The Digital Age Detective


Book Description

Imagining the figure of the fictional detective as an archetype in the study of modern culture, the author argues that contemporary detective fiction can help us better comprehend fundamental shifts of the Digital Age--in communication, family, entertainment, society, even the way we think as individuals. The nature of the detective story itself models how we build and share knowledge. Drawing on concepts from literature and media studies, the author reveals clues about modern phenomena like conspiracy theory, groupthink and the nature of our digital identities.




The Digital Age Detective


Book Description

Imagining the figure of the fictional detective as an archetype in the study of modern culture, the author argues that contemporary detective fiction can help us better comprehend fundamental shifts of the Digital Age--in communication, family, entertainment, society, even the way we think as individuals. The nature of the detective story itself models how we build and share knowledge. Drawing on concepts from literature and media studies, the author reveals clues about modern phenomena like conspiracy theory, groupthink and the nature of our digital identities.




Digital Detectives


Book Description

Digital Detectives: Solving Information Dilemmas in an Online World helps students become independent and confident digital detectives, giving them the tools and tactics they need to critically scrutinize web-based digital information to ascertain its authenticity, veracity, and authority, and to use the information in a discerning way to successfully complete academic tasks. Enabling students to select and use information appropriately empowers them to function at a higher level of digital information fluency, acting as discerning consumers of, and effective contributors to, web-based information. - Offers a situated, problem-solving approach to deepen students' analytical and research skills - Explores a practical, real-life dilemma that is typically experienced by undergraduates in the course of their academic work, especially those transitioning from secondary to third-level education - Focuses on the authentic educational needs of undergraduates as expressed by educators, but also students themselves - Addresses a specific central dilemma which is identified at the outset, but also uses the opportunity to reveal to students the broader contextual issues which frame the problem they are exploring




Developing Digital Detectives


Book Description

From the authors of the bestselling Fact vs. Fiction, this book offers easy-to-implement lessons to engage students in becoming media literacy “digital detectives,” looking for clues, questioning motives, uncovering patterns, developing theories and, ultimately, delivering a verdict. The current news landscape is driven by clicks, with every social media influencer, trained and citizen journalists chasing the same goal: a viral story. In this environment, where the race to be first on the scene with the most sensational story often overshadows the need for accuracy, traditional strategies for determining information credibility are no longer enough. Rather than simply helping students become savvy information consumers, today’s educators must provide learners with the skills to be digital detectives – information interrogators who are armed with a variety of tools for dissecting news stories and determining what’s real and what isn’t in our “post-truth world.” This book: • Shares meaningful lessons that move beyond traditional “fake news” protocols to help learners navigate a world in which information can be both a force for good and a tool used to influence and manipulate. • Includes resources and examples to support educators in the work of facilitating engaging, relevant (and fun!) instructional opportunities for K-12 learners, in both face-to-face and digital learning environments. • Unpacks the connection between social-emotional learning and information literacy. • Includes access to the Digital Detective’s Evidence Locker, an online collection of over 100 downloadable and remixable resources to support the lessons in the book. As the authors state: “Remember, the detective’s job is NOT to prove themselves correct. Their job is to detect the truth!” This statement reflects the way they approach the lessons in this book, providing clear and practical guidance to help educators address and overcome this ever-expanding issue.




The Case Of The Killer Bugs


Book Description

Digital Detectives Mysteries combine books and the Internet, allowing kids to use the latest technology to investigate crime scenes, interrogate witnesses, and make notes in a journal. With the help of our free online Crime Lab, you'll be on your way to solving the crime in no time! The Case of the Killer Bugs: Someone is selling pirated copies of the smash hit game Insect Invaders-complete with a vicious virus that eats kids' computers alive! Now the Digital Detectives must determine who created the deadly disks. To help solve the crime, readers will make interactive online searches of an abandoned warehouse, the North End docks, a high-tech career fair, and much more.




A Gentleman's Murder


Book Description

Featuring a half-Chinese detective protagonist, A GENTLEMAN'S MURDER is a must for those who love mysteries and reads like a Christie-esque whodunit with a modern eye toward the historical treatment of Chinese veterans and post-war racism.




Literature in the Digital Age


Book Description

This book guides readers through the most salient theoretical and creative possibilities opened up by the shift to digital literary forms.




Debian Perl: Digital Detective Book One


Book Description

Debian Perl: Digital Detective is a five-book series in which middle-grade readers will join Debian and Digits on mystery adventures all while building practical knowledge of coding, algorithms, algebra, and logical problem-solving. "Debian Perl will not only teach readers about STEAM-based education, but also about the importance of friendship, loyalty, identity, and, of course, solving the scientific puzzles of the future." –Dr. Katie Monnin, Pop Culture Classroom Megalopolis used to be the city hub for all the makers, doers, and dreamers. It was a better time according to Debian Perl, a technomancer known for her out-of-date computer programming skills. Now the city streets are filled with “Egg-heads,” those in thrall to the ease and simplicity of new technology as opposed to Debian’s way of doing things. Digits is one of those Egg-heads. She is a young social media guru and knows her way around all the newest, latest technology. Debian and Digits cross paths when they both stumble across a 100-year-old lost robot named Ray-Bot. They soon learn that Ray-Bot’s CPU was suspiciously overclocked, leaving him unable to perform basic functions and commands. To find out where the robot came from, Debian must teach Digits everything she knows about computer coding and programming. Along their journey to bring Ray-Bot home, they begin piecing together the mysterious puzzle about his malfunction and uncover some sinister secrets. Debian Perl: Digital Detective is a five-book series in which middle-grade readers will join Debian and Digits on mystery adventures all while building practical knowledge of coding, algorithms, algebra, and logical problem-solving.




The Fanfiction Reader


Book Description

Written originally as a fanfiction for the series Twilight, the popularity of Fifty Shades of Grey has made obvious what was always clear to fans and literary scholars alike: that it is an essential human activity to read and retell epic stories of famous heroic characters. The Fanfiction Reader showcases the extent to which the archetypal storytelling exemplified by fanfiction has continuities with older forms: the communal tale-telling cultures of the past and the remix cultures of the present have much in common. Short stories that draw on franchises such as Star Trek, Star Wars, Doctor Who, James Bond, and others are accompanied by short contextual and analytical essays wherein Coppa treats fanfiction—a genre primarily written by women and minorities—as a rich literary tradition in which non-mainstream themes and values can thrive.




Designing for the Digital Age


Book Description

Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.