Computers and Games


Book Description

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.




Graphic Design


Book Description

How do designers get ideas? Many spend their time searching for clever combinations of forms, fonts, and colors inside the design annuals and monographs of other designers' work. For those looking to challenge the cut-and-paste mentality there are few resources that are both informative and inspirational. In Graphic Design: The New Basics, Ellen Lupton, best-selling author of such books as Thinking with Type and Design It Yourself, and design educator Jennifer Cole Phillips refocus design instruction on the study of the fundamentals of form in a critical, rigorous way informed by contemporary media, theory, and software systems




Lamp ...


Book Description




Practical UI Patterns for Design Systems


Book Description

Understanding UI patterns is invaluable to anyone creating websites for the first time. It helps you make connections between which tools are right for which jobs, understand the processes, and think deeply about the context of a problem. This is your concise guide to the tested and proven general mechanisms for solving recurring user interface problems, so that you don't have to reinvent the wheel. You'll see how to find a pattern you can apply to a given UI problem and how to deconstruct patterns to understand them in depth, including their constraints. UI patterns lead to better use of existing conventions and converging web standards. This book shows you how to spot anti-patterns, how to mix and match patterns, and how they inform design systems. By helping the non-web professionals and junior web professionals of the world use basic patterns, the web industry can put its best foot forward as new interfaces such as VR/AR/MR, conversational UIs, machine learning, voice input, evolving gestural interactions and more infiltrate the market. Given the emerging popularity of design systems and space of DesignOps, as well as the rise of companies competing on design and usability, now is the time to think about how we use and evolve UI patterns and scale design systems. What You'll Learn Produce intuitive products through consistency and familiarity.Save time instead of starting from scratch.Communicate design decisions with evidence to support solutions.Use smart defaults without extensive product design experience.Improve a user's experience.Scale growing business with design. Who This Book Is For Those familiar with creating websites and want to learn more, WordPress bloggers, or marketers who want to weave components together into a usable, revenue-generating experience.




Graphic Design: The New Basics (Second Edition, Revised and Expanded)


Book Description

Our bestselling introduction to graphic design is now available in a revised and updated edition. In Graphic Design: The New Basics (Second Edition, Revised and Expanded), bestselling author Ellen Lupton (Thinking with Type, Type on Screen) and design educator Jennifer Cole Phillips explain the key concepts of visual language that inform any work of design, from logo or letterhead to a complex website. Through visual demonstrations and concise commentary, students and professionals explore the formal elements of twodimensional design, such as point, line, plane, scale, hierarchy, layers, and transparency. This revised edition replaces sixty-four pages of the original publication with new content, including new chapters on visualizing data, typography, modes of representation, and Gestalt principles, and adds sixteen pages of new student and professional work covering such topics as working with grids and designing with color.




Databases Theory and Applications


Book Description

This book constitutes the refereed proceedings of the 27th Australasian Database Conference, ADC 2016, held in Sydney, NSW, Australia, in September 2016. The 33 full papers presented together with 11 demo papers were carefully reviewed and selected from 55 submissions. The mission of ADC is to share novel research solutions to problems of today’s information society that fulfill the needs of heterogeneous applications and environments and to identify new issues and directions for future research. The topics of the presented papers are related to all practical and theoretical aspects of advanced database theory and applications, as well as case studies and implementation experiences.




365 Pocket Promises from the Bible


Book Description

Experience the power of God's promises every day of the year! When you begin your day with a promise from the Bible you'll be inspired to live your life with God at the center of everything you do. You will learn to lean on him and trust in him no matter what life throws at you. This unique book presents more than 365 of these incredible promises from scripture; and a devotional thought for the day to help you focus on God, his love for you, and his plan for your life. Each reading is followed with a question to encourage and motivate you to trust that each of God's promises is meant especially for you. Are you ready to see what God can do through his promises?




The Book Buyer


Book Description




Designing Interfaces


Book Description

This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations, and warnings.




Knowledge-based Software Engineering


Book Description

"This publication addresses the research in theoretical foundations, practical techniques, software tools, applications and / or practical experiences in knowledge-based software engineering. The book also includes a new field: research in web services and semantic web. This is a rapidly developing research area promising to give excellent practical outcome, and interesting for theoretically minded as well as for practically minded people. The largest part of the papers belongs to a traditional area of applications of artificial intelligence methods to various software engineering problems. Another traditional section is application of intelligent agents in software engineering. A separate section is devoted to interesting applications and special techniques related in one or another way to the topic of the conference."--Publisher's website.