The Complete Guide to Creating Epic Campaigns


Book Description

This book will help you design, manage, and adjust your campaign like a master storyteller. Designed for use in all role-playing systems, and for all genres, the book is packed with information on designing campaigns, epic villains and henchmen and for creating memorable NPCs. Used primarily in role-playing games like Dungeons and Dragons the book provides inside into any creative space that needs a world and a master plot!




A Complete Guide to Nautical Campaigns


Book Description

Ever dreamed of running a great pirate campaign in 5th Edition? Wondered how to handle ship combat in a fun and new way? Want to give orders to hoist the mainsail? This guide is 150 pages of pure nautical gold. Featuring over 30 ships, nearly 90 orders for PCs to give to ship's crew, and a total revised and fun combat system this really is a complete guide!SEND US AN EMAIL ONCE YOU HAVE ORDERED THE HARD COPY HERE AND WE WILL SEND YOU THE PDF FREE.




Campaigns & Companions: The Complete Role-Playing Guide for Pets


Book Description

Grab your dice and pencil, sit your pets down, teach them to play… and immediately regret your choices. Hilarious collection of Dungeons & Dragons-themed pet jokes by acclaimed comics creators Andi Ewington, Rhianna Pratchett, Calum Alexander Watt and Alex de Campi If there are two things all geeks love, it’s roleplaying games, and their pets. So why not fuse the two? It’s time to grab your dice, dust off that character sheet, and let your cat or dog (or guinea pig, or iguana, or budgie) accompany you on an epic adventure! It’ll be great! …unless your pets are jerks. Written by comics and videogames writers Andi Ewington (Forty-Five45) and Rhianna Pratchett (Tomb Raider), Campaigns & Companions is edited by Alex de Campi (Madi) and beautifully illustrated by Calum Alexander Watt (The Rise of Skywalker).




1960


Book Description

It was the election that would ultimately give America "Camelot" and its tragic aftermath, a momentous contest when three giants who each would have a chance to shape the nation battled to win the presidency. Award-winning author David Pietrusza does here for the 1960 presidential race what he did in his previous book, 1920: the Year of the Six Presidents--which Kirkus Reviews selected as one of their Best Books of 2007. Until now, the most authoritative study of the 1960 election was Theodore White''s Pulitzer Prize-winning The Making of the President, 1960. But White, as a trusted insider, didn''t tell all. Here''s the rest of the story, what White could never have known, nor revealed. Finally, it''s all out--including JFK''s poignant comment on why LBJ''s nomination as vice president would be inconsequential: "I''m 43 years old. I''m not going to die in office." Combining an engaging narrative with exhaustive research, Pietrusza chronicles the pivotal election of 1960, in which issues of civil rights and religion (Kennedy was only the second major-party Roman Catholic candidate ever) converged. The volatile primary clash between Senate Majority leader LBJ and the young JFK culminated in an improbable fusion ticket. The historic, legendary Kennedy-Nixon debates followed in its wake. The first presidential televised debates, they forever altered American politics when an exhausted Nixon was unkempt and tentative in their first showdown. With 80 million viewers passing judgment, Nixon''s poll numbers dropped as the charismatic Kennedy''s star rose. Nixon learned his lesson--resting before subsequent debates, reluctantly wearing makeup, and challenging JFK with a more aggressive stance--but the damage was done. There''s no one better to convey the drama of that tumultuous year than Pietrusza. He has 1,000 secrets to spill; a fascinating cast of characters to introduce (including a rogue''s gallery of hangers-on and manipulators); and towering historical events to chronicle. And all of it is built on painstaking research and solid historical scholarship. Pietrusza tracks down every lead to create a winning, engaging, and very readable account. With the 2008 elections approaching, politics will be on everyone''s mind, and 1960: LBJ vs. JFK vs. Nixon will transform the way readers see modern American history. A sampling of what Theodore White couldn''t chronicle--and David Pietrusza does: · Richard Nixon''s tempestuous Iowa backseat blowup, and his bizarre Election Day road trip · The full story of a sympathetic call from JFK to Coretta Scott King · John Ehrlichman''s spy missions on the Nelson Rockefeller and Democratic camps · The warnings before Election Day that Chicago''s mayor Daley would try to fix the race''s outcome · JFK''s amphetamine-fueled debate performance




Düngeonmeister


Book Description

Celebrate your campaigns and conquests with these 75 fun, RPG-inspired cocktail recipes your whole gaming group will love! Make your next gaming adventure even more fun with this collection of 75 RPG-inspired cocktails! Featuring fantasy-themed libations from the boozy Dragon the Beach and a Potion of Strength to a sneaky Stealth Check shot and a Never Split the Party Punch, you’ll keep spirits high and your friends happy during your next dungeon-crawling tabletop adventure. Complete with easy-to-follow, accessible instructions, Düngeonmeister also includes funny jokes and hilarious asides that will take your campaign (or your next gathering) to the next level!




Tal'Dorei Campaign Setting Reborn


Book Description

Welcome to Tal'Dorei, a fantasy-filled continent brimming with grand tales of heroes and adventure - and eagerly awaiting your own epic stories. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. The hit series Critical Role first explored this continent through the epic adventures of Vox Machina. Now the world moves on in their wake. This campaign setting is newly revised and expanded to cover the exciting conclusion of the Vox Machina campaign and the characters lives in the years following. Let your footsteps, too, shape the fate of Tal'Dorei and perhaps the wider world of Exandria.This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina




Epic Content Marketing: How to Tell a Different Story, Break through the Clutter, and Win More Customers by Marketing Less


Book Description

Reach more customers than ever with TARGETED CONTENT Epic Content Marketing helps you develop strategies that seize the competitive edge by creating messages and “stories” tailored for instant, widespread distribution on social media, Google, and the mainstream press. It provides a step-by-step plan for developing powerful content that resonates with customers and describes best practices for social media sharing and search engine discoverability. Joe Pulizzi is a content marketing strategist, speaker and founder of the Content Marketing Institute, which runs the largest physical content marketing event in North America, Content Marketing World.




The Wilderness Campaign


Book Description

In the spring of 1864, in the vast Virginia scrub forest known as the Wilderness, Ulysses S. Grant and Robert E. Lee first met in battle. The Wilderness campaign of May 5-6 initiated an epic confrontation between these two Civil War commanders--one that would finally end, eleven months later, with Lee's surrender at Appomattox. The eight essays here assembled explore aspects of the background, conduct, and repercussions of the fighting in the Wilderness. Through an often-revisionist lens, contributors to this volume focus on topics such as civilian expectations for the campaign, morale in the two armies, and the generalship of Lee, Grant, Philip H. Sheridan, Richard S. Ewell, A. P. Hill, James Longstreet, and Lewis A. Grant. Taken together, these essays revise and enhance existing work on the battle, highlighting ways in which the military and nonmilitary spheres of war intersected in the Wilderness. The contributors: --Peter S. Carmichael, 'Escaping the Shadow of Gettysburg: Richard S. Ewell and Ambrose Powell Hill at the Wilderness' --Gary W. Gallagher, 'Our Hearts Are Full of Hope: The Army of Northern Virginia in the Spring of 1864' --John J. Hennessy, 'I Dread the Spring: The Army of the Potomac Prepares for the Overland Campaign' --Robert E. L. Krick, 'Like a Duck on a June Bug: James Longstreet's Flank Attack, May 6, 1864' --Robert K. Krick, ''Lee to the Rear,' the Texans Cried' --Carol Reardon, 'The Other Grant: Lewis A. Grant and the Vermont Brigade in the Battle of the Wilderness' --Gordon C. Rhea, 'Union Cavalry in the Wilderness: The Education of Philip H. Sheridan and James H. Wilson' --Brooks D. Simpson, 'Great Expectations: Ulysses S. Grant, the Northern Press, and the Opening of the Wilderness Campaign'




Kobold Guide to Plots & Campaigns


Book Description

The Best Role in Roleplaying Whether you're a new gamemaster or a seasoned vet looking for a new angle to shake up your game, these 19 essays by 13 expert gamemasters demonstrate ways to construct your campaign from the ground up and keep your players engaged until the dramatic conclusion. Within this volume, masters of the art show you how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.




Dungeon Master's Guide II


Book Description

Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.