The Canterbury Puzzles


Book Description

This book includes 110 puzzles, not as individual problems but as incidents in connected stories. The first 31 are amusingly posed by pilgrims in Chaucer's Canterbury Tales. Additional puzzles are presented using different characters. Many require only the ability to exercise logical or visual skills; others offer a stimulating challenge to the mathematically advanced.




The Canterbury Puzzles


Book Description




The Canterbury Puzzles, and Other Curious Problems


Book Description

DigiCat Publishing presents to you this special edition of "The Canterbury Puzzles, and Other Curious Problems" by Henry Ernest Dudeney. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.







The Canterbury Puzzles


Book Description

For the mastermind who has what it takes to solve the tricky conundrums from Britain's first and greatest puzzle master. --------------------------------------- Solve the puzzle of The Mystery of Ravensdene Park . . . trace the route of the butler, the gamekeeper and the two anonymous guests and the key to the mystery will reveal itself. --------------------------------------- Decipher the riddle of The Frogs' Ring for The Merry Monks of Riddlewell . . . --------------------------------------- At The Squire's Christmas Puzzle Party ascertain just how many kisses had been given Under the Mistletoe Bough . . . --------------------------------------- First published in 1907, Dudeney's The Canterbury Puzzles is a classic of the genre, based on characters from Chaucer's Tales. The book contains 114 puzzles suitable for young enthusiasts, recreational mathematicians and veteran puzzlers alike. As challenging today as it was over a century ago, this ingenious book will provide hours-worth of puzzles to keep your brain alert. "Regular exercise is supposed to be as necessary for the brain as for the body. Many of us are very apt to suffer from mental cobwebs, and there is nothing equal to the solving of puzzles for sweeping them away." - Henry Dudeney (1847-1930)




536 Puzzles and Curious Problems


Book Description

This compilation of long-inaccessible puzzles by a famous puzzle master offers challenges ranging from arithmetical and algebraical problems to those involving geometry, combinatorics, and topology, plus game, domino, and match puzzles. Includes answers.




The Canterbury Puzzles


Book Description

The Canterbury Puzzles By Henry Ernest Dudeney Puzzles have such an infinite variety that it is sometimes very difficult to divide them into distinct classes. They often so merge in character that the best we can do is to sort them into a few broad types. Let us take three or four examples in illustration of what I mean.




The Canterbury Puzzles (Esprios Classics)


Book Description

Henry Ernest Dudeney (10 April 1857 - 23 April 1930) was an English author and mathematician who specialised in logic puzzles and mathematical games. He is known as one of the country's foremost creators of mathematical puzzles. Although Dudeney spent his career in the Civil Service, he continued to devise various problems and puzzles. Dudeney's first puzzle contributions were submissions to newspapers and magazines, often under the pseudonym of "Sphinx." Much of this earlier work was a collaboration with American puzzlist Sam Loyd; in 1890, they published a series of articles in the English penny weekly Tit-Bits. Dudeney later contributed puzzles under his real name to publications such as The Weekly Dispatch, The Queen, Blighty, and Cassell's Magazine.




The Canterbury Puzzles and Other Curious Problems


Book Description

Reproduction of the original: The Canterbury Puzzles and Other Curious Problems by Henry Ernest Dudeney




The Bogota Puzzles


Book Description

"A Colombian mathematician assembled these eighty brainteasers, forming a stimulating collection of word problems, puzzles involving chess pieces, sudoku-style challenges, and other math-based diversions. The book includes solutions"--