The Dictionary of Games and Amusements
Author : Henry Frith
Publisher :
Page : 296 pages
File Size : 28,3 MB
Release : 1884
Category : Amusements
ISBN :
Author : Henry Frith
Publisher :
Page : 296 pages
File Size : 28,3 MB
Release : 1884
Category : Amusements
ISBN :
Author : Clara Bellew
Publisher :
Page : 328 pages
File Size : 40,20 MB
Release : 1871
Category :
ISBN :
Author : Samuel Orchart Beeton
Publisher :
Page : 892 pages
File Size : 30,94 MB
Release : 1889
Category : Ferns
ISBN :
Author : Edmund Neison
Publisher :
Page : 266 pages
File Size : 31,6 MB
Release : 1886
Category : Astronomy
ISBN :
Author : Edward J. Shelton
Publisher :
Page : 404 pages
File Size : 16,15 MB
Release : 1862
Category : Encyclopedias and dictionaries
ISBN :
Author : Roger Caillois
Publisher : University of Illinois Press
Page : 228 pages
File Size : 39,89 MB
Release : 2001
Category : Games & Activities
ISBN : 9780252070334
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
Author : Raiford Guins
Publisher : MIT Press
Page : 371 pages
File Size : 45,97 MB
Release : 2014-01-24
Category : Games & Activities
ISBN : 0262019981
A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.
Author : Cleveland Public Library. John G. White Department
Publisher :
Page : 606 pages
File Size : 37,28 MB
Release : 1964
Category : Checkers
ISBN :
Author : Samuel Orchart Beeton
Publisher :
Page : 278 pages
File Size : 29,86 MB
Release : 1895
Category : Letter writing
ISBN :
Author : Literary and Historical Society of Quebec
Publisher :
Page : 730 pages
File Size : 46,5 MB
Release : 1875
Category : Canada
ISBN :