The Comet's Curse


Book Description

Desperate to save the human race after a comet's deadly particles devastate the adult population, scientists create a ship that will carry a crew of 251 teenagers to a home in a distant solar system.




The Comet's Curse


Book Description

"251 teenagers, locked inside the ship known as Galahad, on their own, with no help from Earth ... from anyone. And now someone is threatening to destroy the ship and everyone on board"--Page [1].




Comet's Curse: Galahad Series Book One: Galahad Book


Book Description

When the tail of the comet Bhaktul flicks through the Earth's atmosphere, deadly particles are left in its wake. Suddenly, mankind is confronted with a virus that devastates the adult population. Only those under the age of eighteen seem to be immune. Desperate to save humanity, a renowned scientist proposes a bold plan: to create a ship that will carry a crew of 251 teenagers to a home in a distant star system. Two years later, Galahad and its crew―none over the age of sixteen―is launched. The multiple-award-winning young adult science fiction adventure series follows the teenage crew of the starship Galahad in their quest to find a new home for humanity among the stars. If they fail, it will be the end of the human race. What reviewers say: Part space opera, part mystery, the story draws readers in from the beginning with well-placed hooks, plenty of suspense, and a strong premise. School Library Journal What began as a fairly straightforward tale of 251 teens shot into space to escape a ravaging disease on Earth became a deeper, broader, scarier, and more intellectually stimulating journey with every book. Few YA SF series in recent memory have been this satisfying. Booklist, Starred review Grabs readers' attention with the very first page and never lets go. Both a mystery and an adventure, combining a solid cast of characters with humor, pathos, growing pains, and just a hint of romance. Kirkus Reviews




They Believed That?


Book Description

This encyclopedia is the perfect guide to the weird, magical, superstitious, and supernatural beliefs of people from all over the world. This book is devoted to those human beliefs that fall in the "gray zone" between science, religion, and everyday life-call them superstitious, supernatural, magical, or just wrong. In an often incomprehensible world where lightning or plague could end life quickly or drought could condemn a poor family to agonizing death, superstitious beliefs gave people a feeling of understanding or even control. They have continued to shape societies and cultures ever since. This book covers a range of superstitious, supernatural, and otherwise unusual beliefs from the ancient world to the early 19th century. More than 100 entries explain beliefs, discuss historical evidence, and explain how each belief differs across cultures. This book is a perfect gateway for anyone curious about superstitious and magical beliefs, with topics ranging from the everyday, such as dogs and iron, to legendary figures, such as Hermes Trismegistus and the Yellow Emperor.







The Sketch


Book Description







The Cursed Codex


Book Description

Fantasy roleplayers often get deep into their games, but thirteen-year-old Keith Croft is about to take it to a new level. He’s been invisible for seven years, smart but not working hard, athletic enough, but too lazy to excel. His parents are sorta cool, but only two weeks into his eighth-grade year, his friends are all busy with sports or projects and can’t hang out. On the way home one day, he stops at a neighbor’s yard sale and discovers a book for Crypts & Creepers that the lonely old woman says belonged to her granddaughter who disappeared without a trace. Days after he convinces his friends to try this bizarre game that doesn’t require electronics, strange noises in his closet wake him. His increasing inability to focus on anything other than a girl who vanished before he was born―and his obsession with her NPC ranger―drives him to dig deeper into the past, searching for what really happened to her. By the time Keith realizes the Gamemaster’s Codex holds something darker than rules within its pages, the curse that claimed the soul of a girl in 1987 has its claws in his group as well. Keith vows his friends will escape―even if he can’t.




Nebulæ and Comets


Book Description




Comets of Omen: The Presser Arc


Book Description

For 200 years, Earth prospector ships traveled from star to star to connect wondrous new worlds to adventurous humankind. The Earth’s Triad Empire protected the fragile network of colonies with a nimble fleet. Immense wealth and power was tempered by ethical laws. The Deerborne family embodied all that was good. Knowledge abounded; they learned. Opportunities were countless; they achieved. Selfless sacrifice was critical; they volunteered. A flawed orphan came into their care; they adopted. Fate placed the Deerbornes at the center of a Triad crisis. In the midst of this golden era, the empire’s lifeblood began to fail. Commodity trades were twisted by greed. Intelligence agents who discovered problems became ineffective. Festering tensions became revolts against the empire. Freedoms for the people narrowed and the Triad reacted with excessive force. Experts blamed all ills on the mysterious pressers: aliens possessing no way to communicate with humans. As the Fleet activated the siege weapon Redemption, unexplained events intensified. Could the Deerbornes return peace to the Triad? Could they prevent genocide of the pressers? Then, warrior-aliens received an omen from a rogue comet: war with the Triad was coming.