The Character Builder


Book Description




The Character Builder's Bible


Book Description

The Bible is so much more than just a collection of stories. It is the overarching story of God's love for us, and a practical guide to daily living. The Character Builder's Bible highlights core character traits that can be learned from Bible stories and gives fun, practical ways to live out truths learned in ways that little minds can understand. The art is high quality, and the content addresses Bible stories in a new and fresh way. Parents are looking for ways to build biblical character into their kids, and this book is a great resource to help them with their efforts.




Star Wars Edge of the Empire RPG


Book Description

"Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxys fringes in Star Wars: Edge of the Empire. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful." -- Publisher website.




Books That Build Character


Book Description

William Kilpatrick's recent book Why Johnny Can't Tell Right from Wrong convinced thousands that reading is one of the most effective ways to combat moral illiteracy and build a child's character. This follow-up book--featuring evaluations of more than 300 books for children--will help parents and teachers put his key ideas into practice.




Stars Without Number (Perfect Bound)


Book Description

Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution




Character-Building Stuff


Book Description

I am 39 years old now and I began writing this book in 2008. I have an honors degree in Childhood and Youth Studies from Exeter University and over ten years experience working with young people in schools and within the care system in the UK. My story is about my life growing up in the care system and then trying to build a good life for myself. I hope it might help young people living a similar situation to remain hopeful for their futures. I hope that adults working with young people will find my book insightful and hopefully it will guide them in their working practice as well as change the way they view the young people they work with and their families. I have been very lucky in that I have gone on to do some good things and build a loving family of my own, although I wont pretend this was easy. Having to unlearn the things I had learned as a child and not just replicate them was hard work but worth every bit of sweat and every tear. I live in a small Somerset village in the UK with my family. I work with the Somerset Youth Offending Team and with children who have emotional and behavioral difficulties, many of whom are in or have been in residential care at some point. I have written this book for many reasons but mainly because growing up I didnt believe that I could have a good life. I honestly thought that good things werent meant for the likes of me. I was wrong, and I want to give every child the chance to read about how I discovered this. I did manage to break the cycle and I believe that we can all have a good life. It just might not come knocking at your door. I want those that work with young people to believe in them, every child and young person needs to believe that life is what we make it, not what others have predicted for us.




Power Rangers RPG Core Book


Book Description




Infinity RPG


Book Description

In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso front, where brave men and women fight ceaselessly to maintain a defensive line which the sly Shasvastii penetrate with devastating ease. In the star-swept skies above, the collected might of humanity's armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity's fractious forces falter, then all may be lost...




Champions Complete


Book Description

The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. CREATE and play the hero that you want. AN excellent purchase for first time players and handy companion for long time players. THE Hero System you know and love, in a condensed and easy to use format. INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.




The Ruined Clouds


Book Description

In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds' sun go dark and cold, a harbinger of dead suns across the galaxy?