The Costume Designer's Toolkit


Book Description

The Costume Designer’s Toolkit explores the wide-ranging skills required to design costumes for live performance in theatre, dance, opera, and themed entertainment. Arranged in chronological order to create a design, each chapter describes tools, strategies, and techniques costume designers use to create lively and believable characters within a story environment. The book provides a step-by-step outline of the costume design process beginning with developing as an artist and creating an artistic vision for a script. It covers a wide range of topics, including: Assessing the scope of a production Understanding design thinking and the creative process Project management and budget forecasting Collaborating with and leading creative teams Current practices in costume rendering and communication Mixing purchased, rented, stock, and built costumes to form a design Designing a garment with impact Fitting costumes on performers Combining grit and grace for a successful career Each topic includes case studies and tips from experienced professionals, identifies vital skills, describes techniques, and reveals the essential elements of artistic leadership, collaboration, and cultural acumen. The Costume Designer’s Toolkit is the perfect guidebook for the student, aspiring, or early-career costume designer, to be used alone or in costume design university courses.




The Projection Designer’s Toolkit


Book Description

The Projection Designer’s Toolkit is an insider’s guide to the world of professional projection design, serving as a reference for the planning and execution of each step in the projection design process. The text addresses the design process within the context of a professional projection designer’s workflow, focusing on specific tools of the trade, best practices for communicating your design to collaborators, tips and tricks, determining budget, working with assistants, and more. Featuring interviews with some of the top names in the industry, the book offers an unprecedented insight into the professional projection designer’s process across a wide range of fields, from Broadway and regional theatre to corporate design and music touring. The book also includes in-depth discussion on production process, system design, cue and content planning, content design, digital media fundamentals, media servers, video equipment, and projection surfaces. Additionally, it features hundreds of full-color photos and examples of designer artifacts such as draftings, mock-ups, paperwork, cue sheets, and renderings. Filled with practical advice that will guide readers from landing their first job all the way through opening night and beyond, The Projection Designer’s Toolkit is the perfect resource for emerging projection designers and students in Digital Media Design and Projection Design courses.




The Costume Designer's Handbook


Book Description

The Costume Designer's Handbook is the definitive guide for both aspiring and seasoned costume designers, blending the art and business of theatrical costume design since its inception in 1983. Rosemary Ingham and Liz Covey offer deep insights into play analysis, historical research, collaboration techniques, drafting, and setting up an effective workspace. The book addresses the practicalities of the industry, including job market navigation, freelancing, contracts, and taxes. With over 150 illustrations, an 8-page color insert, and a comprehensive reference section for resources, this handbook encapsulates the essence of costume design, making it an indispensable resource for professionals in the field.




Dressed


Book Description

From the lavish productions of Hollywood's Golden Age through the high-tech blockbusters of today, the most memorable movies all have one thing in common: they rely on the magical transformations rendered by the costume designer. Whether spectacular or subtle, elaborate or barely there, a movie costume must be more than merely a perfect fit. Each costume speaks a language all its own, communicating mood, personality, and setting, and propelling the action of the movie as much as a scripted line or synthetic clap of thunder. More than a few acting careers have been launched on the basis of an unforgettable costume, and many an era defined by the intuition of a costume designer—think curvy Mae West in I'm No Angel (Travis Banton, costume designer), Judy Garland in A Star is Born (Jean Louis and Irene Sharaff, costume designers), Diane Keaton in Annie Hall (Ruth Morley, costume designer), or Harrison Ford as Indiana Jones in Raiders of the Lost Ark (Deborah Nadoolman Landis, costume designer). In Dressed: A Century of Hollywood Costume Design, Academy Award-nominated costume designer Deborah Nadoolman Landis showcases one hundred years of Hollywood's most tantalizing costumes and the characters they helped bring to life. Drawing on years of extraordinary research, Landis has uncovered both a treasure trove of costume sketches and photographs—many of them previously unpublished—and a dazzling array of first-person anecdotes that inform and enhance the images. Along the way she also provides and eye-opening, behind-the-scenes look at the evolution of the costume designer's art, from its emergence as a key element of cinematic collaboration to its limitless future in the era of CGI. A lavish tribute that mingles words and images of equal luster, Dressed is one book no film and fashion lover should be without.




Fashion Illustration for Designers


Book Description

Fashion design begins in the designer’s creative mind, and drawing is the crucial next step to communicating creative ideas to others to bring those ideas to reality. Clear, expressive drawings engage and bring together people in patternmaking, production, marketing, and all other facets of the fashion business, ensuring that everyone shares the same vision that originates with the designer. Kathryn Hagen brings decades of experience teaching design students how best to translate their ideas into drawings. She opens with basic drawing skills using both hand tools and computer techniques before moving on to applying those skills to both the human figure and the specifics of various types of clothing. Throughout the book she exposes designers to myriad techniques and styles, encouraging each individual to discover what works best for him or her. Each chapter ends with practice exercises as well as visual references to review and reinforce material learned in the chapter lessons. Videos demonstrating hands-on examples can be viewed at waveland.com/Hagen, with emphasis on distressed fabrics and novelty treatments. 84 pages of color present a wide variety of rendering techniques.




Costume Designer


Book Description

There's more than fabric and thread to the creative career of a costume designer. Theater, movie, and television costume designers do much research before they even start sketching ideas for an outfit. They also work together with set and lighting designers to make sure their ideas will complement a production. On top of this, they have to keep to a budget and a deadline. This challenging career is extensively explored in this motivating book. Future costume designers will appreciate ideas about how to break into this profession with experience, education, and their own impressive portfolio.




Professional Sewing Techniques for Designers


Book Description

It is impossible to have good designs without having accurate quality construction skills. Professional Sewing Techniques for Designers is an up-to-date sewing guide that teaches fashion design students the skills they will need to execute their original designs in a professional environment. Each chapter covers a particular theme, such as collars, and reflects the order of assembly of any garment. More than 1,000 detailed and annotated sketches provide visual support to the techniques covered. New to this Edition: New Chapter 5 "Stitching Knits: Working with Stretch" and Chapter 7 "Fitting: Developing an 'Eye' for Good Fit" New chapter order reflects the stitching order of garments




Handbook of Model-making for Set Designers


Book Description

The Handbook of Model-making for Set Designers describes the entire process of making scale models for stage sets, from the most basic cutting and assembling methods to more advanced skills, including painting, texturing and finishing techniques, and useful hints on presenting the completed model. Many drawings and colour photographs of the writer's own work illustrate the text. Some state-of-the-art computerized techniques are described here for the first time in a book of this kind, including many ways in which digital techniques can be used in combination with the more traditional methods to enhance the model-maker's work. This book will be of use not only to theatre designers, but to anyone with an interest in scale models of any kind. The book covers; tools and materials; painting and texturing; architectural models; people, trees and organic elements; moving parts; furniture and dressings. Superbly illustrated with 200 colour photographs and drawings.




Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience


Book Description

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.




Costume Design: The Basics


Book Description

Costume Design: The Basics provides an overview of the fundamental principles of theatrical costume design, from pre-production through opening night. Beginning with a discussion of what is costume design, why do people wear clothes, and what is the role of the costume designer, this book makes accessible the art and practice of costume design. Peppered with interviews with working costume designers, it provides an understanding of what it means to be a costume designer and offers a strong foundation for additional study. Readers will learn: How to use clues from the script to decipher a character’s wardrobe Methods used to sketch ideas using traditional or digital media How to discuss a concept with a team of directors, producers, and designers Strategies to use when collaborating with a professional costume shop How to maintain a healthy work/life balance Courses of action when working under a limited money and labor budget. Costume Design: The Basics is an ideal starting point for aspiring designers looking for ways to achieve the best costumes on stage and realize their vision into a visual story told through clothing.