The Dots and Boxes Game


Book Description

The game of Dots-and-Boxes, the popular game in which two players take turns connecting an array of dots to form squares, or boxes has long been considered merely a child's game. In this book, however, the author reveals the surprising complexity of the game, along with advanced strategies that will allow the reader to win at any level of gamepla




Paper & Pencil Games


Book Description

Play some Paper & Pencil Games -- Tic-Tac-Toe & Dots and Boxes (Noughts & Crosses or X's & O's)Simple Easy Fun for the Family -play together Paper & Pencil Games is a 2 player activity book filled fun games to play on the go. Pass Time on Journeys or Holiday Festive fun for adults and Kids. A great gift that will always be remembered. 8.5" X 11" 80 Pages Matte Cover High Quality White Paper Have time to kill while waiting for your food at a restaurant? Play some Paper & Pencil Games! Challenge your friends with the classic pencil and paper game.




DOTS, LINES and BOXES


Book Description

DOTS, LINES AND BOXES is a pencil-and-paper game usually for two players. It was first published in 1889 by French mathematician Édouard Lucas. It has gone by many names including the game of dots, dot to dot grid, boxes, and pigs in a pen. It is a simple game with an objective: the one that "owns" most of the boxes at the end of the game wins. You and your opponent take turns drawing horizontal or vertical lines to connect and close the square boxes. When someone draws a line that completes a square, write your initial inside to win the box. Once all the points have been connected and all the boxes have been closed, you can count the boxes of each player and know the winner. This notebook has 50 pages with templates for building square boxes, 30 pages with templates for triangular boxes and 20 pages with templates for hexagonal boxes.




More Bugs in Boxes


Book Description

Media representations of law and order are matters of keen public interest and have been the subject of intense debate amongst those with an interest in the media, crime and criminal justice. Many people have had no direct contact and experience with the criminal justice system and therefore rely on media reports and representations, something which has important implications for public perceptions of law enforcement agencies, the courts and prisons as well as offenders and victims.







How Many Bugs in a Box?


Book Description

Here is the book that started the Bugs phenomenon! Inside each bright box are bugs to count from one to ten. Bugs fans will laugh and learn as they lift open the boxes and find colorful, comical bugs that pop out, run, eat -- and even swim! How Many Bugs in a Box? will keep children counting over and over again.




The Dots and Boxes Game


Book Description

The game of Dots-and-Boxes, the popular game in which two players take turns connecting an array of dots to form squares, or "boxes" has long been considered merely a child's game. In this book, however, the author reveals the surprising complexity of the game, along with advanced strategies that will allow the reader to win at any level of gameplay desired. This book is an essential guide to the game of Dots-and-Boxes and its mathematical underpinnings. Chapters of strategy are interspersed with dozens of sample problems and their solutions. Furthermore, the strategies can be applied to several other games, such as Strings-and-Coins and Nimstring.




The BOXES Methodology Second Edition


Book Description

This book focuses on how the BOXES Methodology, which is based on the work of Donald Michie, is applied to ill-defined real-time control systems with minimal a priori knowledge of the system. The method is applied to a variety of systems including the familiar pole and cart. This second edition includes a new section that covers some further observations and thoughts, problems, and evolutionary extensions that the reader will find useful in their own implementation of the method. This second edition includes a new section on how to handle jittering about a system boundary which in turn causes replicated run times to become part of the learning mechanism. It also addresses the aging of data values using a forgetfulness factor that causes wrong values of merit to be calculated. Another question that is addressed is “Should a BOXES cell ever be considered fully trained and, if so, excluded from further dynamic updates”. Finally, it expands on how system boundaries may be shifted using data from many runs using an evolutionary paradigm.




White Box


Book Description

White Box: Fantastic Medieval Adventure Game is an easy to learn role-playing game inspired by the original edition by Gygax and Arneson. It is compatible with Swords & Wizardry WhiteBox.




The BOXES Methodology


Book Description

Robust control mechanisms customarily require knowledge of the system’s describing equations which may be of the high order differential type. In order to produce these equations, mathematical models can often be derived and correlated with measured dynamic behavior. There are two flaws in this approach one is the level of inexactness introduced by linearizations and the other when no model is apparent. Several years ago a new genre of control systems came to light that are much less dependent on differential models such as fuzzy logic and genetic algorithms. Both of these soft computing solutions require quite considerable a priori system knowledge to create a control scheme and sometimes complicated training program before they can be implemented in a real world dynamic system. Michie and Chambers’ BOXES methodology created a black box system that was designed to control a mechanically unstable system with very little a priori system knowledge, linearization or approximation. All the method needed was some notion of maximum and minimum values for the state variables and a set of boundaries that divided each variable into an integer state number. The BOXES Methodology applies the method to a variety of systems including continuous and chaotic dynamic systems, and discusses how it may be possible to create a generic control method that is self organizing and adaptive that learns with the assistance of near neighbouring states. The BOXES Methodology introduces students at the undergraduate and master’s level to black box dynamic system control , and gives lecturers access to background materials that can be used in their courses in support of student research and classroom presentations in novel control systems and real-time applications of artificial intelligence. Designers are provided with a novel method of optimization and controller design when the equations of a system are difficult or unknown. Researchers interested in artificial intelligence (AI) research and models of the brain and practitioners from other areas of biology and technology are given an insight into how AI software can be written and adapted to operate in real-time.