Flash 5 Cartoons and Games F/x & Design


Book Description

Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!




The Art of Flash Animation: Creative Cartooning


Book Description

Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.




The Art of the Graphic Memoir


Book Description

#1 New York Times bestselling author and Eisner-nominated cartoonist Tom Hart has written a poignant and instructive guide for all aspiring graphic memoirists detailing the tenets of artistry and story-telling inherent in the medium. Hart examines what makes a graphic memoir great, and shows you how to do it. With two dozen professional examples and a deep-dive into his own story, Hart encourages readers to hone their signature style in the best way to represent their journeys on the page. With clear examples and visual aids, The Art of the Graphic Memoir is emotive, creative, and accessible. Whether you're a comics fan, comic book creator, memoirist, biographer or autobiographer, there’s something inside for everyone.




Cartooning


Book Description

Provides lessons on the art of cartooning along with information on terminology, tools, techniques, and theory.




How to Draw Batman


Book Description

Discusses the basic techniques of drawing, proportion, faces and hands, foreshortening, and related topics, and provides hints on drawing Batman, Robin, and their friends and foes




Adobe Flash Animation


Book Description

DVD-ROM contains: "video-recorded tutorials so readers can follow along at their own pace."




The Know-How of Cartooning


Book Description

This classic guide by a master animator and cartoonist — and long time Disney artist — is now available for the first time since its original publication in 1946. Author Ken Hultgren instructs by example in a guide that's suitable for beginners and advanced students alike. The comprehensive range of instruction covers features and expressions, animals, foreshortening, perspective, lettering, caricature, animation, and various other aspects of cartooning. All subjects include step-by-step guides, several examples, and helpful hints and suggestions. Blank pages allow lots of room for drawing practice. Professional and amateur animators, cartoonists, caricaturists, and artists dealing with characterization will find this timeless manual an excellent and instructive companion.




The Art of Cartooning


Book Description

With a little outside help, says veteran cartoonist Roy Paul Nelson, anyone with an interest in art can learn to draw humorous sketches. He proves it in this accessible guide to cartooning, offering beginners and professionals a complete manual for working in one of the world's liveliest art forms. Briefly tracing the origins of cartooning, Nelson goes on to furnish tips for using proper tools and techniques; drawing the human figure, animals, and backgrounds; composing; doing gag cartoons, comic strips, and panels; creating editorial and advertising cartoons; and much more. Accompanying the easy-to-follow directions are seventy-five illustrations, including many of the author's own. Designed especially for novices, this concise, readable guide will also serve as a refresher course for seasoned artists.




The Art of Cartooning & Illustration


Book Description

An inclusive resource, The Art of Cartooning & Illustration introduces artists to the basics of traditional cartooning and animation, as well as how to develop their own unique cartooning style, write storylines, and create gags, using both traditional media and digital imaging software.




The Art of the Funnies


Book Description

The comic strip was created by rival newspapers of the Hearst and the Pulitzer organizations as a device for increasing circulation. In the United States it quickly became an institution that soon spread worldwide as a favorite form of popular culture. What made the comic strip so enduring? This fascinating study by one of the few comics critics to develop sound critical principles by which to evaluate the comics as works of art and literature unfolds the history of the funnies and reveals the subtle art of how the comic strip blends words and pictures to make its impact. Together, these create meaning that neither conveys by itself. The Art of The Funnies offers a critical vocabulary for the appreciation of the newspaper comic strip as an art form and shows that full awareness of the artistry comes from considering both the verbal and the visual elements of the medium. The techniques of creating a comic strip - breaking down the narrative, composition of the panel, planning the layout - have remained constant since comic strips were originated. Since 1900 with Winsor McCay's Little Nemo in Slumberland key cartoonists have relied on the union of words and pictures to give the funnies their continuing appeal. This art has persisted in such milestone achievements as Bud Fisher's Mutt and Jeff, George McManus's Bringing Up Father, Sidney Smith's The Gumps, Roy Crane's Wash Tubbs and Captain Easy, Harold Gray's Little Orphan Annie, Chester Gould's Dick Tracy, Zack Mosley's Smilin' Jack, Harold Foster's Tarzan, Alex Raymond's Secret Agent X-9, Jungle Jim, and Flash Gordon, Milton Caniff's Terry and the Pirates, E. C. Segar's Popeye, George Herriman's Krazy Kat, and Walt Kelly's Pogo. In morerecent times with Mort Walker's Beetle Bailey, Charles Schulz's Peanuts. Johnny Hart's B.C., T.K. Ryan's Tumbleweeds, Garry Trudeau's Doonesbury, and Bill Watterson's Calvin and Hobbes, the artform has evolved with new developments, yet the aesthetics of the funnies remain basic. The Art of The Funnies unearths new information and weighs the influence of syndication upon the medium. Though the funnies go in ever new directions, perceiving the interdependency of words and pictures, as this book shows, remains the key to understanding the art.