The Character Codex I


Book Description

A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes. This book is a great resource for both Players and Game Masters introducing classic archetype specialist classes as well as new and strange hybrids. Requires the Dice & Glory Core Rulebook This book contains: Over 70 Fantasy Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 4 Brick classes, 16 Fighter classes, 7 Adventurer classes, 5 Rogue classes, 6 Psychic classes, 19 mage classes, 7 Clergy classes and 13 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms! ...And advice on how and why to pick a specialist class, advice for Game Masters about NPC's and monsters with specialist classes. This book is an invaluable resource for any player or GM of the D&G system.




The Character Codex IV


Book Description

A new Character Codex containing specialist fantasy character classes that are strange and unconventional adding new flair to any Dice & Glory campaign! This book is a great resource for both Players and Game Masters wishing to introduce some eastern flavor into their game! Among those classes that can be found within the new Character Codex's pages are the Dragon-Blood Warrior, the Leatherneck, the Leopard-man, Skull-Cleavers, Bookworms, High Sages, and Zombie Creepers!




Character Codex


Book Description




The Character Codex III: The Book of Eastern Fantasy Character Classes


Book Description

A new supplement from Ranger Games for the Dice & Glory game system containing specialist character classes drawn from Asian and middle-eastern history and lore. This book is a great resource for both Players and Game Masters wishing to introduce some eastern flavor into their game!




The Character Codex II: Book of Modern & Sci-fi Character Classes


Book Description

A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes for modern and science fiction settings. Requires the Dice & Glory Core Rulebook. This book contains: Over 60 Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 3 Brick classes, 8 Fighter classes, 14 Adventurer classes, 8 Rogue classes, 12 Psychic classes, 6 mage classes, 4 Clergy classes and 8 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms including Gun Kata, Jeet Kune Do, KFM and Capoeira! New Character Concepts and Character Flaws! ...And advice for Game Masters about NPC's and monsters with specialist classes, campaign magic levels for modern settings, and story/character elements found in modern game settings. This book is an invaluable resource for any player or GM of the D&G system.




Furies of Calderon


Book Description

In this extraordinary fantasy epic, the #1 New York Times bestselling author of the Dresden Files leads readers into a world where the fate of the realm rests on the shoulders of a boy with no power to call his own... For a thousand years, the people of Alera have united against the aggressive and threatening races that inhabit the world, using their unique bond with the furies—elementals of earth, air, fire, water, wood, and metal. But in the remote Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans’ most savage enemy—the Marat horde—return to the Valley, Tavi’s courage and resourcefulness will be a power greater than any fury, one that could turn the tides of war...




Occult Character Codex


Book Description

Master the Elements! Occult Character Codex: Kineticists contains 20 detailed kineticist stat blocks, including kineticists that master every form of matter and energy, from the quadrate pillars of the classical elements of air and earth, fire and water, to the deepest mysteries of living wood, boundless aether, and endless void. These psychokinetic powerhouses wield an array of talented both offensive and defensive, and are presented with fully realized battlefield tactics to take best advantages of their power. Besides their diversity in wild talents, you'll find kineticist humans and half-orcs, dwarves and gnomes, but also stranger races like hobgoblins, merfolk, giants, and leprechauns, running the gamut from good to evil and all points in between. With the Occult Character Codex, you'll have an entire arsenal of medium characters waiting and ready to blow your players' minds! The Occult Character Codex series brings you a fantastic collection of detailed, ready-to-use stat blocks for psychic characters using the new classes in the Pathfinder Roleplaying Game Occult Adventures rulebook. These characters can be used by GMs as allies or villains, friends or rivals, helpful characters or mysterious strangers, or any other use the GM can think of. Every installment includes 20 fully developed premade characters from 1st to 20th level, drawn from many races and specialties within each class and designed with a full array of spells, magic items, feats, psychic abilities, and detailed tactics for ease of use. If you'd love to introduce elements of the new psychic and occult rules into your campaign but feel a bit overwhelmed by the sheer volume of new material to absorb, this is the book for you. Each Occult Character Codex is an ideal complement to the Pathfinder Roleplaying Game NPC Codex from Paizo, Inc.




The Blue Codex


Book Description

My name is Trini Cortes. I have always been a fan of heroes, and goodness knows Phoenixport could use a hero. So when Calliope asks me if I wanted to write The Blue Codex and pass a Holy Grail test (not the Grail that Jesus made this one is different) I agree to do it. All I have to do is wear a pouch during the Phoenix Festival. Easy enough right? But strange things are going on in town. A rogue cop is giving good cops a bad name, strange islands are forming, crazy brotherhoods who have their own Chosen One for the Grail, and the local gang, Crew 666, is acting too quiet, which is a sign bad things are about to happen. My sister Gloria has offered her help with her light powers, along with Jazlyn, a kitchen witch Wiccan, and Irene, a half nymph refugee. I even have access to wise advice of Calliope and her wife, Lady Viviane aka. The Lady of the Lake, but I know I have to fight this evil alone with my bubble magic and a mysterious pin given to me. After all a hero can't receive any help, that would just put people in danger. Right?"




The Musical Theatre Codex


Book Description

The Musical Theatre Codex lists solos, duets, and ensemble pieces from 178 musical theatre scores dated 1925 to current Broadway productions. Songs have been assigned one of nine character types defined by The Musical Theatre Codex Theory of Theatrical Archetypes.




Cursor's Fury


Book Description

In his acclaimed Codex Alera novels, #1 New York Times bestselling author Jim Butcher has created a fascinating world in which the powerful forces of nature take physical form. But even magic cannot sway the corruption that threatens to destroy the realm of Alera once and for all... When the power-hungry High Lord of Kalare launches a merciless rebellion against the First Lord, young Tavi of Calderon joins a newly formed legion under an assumed name. And when the ruthless Kalare allies himself with a savage enemy of the realm, Tavi finds himself leading an inexperienced, poorly equipped legion—the only force standing between Alera and certain doom...