The Art of Monster, Inc.


Book Description

The Art of Monsters, Inc. opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children because they have to. It's their job. This superb film from Pixar Studios, the people who brought you Toy Story, A Bug's Life, and Toy Story 2, reveals the truth about monsters with the brilliant techniques that have earned them their reputation as a ground-breaking animation studio. This incredible body of artwork was commissioned from the top artists, illustrators, and animators in the industry and from it the ultimate visual approach of the film was defined. From sketches scribbled on napkins and quickly inked marker drawings, to finished oil paintings and fabulous pastel color scripts, this behind-the-scenes artwork reveals the elaborate creative process behind a blockbuster film.




The Art of Monsters University


Book Description

In Monsters, Inc. (2001), Pixar Animation Studios introduced audiences to the #1 scaring team, Mike and Sulley, and the monstrous world behind our bedroom closet doors. In this prequel to the much-loved classic, Mike and Sulley meet for the first time at Monsters University—where they are joined by a few familiar faces and a host of delightful new characters—as they seek to attain degrees in scaring. Author Karen Paik goes behind the scenes to interview the film's many artists for the ultimate inside look at the conception and production of this highly anticipated film. Featuring full-color concept art including character sculpts, color scripts, storyboards, and more, The Art of Monsters University fully explores the process of creating this new and expanded Monsters universe.




Monster Inc Drawing Book Step-By-Step


Book Description

Why teach your kid to draw? There are so many reasons. Not only is it a relaxing and enjoyable experience for a child, but it improves their skills. Many children assume that you can either draw or you can't, but of course this isn't true. All great artists start somewhere - by observing instructions and practicing. The idea of this book is to provide an easily accessible starting point. Often, seeing an elaborate drawing is intimidating for kids. It is important to break down the process into smaller steps, so that they can learn that the finished product is made up of different elements. Through doing this, they understand that creating impressive art is a journey in itself. Like all skills, it doesn't happen immediately. However, with the right amount of practice and encouragement, your child will improve. It takes weeks, months or even years but the path will be exciting and rewarding for both you and your child. Who knows where it may lead? Maybe there is a budding painter, photographer or sculptor waiting to shine. The only way to find out is to allow them to express themselves and enjoy the process. Use this book to encourage them, amuse them and most importantly let them explore the possibilities that learning to draw has to offer!




Monsters, Inc. Drawing Book Step-By-Step:


Book Description

Why teach your kid to draw? There are so many reasons. Not only is it a relaxing and enjoyable experience for a child, but it improves their skills. Many children assume that you can either draw or you can't, but of course this isn't true. All great artists start somewhere - by observing instructions and practicing. The idea of this book is to provide an easily accessible starting point.Often, seeing an elaborate drawing is intimidating for kids. It is important to break down the process into smaller steps, so that they can learn that the finished product is made up of different elements. Through doing this, they understand that creating impressive art is a journey in itself. Like all skills, it doesn't happen immediately.However, with the right amount of practice and encouragement, your child will improve. It takes weeks, months or even years but the path will be exciting and rewarding for both you and your child. Who knows where it may lead? Maybe there is a budding painter, photographer or sculptor waiting to shine. The only way to find out is to allow them to express themselves and enjoy the process.Use this book to encourage them, amuse them and most importantly let them explore the possibilities that learning to draw has to offer!




The Art of 3D


Book Description

Publisher Description




The Art of Monsters Vs. Aliens


Book Description

"Monsters vs. Aliens"--the first film to use Stereoscopic 3-D technology--reinvents the classic 1950s monster movie into an irreverent modern day action comedy. This official tie-in to DreamWorks Animation's newest film features full-color photos and storyboards throughout.




Disney's Monsters, Inc


Book Description

This guide to the Monsters, Inc. file features 200 colour images, including stills from the movie and elements of the film that are only glimpsed briefly on the film, Also featured are never-before seen artworks showing the settings and background to thestory. Ages 2+.




How to Draw


Book Description




The Art of 3D Computer Animation and Effects


Book Description

Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines