The Deception Game


Book Description




Games of Deception


Book Description

*"Rivaling the nonfiction works of Steve Sheinkin and Daniel James Brown's The Boys in the Boat....Even readers who don't appreciate sports will find this story a page-turner." --School Library Connection, starred review *"A must for all library collections." --Booklist, starred review Winner of the 2020 AJL Sydney Taylor Honor! From the New York Times bestselling author of Strong Inside comes the remarkable true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany. Perfect for fans of The Boys in the Boat and Unbroken. On a scorching hot day in July 1936, thousands of people cheered as the U.S. Olympic teams boarded the S.S. Manhattan, bound for Berlin. Among the athletes were the 14 players representing the first-ever U.S. Olympic basketball team. As thousands of supporters waved American flags on the docks, it was easy to miss the one courageous man holding a BOYCOTT NAZI GERMANY sign. But it was too late for a boycott now; the ship had already left the harbor. 1936 was a turbulent time in world history. Adolf Hitler had gained power in Germany three years earlier. Jewish people and political opponents of the Nazis were the targets of vicious mistreatment, yet were unaware of the horrors that awaited them in the coming years. But the Olympians on board the S.S. Manhattan and other international visitors wouldn't see any signs of trouble in Berlin. Streets were swept, storefronts were painted, and every German citizen greeted them with a smile. Like a movie set, it was all just a facade, meant to distract from the terrible things happening behind the scenes. This is the incredible true story of basketball, from its invention by James Naismith in Springfield, Massachusetts, in 1891, to the sport's Olympic debut in Berlin and the eclectic mix of people, events and propaganda on both sides of the Atlantic that made it all possible. Includes photos throughout, a Who's-Who of the 1936 Olympics, bibliography, and index. Praise for Games of Deception: A 2020 ALA Notable Children's Book! A 2020 CBC Notable Social Studies Book! "Maraniss does a great job of blending basketball action with the horror of Hitler's Berlin to bring this fascinating, frightening, you-can't-make-this-stuff-up moment in history to life." -Steve Sheinkin, New York Times bestselling author of Bomb and Undefeated "I was blown away by Games of Deception....It's a fascinating, fast-paced, well-reasoned, and well-written account of the hidden-in-plain-sight horrors and atrocities that underpinned sports, politics, and propaganda in the United States and Germany. This is an important read." -Susan Campbell Bartoletti, Newbery Honor winning author of Hitler Youth "A richly reported and stylishly told reminder how, when you scratch at a sports story, the real world often lurks just beneath." --Alexander Wolff, New York Times bestselling author of The Audacity of Hoop: Basketball and the Age of Obama "An insightful, gripping account of basketball and bias." --Kirkus Reviews "An exciting and overlooked slice of history." --School Library Journal




Catalyst


Book Description

A fast-paced thrilling adventure, full of danger, romance, and deception—perfect for fans of Veronica Roth's Divergent series or Marie Lu's Legend. Too pretty. Too smart. Too perfect. In a crumbling, futuristic Las Vegas where the wealthy choose the characteristics of their children like ordering off a drive-thru menu, seventeen-year-old Sienna Preston doesn't fit in. As a normal girl surrounded by genetically modified teenagers, all of her imperfections are on display. But after the death of her father, everything she's ever known and loved changes in an instant. With little skills to help provide for her family, Sienna clings to the two things that come easily—lying and stealing. But not all thief-for-hire assignments go as planned. When a covert exchange of a stolen computer chip is intercepted, she becomes entangled with a corrupt government official who uses her thieving past as leverage, her mother as collateral, and the genetically modified poster boy she's falling for as bait. In order to rescue her mother, there may only be one option—joining forces with the Fringe, an extremist group, and their young leader who's too hot to be bad. Problem is, these revolutionaries aren't what they seem, and the secrets they're hiding could be more dangerous than Sienna is prepared for. In the end, she must be willing to risk everything to save the one thing that matters most.




Game Theory for Cyber Deception


Book Description

This book introduces game theory as a means to conceptualize, model, and analyze cyber deception. Drawing upon a collection of deception research from the past 10 years, the authors develop a taxonomy of six species of defensive cyber deception. Three of these six species are highlighted in the context of emerging problems such as privacy against ubiquitous tracking in the Internet of things (IoT), dynamic honeynets for the observation of advanced persistent threats (APTs), and active defense against physical denial-of-service (PDoS) attacks. Because of its uniquely thorough treatment of cyber deception, this book will serve as a timely contribution and valuable resource in this active field. The opening chapters introduce both cybersecurity in a manner suitable for game theorists and game theory as appropriate for cybersecurity professionals. Chapter Four then guides readers through the specific field of defensive cyber deception. A key feature of the remaining chapters is the development of a signaling game model for the species of leaky deception featured in honeypots and honeyfiles. This model is expanded to study interactions between multiple agents with varying abilities to detect deception. Game Theory for Cyber Deception will appeal to advanced undergraduates, graduate students, and researchers interested in applying game theory to cybersecurity. It will also be of value to researchers and professionals working on cybersecurity who seek an introduction to game theory.




The Game of Deception


Book Description

"Get it how you live it," is the foundation of the street lawmakers. When two well-connected Arabs enter the city limits of Durham, North Carolina, they do so without knowing the rules of the land. Pay close attention to the main character of your favorite gangsta movie or novel and you will see that in the end, all the person wants is to be is happy. Ghetti is no exception. Envy, lies, hate, love and poor judgment are the true gangstas of the streets. In this page turning tangle of emotions, Ghetti finds himself facing the greatest gangsta of them all . . . Love. They say it's God's greatest gift, but neither Ghetti nor love was prepared for THE GAME OF DECEPTION.




Deception Game


Book Description

An unforgettable spy thriller that delves deep into a world of violence, terror, and hidden conflict, from the author of Black List and Redemption. With enemies closing in, time is running out for Ryan Drake. Shaken by a personal tragedy that forces him to return to the UK, he is presented with a dangerous offer—to travel to Libya and kidnap a high-ranking officer in Gaddafi’s much-feared intelligence service. In exchange, Drake will be given everything he needs to destroy the CIA’s corrupt Deputy Director, Marcus Cain. Drake gathers a group of trusted allies and embarks on his most difficult mission yet. But with the desert heat blazing and a civil war looming, events soon spiral out of control. To finish the job and get the team out alive, Drake must unravel a web of deceptions and betrayals and confront the rise of a shadowy new group that threatens to change everything. A relentlessly twisting and exciting novel, Deception Game is perfect for fans of James Phelan, Chris Ryan, and Vince Flynn. Praise for the Ryan Drake series “Entertaining.” —The Daily Telegraph “A heart-stopper for anyone who likes plenty of action and explosions.” —Daily Mail “Will Jordan is a gifted story-teller and his plots keep your imagination running in overdrive.” —Euro Crime




Game Over!


Book Description

Anyone working in corrections has been trained to handle the basics of offender management. This training often fails to teach how to deal with offenders' mind games. The authors offer the basics of offender con games and ways to beat them at their own game. Chapters include: Winning the Game; The Psychology of Inmate Deception; Inmate Manipulation Based on a Sense of Entitlement; Inmate Manipulation Based on the Power Orientation; The Woman Offender: Gender Based Games; Games Women Offenders Play Based on Blaming or Mollification; Staff Moves in Managing Inmate Deception and Manipulation; Maintaining Player Readiness: Ten Commandments for Prison Staff; and Putting It All Together.




Deception Detection


Book Description

Fear is the polygrapher's most powerful weapon, but you can defend yourself! All it takes is a little know-how and some concentration and practice. Arm yourself with these proven effective tactics for rendering the polygrapher impotent in his efforts to intimidate and manipulate you, and learn how to beat the box hands down!




The Confidence Game


Book Description

"It’s a startling and disconcerting read that should make you think twice every time a friend of a friend offers you the opportunity of a lifetime.” —Erik Larson, #1 New York Times bestselling author of Dead Wake and bestselling author of Devil in the White City Think you can’t get conned? Think again. The New York Times bestselling author of Mastermind: How to Think Like Sherlock Holmes explains how to spot the con before they spot you. “[An] excellent study of Con Artists, stories & the human need to believe” –Neil Gaiman, via Twitter A compelling investigation into the minds, motives, and methods of con artists—and the people who fall for their cons over and over again. While cheats and swindlers may be a dime a dozen, true conmen—the Bernie Madoffs, the Jim Bakkers, the Lance Armstrongs—are elegant, outsized personalities, artists of persuasion and exploiters of trust. How do they do it? Why are they successful? And what keeps us falling for it, over and over again? These are the questions that journalist and psychologist Maria Konnikova tackles in her mesmerizing new book. From multimillion-dollar Ponzi schemes to small-time frauds, Konnikova pulls together a selection of fascinating stories to demonstrate what all cons share in common, drawing on scientific, dramatic, and psychological perspectives. Insightful and gripping, the book brings readers into the world of the con, examining the relationship between artist and victim. The Confidence Game asks not only why we believe con artists, but also examines the very act of believing and how our sense of truth can be manipulated by those around us.




Game Theory and Machine Learning for Cyber Security


Book Description

GAME THEORY AND MACHINE LEARNING FOR CYBER SECURITY Move beyond the foundations of machine learning and game theory in cyber security to the latest research in this cutting-edge field In Game Theory and Machine Learning for Cyber Security, a team of expert security researchers delivers a collection of central research contributions from both machine learning and game theory applicable to cybersecurity. The distinguished editors have included resources that address open research questions in game theory and machine learning applied to cyber security systems and examine the strengths and limitations of current game theoretic models for cyber security. Readers will explore the vulnerabilities of traditional machine learning algorithms and how they can be mitigated in an adversarial machine learning approach. The book offers a comprehensive suite of solutions to a broad range of technical issues in applying game theory and machine learning to solve cyber security challenges. Beginning with an introduction to foundational concepts in game theory, machine learning, cyber security, and cyber deception, the editors provide readers with resources that discuss the latest in hypergames, behavioral game theory, adversarial machine learning, generative adversarial networks, and multi-agent reinforcement learning. Readers will also enjoy: A thorough introduction to game theory for cyber deception, including scalable algorithms for identifying stealthy attackers in a game theoretic framework, honeypot allocation over attack graphs, and behavioral games for cyber deception An exploration of game theory for cyber security, including actionable game-theoretic adversarial intervention detection against advanced persistent threats Practical discussions of adversarial machine learning for cyber security, including adversarial machine learning in 5G security and machine learning-driven fault injection in cyber-physical systems In-depth examinations of generative models for cyber security Perfect for researchers, students, and experts in the fields of computer science and engineering, Game Theory and Machine Learning for Cyber Security is also an indispensable resource for industry professionals, military personnel, researchers, faculty, and students with an interest in cyber security.