The Black Art of Video Game Console Design


Book Description

Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.




Black Art of 3D Game Programming


Book Description

Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.




The Illustrated History of 151 Video Games


Book Description

More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs




The Art of Video Games


Book Description

"Published in cooperation with the Smithsonian American Art Museum."




The Black Art of Xbox Mods


Book Description

Showing how to make the most of the Xbox, this book includes simple modifications that can allow users to network their consoles to play games over the Internet or on a home network. It also includes sections on how to install a modchip and how to make the most of EvolutionX.




The Game Console


Book Description

"A photographic history of video game consoles and the hardware inside them"--




History of Digital Games


Book Description

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends




Ultra Massive Video Game Console Guide Volume 1: Signature Edition


Book Description

The ultimate collection of game systems in the universe! From Atari to Nintendo and PlayStation, it's here. Reviews, photographs, and collecting advice for more than 20 retro and modern game systems.Celebrate the art and character of video game console design with this ultra massive collection of reviews, photographs and recommended games for game consoles past and present. The Ultra Massive Video Game Console Guide Volume 1 includes the following:- SEGA GENESIS- SEGA MEGA DRIVE- SEGA GENESIS NOMAD- ATARI 2600- NINTENDO ENTERTAINMENT SYSTEM- VECTREX- SUPER NINTENDO- SUPER FAMICOM- NEO-GEO CD- PLAYSTATION 2- NINTENDO GAME BOY- MAGNAVOX ODYSSEY 2- NINTENDO FAMICOM- FAMICOM DISK SYSTEM- FAMICLONES- MATTEL INTELLIVISION- ARCADIA 2001- NEO-GEO POCKET COLOR- TEXAS INSTRUMENTS TI-99/4A- SEGA 32X- SEGA CDWritten and photographed by Mark Bussler, producer of Classic Game Room, the longest running Internet video game review show. Mark has collected more than 100 game systems and thousands of games since he started playing Atari 2600 in 1980.Contained within these pages is a fun, stylish look at game systems that aren't normally covered like the Famicom Disk System, Magnavox Odyssey 2 and Neo-Geo CD. Mark suggests recommended games to collect for each game console that deliver the best bang for the buck. For example, when collecting for Sega Genesis start out with The Revenge of Shinobi, Altered Beast, Super Monaco GP and Sonic the Hedgehog. For Atari 2600 you should always begin your library with Yars' Revenge, Berzerk, Super Breakout and Combat.Filmed in the studio and outside, Mark photographed videogame consoles in environments where we don't normally see them so that we may appreciate their styling and industrial design. This special Signature Edition is signed by the writer.




From Concept to Console


Book Description

Catalog of an exhibition published on the occasion of the exhibit September 4 - December 13, 2015




The Black and White Game Consoles


Book Description

Learn all about the history of early video games in this Black and White-focused collection of articles by author/game historian Craig D. Lyon.