's Guide


Book Description

Do you have a board game idea, but can't get it out of your head? Use my 4 I's Framework, and you'll get your game to the table and quickly discover if it will be the next Cards Against Humanity (hint: good!) or the next Trump: The Game (hint: not so good!). Have you made a game, but it's just sitting in a closet somewhere? Dust off that box and let The Board Game Designer's Guide get you unstuck and finish your game for good! Is your game done but you don't know what to do next? In section 6, I'll walk you through all the options available, so that you can finally figure out which one is right for you, and grow a huge legion of fans all proclaiming "Whoever invented this game is a friggin' genius!" Don't let your board game idea sit on a shelf or in your head. There are thousands of people out there who want to play it. You need to share your amazing game with the world! And now you finally can ...