The Axe of Sundering


Book Description

Wizard-in-training Alex Taylor must help his mentor Whalen track down Whalen's nephew Jabez who was once being trained by Whalen but who now has chosen a path into dark magic. -- Worldcat.




The Axe of Sundering


Book Description

Wizard-in-training Alex Taylor must help his mentor Whalen track down Whalen's nephew Jabez who was once being trained by Whalen but who now has chosen a path into dark magic.




Slathbog's Gold


Book Description

What is courage? What is honor? What does it feel like to have friends you would give your life for? And what role do fear and apprehension play when a person is faced with life-changing choices? Slathbog's Gold, the first book in an exciting new YA epic fantasy series, sends fifteen-year-old Alex Taylor on the adventure of a lifetime. Right at a time when Alex is wishing his life could change, he sees a sign in Mr. Clutter's bookshop window: "Adventurers Wanted. Apply Within." The sign seems to be referring to him. Moreover, not just anyone can enter Mr. Clutter's bookshop. But Alex does, and the adventure begins. Alex is the eighth man needed to complete a band of adventurers seeking the lair of Slathbog the Red - and evil dragon with a legendary treasure. Along the way, Alex learns about honesty, integrity, honor, and, most importantly, friendship.




The Horn of Moran


Book Description

Sixteen-year-old wizard-in-training Alex Taylor and his band of fellow adventurers battle a goblin army, navigate an enchanted forest, and try to solve the sphinx's riddle in their quest to find the lost Horn of Moran and return it to Alusia before the nation erupts in war.




Sands of Nezza, 4


Book Description

When Alexander Taylor, wizard and warrior, is summoned to the land of Nezza in order to save a friend in need, he finds a country where war is a part of daily life, where adventurers are imprisoned by the Brotherhood, and where all magic is believed to be black.




Albrek's Tomb


Book Description

Newly-named wizard Alexander Taylor joins a familiar company of adventurers on a new quest to discover the fate of the legendary dwarf Albrek, find his mythical tomb, and locate the lost talisman that could be the key needed to save the entire dwarf realm.




Iron Axe


Book Description

Death asks a half-troll and his friends to save the world in this epic fantasy series debut by the author of the Clockwork Empire series. Although Danr is the son of a human mother, his father was one of the hated Stanes, trolls from the mountains. Now the barrel-chested teenager is condemned to hard labor on a farm where he endures taunts of “Troll boy” from the others. Yet no matter how bad things get, he always remembers the advice of his recently departed mother: be gentle and do not unleash the monster inside. One of Danr’s few friends in the village, Aisa, was sold into slavery by her father and is now controlled by an abusive man. She keeps herself covered from head to toe and dreams of a better future. She and Danr hope to escape and make their way to freedom, but a series of dark events soon stirs up chaos. Strange creatures come down from the mountains, slaughtering villagers. Spirits of the dead haunt the land, terrifying those that are still alive. As rumors spread about the Stanes’ involvement, Danr decides to find out the truth, taking Aisa and an amnesiac new friend with him. Soon they are called up by Death herself to set things right. At Death’s request, the group sets out to recover the Iron Axe. Crafted by the dwarves, it is capable of restoring balance in the world—and destroying it, too. Along the way, Danr must call upon the monster within to face fierce and fantastic creatures while discovering truths that will change their lives forever. “[Turns] common tropes on their heads. . . . [Harper’s] reinterpretations of trolls, giants, and fae folk give this series opener a fresh feeling, while his nods to Norse mythology and folklore root it strongly in fantasy tradition.Readers will be eager to see what’s in store for Aisa and Danr.” —Publishers Weekly “Brought back fond memories of a classic fantasy book while still offering a wonderfully unique take on the genre. . . . Steven Harper created a world that I never got tired of exploring.” —The Qwillery “The story holds all of the adventure, magic, and mystery I have come to expect from the genre. . . .[It] follows a hero’s journey . . . with energy and artfulness.” —Wicked Little Pixie




The Companions


Book Description

A world-shaping event revives old favorites, introduces new complications—and moves hero Drizzt Do'Urden into a restored era of the Forgotten Realms Alone and with his fate hanging in the balance, Drizzt Do'Urden reflects on the lives of the trusted allies who stood by his side throughout his early life—the friends now known as the Companions of the Hall. Unbeknownst to him, the goddess Mielikki has given Bruenor, Catti-brie, Regis, and Wulfgar the chance to return to the world they left behind. Reborn as children but with their memories still intact, the friends must find a way back to one another—and to their lone Companion, Drizzt. Meanwhile, three seemingly unrelated commoners, growing up across the far reaches of the Forgotten Realms, display incredible feats of power. Against all odds, they hold the fate of Drizzt Do'Urden in their hands—a fate that is far from certain. For in the shadows, a cunning cabal of wizards is watching, intent on hunting the "Chosen" mortals who have been blessed by the gods. These wizards know something mere commoners do not: Long-forgotten gods have begun to stir. Long-lost lands have begun to tremble. The world around them is about to change—and these wizards will do whatever it takes to turn the coming chaos to their advantage. The Companions is the first book in the Sundering series and the twenty-seventh book in the Legend of Drizzt series.




The Hunt for Dark Infinity


Book Description

After being kidnapped by Mr. Chu, Atticus "Tick" Higginbottom and his friends Paul and Sofia must survive a series of tests in several different Realities.




Foxmask


Book Description

Foxmask is the second book of a fantasy duet from Juliet Marillier, weaving history and folklore into a saga of adventure, romance, and magic. The Norseman Eyvind, a fierce and loyal Wolfskin, came to a new land on top of the world to find his destiny. With his priestess bride Nessa he saved the land and weathered the treachery that was caused by Eyvind's blood-sworn friend Somerled. After much pain and sorrow the two lovers have managed to create a society where the Norse warriors and the gentle folks of the Orkney Isles live and thrive in contentment at last. A decade and more has passed since the devastating events of the creation of the settlement and Eyvind and Nessa have watched their children grow and thrive in peace. But not all on the islands are content or at peace. Thorvald, the young son of Margaret, widow of the slain king and Eyvind's war leader, has always felt apart and at odds with all he knows. He learns upon his coming to manhood that he is not his father's son but that of the love that Margaret bore for the hated Somerled and that Somerled was not killed for his treachery but sent on a boat, adrift with little more than a knife and skein of water, doomed to the god's will. Thorvald is determined to find a boat and cast off to the West in a desperate bid to find a father he never knew...and to find out if he is made of the same stuff as the heinous traitor. The tragedy of this scheme would be horrific enough...if it were not for the fact that Creidhe, the winsome daughter of Eyvind and Nessa has loved Thorvald since birth and unbeknownst to him conspires to go along on this most perilous of quests. What happens to them on their journey of discovery will ultimately change the lives of all they know and love...and will doom (or redeem) an entire people. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.