The Cambridge History of the Graphic Novel


Book Description

The Cambridge History of the Graphic Novel provides the complete history of the graphic novel from its origins in the nineteenth century to its rise and startling success in the twentieth and twenty-first century. It includes original discussion on the current state of the graphic novel and analyzes how American, European, Middle Eastern, and Japanese renditions have shaped the field. Thirty-five leading scholars and historians unpack both forgotten trajectories as well as the famous key episodes, and explain how comics transitioned from being marketed as children's entertainment. Essays address the masters of the form, including Art Spiegelman, Alan Moore, and Marjane Satrapi, and reflect on their publishing history as well as their social and political effects. This ambitious history offers an extensive, detailed and expansive scholarly account of the graphic novel, and will be a key resource for scholars and students.




The Graphic Novel


Book Description

This book provides both students and scholars with a critical and historical introduction to the graphic novel. Jan Baetens and Hugo Frey explore this exciting form of visual and literary communication, showing readers how to situate and analyse graphic novels since their rise to prominence half a century ago. Several key questions are addressed: what is the graphic novel? How do we read graphic novels as narrative forms? Why is page design and publishing format so significant? What theories are developing to explain the genre? How is this form blurring the categories of high and popular literature? Why are graphic novelists nostalgic for the old comics? The authors address these and many other questions raised by the genre. Through their analysis of the works of many well-known graphic novelists - including Bechdel, Clowes, Spiegelman and Ware - Baetens and Frey offer significant insights for future teaching and research on the graphic novel.




The Cambridge Companion to the Graphic Novel


Book Description

This Companion examines the evolution of comic books into graphic novels and the development of this art form globally.




The Cambridge History of the American Novel


Book Description

An authoritative and lively account of the development of the genre, by leading experts in the field.




The Cambridge Companion to Popular Fiction


Book Description

An overview of popular literature from the early nineteenth century to the present day from a historical and comparative perspective.




Graphic History


Book Description

When it comes to recounting history, issues arise as to whose stories are told and how reliable is the telling. This collection of fourteen essays explores the unique ways in which graphic novels can aid us in addressing those issues while shedding new light on a variety of texts, including those by canonical North American and European writers Art Spiegelman (Maus, In the Shadow of No Towers), Alan Moore (From Hell, The League of Extraordinary Gentlemen), Frank Miller (The Dark Knight Returns), Chris Ware (Jimmy Corrigan), Chester Brown (Louis Riel), and Harvey Pekar. Recognizing the global appeal of graphic novels, this collection also provides a fresh look at history seen through the eyes of canonical non-Western writers Marjane Starapi (Persepolis) and Yoshihiro Tatsumi (A Drifting Life) and the highly vexed relationship of the West and the Middle East. The array of contributors (from the fields of art, literature, history, and cultural studies) is matched by the array of theoretical perspectives and by the depth and breadth of subjects, ranging from the sixteenth century voyages of Sebastian Cabot to Jack the Ripper, from the Chicago World’s Columbian Exposition of 1893 to lynching in the early twentieth-century American South, and from post-war Japan to the fall of the Shah in Iran.




Comic Books as History


Book Description

This first full-length scholarly study of comic books as a narrative form attempts to explain why comic books, traditionally considered to be juvenile trash literature, have in the 1980s been used by serious artists to tell realistic stories for adults




The Curie Society


Book Description

An action-packed graphic novel for the science lover—“with suspenseful espionage, nerdy humor, and a group of dauntless, eager trailblazers” following in the footsteps of Marie Curie (Shelf Awareness). The brilliant, diverse members of a covert society dedicated to women in STEM undertake high-stakes missions to save the world. An action-adventure original graphic novel, The Curie Society follows a team of young women recruited by an elite secret society—originally founded by Marie Curie—with the mission of supporting the most brilliant female scientists in the world. The heroines of the Curie Society use their smarts, gumption, and cutting-edge technology to protect the world from rogue scientists with nefarious plans. Readers can follow recruits Simone, Taj, and Maya as they decipher secret codes, clone extinct animals, develop autonomous robots, and go on high-stakes missions. “A fun comic starring heroines who find themselves solving one scientific puzzle after the next!” ―Andy Weir, New York Times–bestselling author of The Martian




The Cambridge History of Ancient China


Book Description

The Cambridge History of Ancient China provides a survey of the institutional and cultural history of pre-imperial China.




The History of Science Fiction: A Graphic Novel Adventure


Book Description

Journey through time and space with this graphic novel history of the science fiction genre.