The Art of Go - Basics


Book Description

Learn Golang Programming by "Reading" This Book! Go is one of the most popular programming languages, created by Google. Go is much simpler than most other modern programming languages such as Java or C#. It is easier to learn. It is easier to use. And, it is more fun to use. If you are just starting with programming, then Go is the perfect language to learn programming with. Go is a "backend programming language", and it is different from other popular dynamic languages like Python and Javascript. It requires more discipline. It will make you a better programmer. Once you are comfortable with Go, you can more easily learn other programming languages. The Art of Go - Basics starts from the absolute basics and moves on to more advanced topics. Although it is an introductory book, you will gain sufficient knowledge, after reading this book, that you can venture into a journey of programming in Go on your own. If you are a seasoned developer, then it will provide a good introduction to idiomatic usages of Go in broad contexts. Who is this book for? Anyone who wants to know what programming is and how the code is written. Anyone who has tried to learn programming and given up because it was too hard. Anyone who has some experience in programming and who wants to learn the Go language. The Art of Go - Basics is organized into a series of small lessons. Each lesson starts with simple example programs, and it emphasizes code reading rather than premature writing. You will learn basics of coding, and some intricacies of Golang, just by reading each lesson. The book includes some (optional) exercises, and it ends with a few final projects. The Art of Go - Basics covers the following topics (as of version Go 1.16), among other things: The basic structure of Go programs. Basic constructs of the Go programming language such as expressions and statements. Primitive types, slices, maps, and functions. Go structs, interfaces, and methods. Pointers. Value semantics vs reference semantics. Value receivers vs pointer receivers. Concurrent programming with Goroutines and channels. Simple network programming over TCP. Simple Web programming using the net/http standard package. Go build tools. Go modules. If you are just starting to learn programming, then learn Go. Learn programming with Go. The Art of Go - Basics will guide you through your first steps in the wonderful world of programming! Get this book now and start learning programming in Go today!




Basics of Drawing


Book Description

Popular artist Leonardo Pereznieto—whose instructional YouTube videos have earned him millions of views and a devoted fan base—teaches beginners the fundamentals of traditional drawing. In his first book “You Can Draw!” Leonardo Pereznieto helped artists recreate the realistic surfaces and textures that make his own work so popular. Now he’s going back to the very beginning to teach them the basics of drawing, covering first exercises, fundamental techniques, light and shading, composition, and perspective, and more. Loaded with information on materials, a glossary of essential terminology, and hundreds of illustrations, this illuminating guide includes such projects as a fall still life of fruit in a basket, with instructions on shape, shadow, and detail, as well as a cityscape, a landscape with depth of field, animals, train tracks, jewelry, and drawing with a message. Once you’ve mastered these basics, you can unleash your imagination on whatever subject you like!




The Art and Science of Drawing


Book Description

Drawing is not a talent, it's a skill anyone can learn. This is the philosophy of drawing instructor Brent Eviston based on his more than twenty years of teaching. He has tested numerous types of drawing instruction from centuries old classical techniques to contemporary practices and designed an approach that combines tried and true techniques with innovative methods of his own. Now, he shares his secrets with this book that provides the most accessible, streamlined, and effective methods for learning to draw.

Taking the reader through the entire process, beginning with the most basic skills to more advanced such as volumetric drawing, shading, and figure sketching, this book contains numerous projects and guidance on what and how to practice. It also features instructional images and diagrams as well as finished drawings. With this book and a dedication to practice, anyone can learn to draw!




Go Basics


Book Description

Learn the fascinating game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. It's not surprising that Go is one of the oldest games still being played today—it's also one of the most challenging, stimulating, and fascinating games around. With its easy-to-follow instructions and over 600 diagrams showing examples of how to play, you'll be ready to enjoy this classic game right away. It starts by focusing on smaller 9 x 9 games, making it easier to understand and learn Go tactics and techniques, and introduces fundamental game-winning strategies and tips. It also explains Go's unique handicapping system, making every game even those between beginners and experts exciting. Useful go strategies include: Invading Sacrificing Using ko Thinking territorially And many more! Go Basics also includes downloadable material developed by the American Go Association that will help you build your skills before testing them against other players.




Hand Lettering for Beginners


Book Description

Create beautiful lettering projects, quotes, birthday cards, and more once you’ve learned the basics of hand lettering from artist Sarah Ensign. Have you always wanted to learn the secrets to create stunning letter art? Now you can! This book takes you through different hand lettering styles such as faux calligraphy, brush pen lettering, and creating basic font styles such as monoline, elegant, and brush pen scripts. Sarah Ensign, author and influencer shares this fascinating craft with you through pages of colorful examples and worksheets that allow you to practice what you’ve learned. She also shares practical tips on supplies such as pen and paper, creating beautiful fonts, and master tricky connections, and planning layouts for quotes. Simple Techniques and Endless Possibilities In this colorful, hardcover book, you’ll find hands-on lettering worksheets and step-by-step guides that will quickly build your confidence. Explore your creativity with this fun, creative craft. Hand lettering for Beginners has a fun, non-intimidating approach to guiding readers through hand lettering techniques and possibilities. This book will start a fascinating hobby that will allow you to grow your hand lettering skills and create your own unique projects.




Drawing Basics and Video Game Art


Book Description

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook




The Go Programming Language


Book Description

The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you’ll find it accessible whether you’re most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce Go’s unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic. The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables. These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go. One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.




Golang Mini Reference


Book Description

Learn Golang Essentials in a Weekend! Go is one of the most powerful, and yet the simplest, modern programming languages. We go through all important features of the modern Go programming language (as of 1.18 and 1.19 - 2022), including generics!! Why Go? * Go is a simple, easy to learn and use, beginner-friendly high-level programming language. * Go is suitable for low-level systems programming, traditionally done by low level languages like C. * Go is one of the most popular languages in modern Web services and application development. * Go is one of the most widely used CLI application languages for system administration and network management. * Go is fun! Although the book is written as a reference, you can read it more or less from beginning to end and you should be able to get the overall picture of the Go language (but not necessarily all the gory details) if you have some prior experience with programming in Go or other similar C-style languages. The book covers * Go toolchain. Workspaces, modules. * Go program execution model. Packages. * Variable, constant declarations. * Builtin types, builtin functions. * Structs, interfaces. Generic types. * Functions, methods. Generic functions. * Expressions and statements. * Goroutines. The book also includes a bonus chapter on generics for people who are new to programming with the parameterized types. Generics brings the power of the modern type system to the Go programming language. You won't be able to program effectively in Go without fully utilizing generics moving forward. Order your copy today and learn Go this weekend!




The Arts Go to School


Book Description

Discover the power the arts bring to every aspect of learning. Incorporating the arts in your classroom opens up new possibilities, expands the mind, creates a thirst for knowledge, and helps students become more open to the world around them, offering another way of thinking about, being in, and constructing our world. Too often classroom teachers face the challenge of teaching the arts without the background or support they need. The Arts Go to School explores every aspect of implementing and integrating the arts into both the curriculum and everyday life. It contains a wealth of classroom activities that help kids give form to their thoughts and feelings. This easy-to-use resource features chapters on each of the major art forms and shows teachers how to help students meet related curriculum outcomes: music--from composing songs and the elements of music to novel approaches to singing songs;visual arts-- from exploring pattern, shape, color, and texture to special events that feature mobiles, collages, and paper structures;drama-- from playing, moving, and imagining to communicating, improvising, and performing;dance-- from physical ways of conceptualizing to dance as a problem-solving exercise;media-- from being intelligent media users and using interactive media to taking a media field trip. The Arts Go to School offers a glimpse into dozens of exemplary classrooms where you can see, hear, and feel the arts bring learning to life. Checklists throughout the book provide handy reminders to key outcomes and guide teachers in thoughtful encouragement and assessment.




Teens Go Green!


Book Description

Easy-to-follow, step-by-step instructions for engaging teens and 'tweens with ecofriendly, low-cost art programs that are appropriate for the library or classroom. Being "green" is a hot topic today, not only for businesses and adults interested in being socially responsible, but also for 'tweens, teens, and young adults. Today's young adults are keenly aware of environmental issues, locally and globally. They are also in need of art programs that provide a hands-on, creative outlet. Teens Go Green!: Tips, Technique, Tools and Themes for YA Programming is an approachable reference book for librarians or high school teachers looking for low-cost, environmentally themed art projects and programs that teens will relate to and find fun. In Part 1, the author explains the needs for these programs, offers tips for teaching them, and suggests ways to expand teen involvement in the library. Part 2 provides dozens of practical, easy-to-follow art project ideas that demonstrate how simple teaching green teen art projects can be.