The Basics Of Winning Chess, 3rd Edition


Book Description

Nine information-packed chapters and twenty-two diagrams show beginning players how to play and win at chess in one quick and easy reading. You'll learn the moves of the pieces, the rules and principles of play, the standard openings, as well as chess notation. Cantrell also introduces the basic concepts and strategies of middle and endgame play. Victor Boriskoff says, "For a beginner, this is the best chess book on the market! Recommended." 64 pages




Back to Basics: Tactics


Book Description

Chess Tactics Can Be Fun! This book is an introduction to the various kinds of basic chess tactics. With instructional material, examples, and problems of all types, the subject of chess tactics is covered comprehensively. There are approximately 500 examples ranging from too easy to very difficult! Tactics are usually why most people find chess fun! This book will greatly enhance your enjoyment learning about - and benefiting from - the recurring patterns of tactics. It is well established that the study of basic tactics is probably the single most important thing any beginner can do to improve at chess. This book will help you do that!




How to Reassess Your Chess


Book Description

How to Reassess Your Chess is the popular step-by-step course that will create a marked improvement in anyone's game. In clear, direct language, Silman shows how to dissect a position, recognize its individual parts and ultimately find the move that conforms to the needs of that particular situation. By explaining the thought processes that go into a master's choice of move, the author presents a system of thought that makes advanced strategies seem clear, logical and at times even obvious. How the Reassess Your Chess offers invaluable knowledge and insight that cannot be found in any other book.




The Amateur's Mind


Book Description

This book takes the student on a journey through his own mind and returns him to the chess board with a wealth of new-found knowledge and the promise of a significant gain in strength. Most amateurs possess erroneous thinking processes that remain with them throughout their chess lives. These flaws in their mental armour result in stinging defeats and painful reversals. Books can be bought and studied, lessons can be taken -- but in the end, these elusive problems always prove to be extremely difficult to eradicate. Seeking a solution to this dilemma, the author wrote down the thoughts of his students while they played actual games, analysed them, and catalogued the most common misconceptions that arose. This second edition greatly expands on the information contained in the popular first edition.




Basics of Winning Chess


Book Description

Nine, information-packed chapters and twenty-two diagrams show beginning players how to play and win at chess in one quick and easy reading. You'll learn the moves of the pieces, the rules and principles of play, the standard openings, as well as chess notation. Cantrell also introduces the basic concepts and strategies of middle and endgame play. Victor Boriskoff says, For a beginner, this is the best chess book on the market! Recommended. 64 pages




The Complete Idiot's Guide to Chess, 3rd Edition


Book Description

Written by a U.S. Chess Champion, International Chess Grandmaster, and longtime instructor, this book includes information for both novice and expert, including over 400 illustrated chessboards and photos; over 20 pages of detailed answer key notes; a completely new chapter on new evidence about chess and its impact on brain power; a guide to the art of chess collectibles; and more. - Foreword by Larry Evans, former International Grandmaster and author of 20 highly acclaimed chess books and a popular monthly advice column in Chess Life - For the beginner or the champ, and for young and old




Idiot's Guides: Chess, 3rd Edition


Book Description

Written by a U.S. Chess Champion, International Chess Grandmaster, and longtime instructor, this book includes information for both novice and expert, including over 400 illustrated chessboards and photos; over 20 pages of detailed answer key notes; a completely new chapter on new evidence about chess and its impact on brain power; a guide to the art of chess collectibles; and more. - Foreword by Larry Evans, former International Grandmaster and author of 20 highly acclaimed chess books and a popular monthly advice column in Chess Life - For the beginner or the champ, and for young and old




Chess Life


Book Description




Chess Theory from Stamma to Steinitz, 1735-1894


Book Description

Most chess biographies present the games of famous players--but not their writings. Filling that gap, this book begins with Syrian master and author of chess studies Philip Stamma, and finishes with the first world champion William Steinitz. The main novelties in opening, middlegame and endgame theory in the 160 year period are examined and biographical sketches put the contributions of more than 30 masters into context. The author presents many new insights--for example, regarding the origins of the Ponziani Opening, the Dutch Defense and the Petroff Defense. French star La Bourdonnais used other sources for almost every part of his Nouveau Traite. Morphy's analysis of the Philidor Defense was faulty and Anderssen's play included many positional ideas. Harrwitz and Neumann published modern treatises long before Steinitz came out with his Modern Chess Instructor. Many ending themes belong to less well-known authors, such as Cozio, Chapais, van Zuylen van Nyevelt, Sarratt, Kling and Horwitz, Berger and Salvio.




AI for Games, Third Edition


Book Description

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process