The Cloud Lasso


Book Description

Delilah learns to lasso all the clouds out of the sky as she navigates her feelings of sadness and isolation after her grandfather dies.




3D Game Environments


Book Description

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.




Greta and the Dark Cloud


Book Description

Follow Greta as she faces her fears... Greta can't stop thinking all day long about the dark cloud that seems to be following her. Finally forced to confront the storm that follows, she learns it brings good things, too. Character building book for ages 3-7. Not just for children who are afraid of storms... This story is a wonderful example of a child dealing with fear and anxiety. It stresses preparedness. It also shows that some scary situations can't be avoided and that reward follows doing hard things. What people are saying... "I liked that the teacher did not coax or coddle the little girl. Fear is often irrational, and that sort of thing doesn't usually work. Greta is forced out into the storm against her will, and as distressing as that is, she manages, and enjoys playing in the puddles afterward." ~A. Monaghan, Sioux Falls, SD "...a good conversation starter for parents and children" ~P. Wu, Jacksonville, FL "It illustrates how fear and anxiety plague the mind, and the uselessness of it. Greta shows fortitude." ~F. Biernat, Windsor, ON Details:paperback, 8.5 X 8.5 inches, 28 pages, full color




3D Game Textures


Book Description

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.




Cloud Cuckoo Land


Book Description

On the New York Times bestseller list for over 20 weeks * A New York Times Notable Book * A National Book Award Finalist * Named a Best Book of the Year by Fresh Air, Time, Entertainment Weekly, Associated Press, and many more “If you’re looking for a superb novel, look no further.” —The Washington Post From the Pulitzer Prize–winning author of All the Light We Cannot See, comes the instant New York Times bestseller that is a “wildly inventive, a humane and uplifting book for adults that’s infused with the magic of childhood reading experiences” (The New York Times Book Review). Among the most celebrated and beloved novels of recent times, Cloud Cuckoo Land is a triumph of imagination and compassion, a soaring story about children on the cusp of adulthood in worlds in peril, who find resilience, hope, and a book. In the 15th century, an orphan named Anna lives inside the formidable walls of Constantinople. She learns to read, and in this ancient city, famous for its libraries, she finds what might be the last copy of a centuries-old book, the story of Aethon, who longs to be turned into a bird so that he can fly to a utopian paradise in the sky. Outside the walls is Omeir, a village boy, conscripted with his beloved oxen into the army that will lay siege to the city. His path and Anna’s will cross. In the present day, in a library in Idaho, octogenarian Zeno rehearses children in a play adaptation of Aethon’s story, preserved against all odds through centuries. Tucked among the library shelves is a bomb, planted by a troubled, idealistic teenager, Seymour. This is another siege. And in a not-so-distant future, on the interstellar ship Argos, Konstance is alone in a vault, copying on scraps of sacking the story of Aethon, told to her by her father. Anna, Omeir, Seymour, Zeno, and Konstance are dreamers and outsiders whose lives are gloriously intertwined. Doerr’s dazzling imagination transports us to worlds so dramatic and immersive that we forget, for a time, our own.







Gem


Book Description

This tenth-century epic fantasy set during the Britannicus and African Bantu empires, Gem: The Season of Prophecy tells of Protector Gods and Underworld Demons crossing the bridge of the afterlife to battle for Earth. While stranded on the Great Trek to find the divine black pearl, Bakari, a Marinda warrior, dreams of predicting the monsoon. Summoning Cagin, the Sorcerer, he is granted his wish, but it must be repaid. Gaia, the Earth Mother, discovers his secret and empowers him as a Spirit God who commands the seasons. When Gaia births her Gem daughters, Diamond, Ruby and Sapphire, Bakari swears to protect them from the Underworld, as foretold by the Prophecy of the ancient Sidhe. He knows the crystal formation of Gem is the only weapon that can challenge Hades and his quest for the Earth. The Prophecy of the Sidhe, which foretells the Underworld's contest for Earth and the threat to the powers of Gem, sets Gaia the Earth mother to rally her protectors with the African tribes, and clear the divide of gods and men. Like their ancestors before them, Bakari and his brothers must band together as warriors, for honor, for tribe, and for Gem. Victoria Middleton, writing as Victoria Leeman, is a marketing coordinator for a retail group in Sydney, Australia. With a fine arts background, she has ventured into many fields, including business management, Australian art design, export, and sales. The mother of two daughters, she loves to read almost everything, from ancient history to fantasy. This is her first published novel. Publisher's website: http: //sbpra.com/VictoriaLeeman




Gwendolyn in the Clouds


Book Description

Little Gwendolyn never expected a boring day to be anything else but boring. But when she finds herself in a mysterious forest, what adventures will she find around the corner? Join Gwendolyn as she meets new friends and discovers an enchanted place in the clouds.




Spawn of the Winds


Book Description

Titus Crow and his faithful companion and record-keeper fight the gathering forces of darkness-the infamous and deadly Elder Gods of the works of H.P. Lovecraft. Cthulhu and his dark minions are bent on ruling the earth. A few puny humans cannot possibly stand against these otherworldly evil gods, yet time after time, Titus Crow drives the monsters back into the dark from whence they came. Spawn of the Winds is the fourth book in the Titus Crow series. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Firaldi - Lost in the clouds. Life is a Story - story.one


Book Description

Firaldi has an idea, a very brilliant idea: He wants to touch the fluffy cloudy sky and be above his planet, hundreds of meters high. Some challenges here and there but still keeping track on his dream to be up in the air. Join Firaldi on his first ever magical adventure with lots of singing and maybe you can watch this little boy fulfilling his dream while swinging...