The Barsoom Project


Book Description

The Barsoom Project is the direct sequel to 1981's Dream Park. Eviane's first visit to the-state-of-art amusement arena Dream Park ended in disaster: the special effects had seemed more real than life... until the holograms she was shooting with live ammunition turned out to be solid flesh and blood... and very, very dead. Haunted by the past, rebounding from a lengthy spell in a mental hospital, she has returned to Dream Park to exorcise a nightmare that has become reality. But in Dream Park, nothing is what it seems. The Inuit mythology controlling the images is part of a "Fat Ripper Special" designed to implant new behavioral memes. The players are struggling against the game master, one another, and their own demons. And there is a killer who wants to ensure Eviane never regains her memory...noo matter what it costs. Blending together hard science fiction with topical RPG-like fantasy games, The Barsoom Project is SF at the cutting edge and a classic creation from two of the genre's most beloved writers. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Dream Park


Book Description

The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




The Moon Maze Game


Book Description

Set in the year 2085, "The Moon Maze Game" tells the story of a deadly live-action role-playing game conducted on the Moon itself.




Under the Moons of Mars


Book Description

This collection of all-new John Carter of Mars stories contains “plenty of sword work and old-style action-adventure” (Kirkus Reviews). Ever since Edgar Rice Burroughs published A Princess of Mars in 1912, fans of all ages have marveled at the adventures of John Carter, an Earthman who suddenly finds himself in a strange new world. A century later, readers can enjoy this compilation of brand-new stories starring John Carter of Mars. Collected by veteran editor John Joseph Adams, this anthology features a foreword by Tamora Pierce and stories and original art from titans of literature and illustration such as Peter S. Beagle, Garth Nix, Charles Vess, and many more, plus a glossary of Mars by Richard A. Lupoff. This book has not been prepared, approved, licensed, or authorized by Edgar Rice Burroughs, Inc. or any other entity associated with the Edgar Rice Burroughs estate.




John Carter of Mars


Book Description

This book includes: John Carter and the Giants of Mars and The Skeleton Men of Jupiter




The California Voodoo Game


Book Description

Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....




Under the Moons of Mars


Book Description

Ambushed in the cold moonlight of an Arizona night, Captain John Carter is inexplicably teleported to Mars, called Barsoom by its inhabitants. Legendary Barsoom?where hostile tribes of towering green warriors roam an arid landscape of dead cities and feuding city-states; where pilgrimages are made to a river of death that conceals a terrifying secret; where lifespans are measured in centuries; and where airships speed through the thinning atmosphere while duels are fought with swords below. Stranded and fighting for his life in a dying, savage world, John Carter embarks on one of the greatest adventures of all time as his destiny and Barsoom?s become one.ø ø The first three books of Edgar Rice Burroughs?s brilliantly conceived Barsoom series?A Princess of Mars, The Gods of Mars, and The Warlord of Mars?are brought together here for the first time. The trilogy follows the saga of John Carter from his unexpected arrival on Barsoom through hair-raising adventures and startling discoveries from pole to pole of the planet.




The Master Mind of Mars


Book Description

"The Master Mind of Mars" is a science fiction novel written by Edgar Rice Burroughs. First published in 1928, it is the sixth book in Burroughs' "Barsoom" series, also known as the John Carter of Mars series. The story is set on the fictional planet Mars (Barsoom) and follows the continuing adventures of John Carter, a Confederate soldier transported to Mars, as he becomes embroiled in the conflicts and mysteries of the Martian civilizations.




The Gods of Mars


Book Description

After the long exile on Earth, John Carter finally returned to his beloved Mars. But beautiful Dejah Thoris, the woman he loved, had vanished. Now he was trapped in the legendary Eden of Mars -- an Eden from which none ever escaped alive. The Gods of Mars is a science fantasy novel by American writer Edgar Rice Burroughs, the second of his Barsoom series. It was first published in The All-Story as a five-part serial in the issues for January-May 1913.[1] It was later published as a complete novel by A. C. McClurg in September, 1918. Excerpt: For moments after that awful laugh had ceased reverberating through the rocky room, Tars Tarkas and I stood in tense and expectant silence. But no further sound broke the stillness, nor within the range of our vision did aught move.At length Tars Tarkas laughed softly, after the manner of his strange kind when in the presence of the horrible or terrifying. It is not an hysterical laugh, but rather the genuine expression of the pleasure they derive from the things that move Earth men to loathing or to tears.Often and again have I seen them roll upon the ground in mad fits of uncontrollable mirth when witnessing the death agonies of women and little children beneath the torture of that hellish green Martian fete-the Great Games. I looked up at the Thark, a smile upon my own lips, for here in truth was greater need for a smiling face than a trembling chin.




Warlord of Mars


Book Description

Warlord of Mars is the third novel in Burroughs' Barsoom series. The setting is an inhabited, dying Mars, where the different races fight over dwindling resources. It is a frontier world full of honor, glory and desperation; lost cities and ancient secrets provide the landscape for heroic adventures.