Artistry of the Mentally Ill


Book Description

No one is more conscious of the faults of this work than the author. Therefore some self -criticism should be woven into this foreward. There are two possible methodologically pure solutions to this book's theme: a de scriptive catalog of the pictures couched in the language of natural science and accom panied by a clinical and psychopathological description of the patients, or a completely metaphysically based investigation of the process of pictorial composition. According to the latter, these unusual works, explained psychologically, and the exceptional circum stances on which they are based would be integrated as a playful variation of human expression into a total picture of the ego under the concept of an inborn creative urge, behind which we would then only have to discover a universal need for expression as an instinctive foundation. In brief, such an investigation would remain in the realm of phenomenologically observed existential forms, completely independent of psychiatry and aesthetics. The compromise between these two pure solutions must necessarily be piecework and must constantly defend itself against the dangers of fragmentation. We are in danger of being satisfied with pure description, the novelistic expansion of details and questions of principle; pitfalls would be very easy to avoid if we had the use of a clearly outlined method. But the problems of a new, or at least never seriously worked, field defy the methodology of every established subject.




The Art of Insanity


Book Description

Collecting ten case histories along with over ninety illustrations, this title focuses on the author's anthropological synthesis of psychoanalysis and art theory.




Seeing the Insane


Book Description

Seeing the Insane is a richly detailed cultural history of madness and art in the Western world, showing how the portrayal of stereotypes has both reflected and shaped the perception and treatment of the mentally disturbed.







Madness and Civilization


Book Description

Michel Foucault examines the archeology of madness in the West from 1500 to 1800 - from the late Middle Ages, when insanity was still considered part of everyday life and fools and lunatics walked the streets freely, to the time when such people began to be considered a threat, asylums were first built, and walls were erected between the "insane" and the rest of humanity.







Portraits of the Insane


Book Description

In the early 1820s, in the gloomy aftermath of the 1789 Revolution and the Napoleonic wars, the French Romantic painter Theodore Gericault (1791-1824) made five portraits of patients in an asylum or clinic. No depictions of madness before or since can compare with them for humanity, straightforwardness and immediacy. The portraits challenge us to find responses in ourselves to the face and the embodied mysteries of the other person, and to our own internal (unsconscious, disavowed) otherness: in this sense, Gericault was a "painter-analyst". The challenge could not be more urgent, in our world of suspicion of the stranger, and of the medicalisation of madness. The book sketches the history of this last process, from the Enlightenment through to the Revolution and its public health policies, to the birth of the asylum in its interface with the penal system. But there was also a new medico-philosophical conviction that the mad were never wholly mad, and their suffering and disturbance might best be addressed through relationship and speech.




The Art of the Dragon Prince


Book Description

Aaron Ehasz won a Peabody Award for his work as head writer and co-executive producer of Avatar: the Last Airbender, and was part of the Emmy-award winning writing team of Futurama. Most recently, he was creative director at Riot Games where he worked on League of Legends as well as projects in development. He earned his MBA at Stanford, and undergrad degree from Harvard. Justin Richmond was a Research and Development Producer leading the team creating one of Riot Games' next big projects. Before that, Justin was the Game Director on the Uncharted franchise at Naughty Dog. Uncharted is one of Sony's most iconic and beloved game franchises with over 25 million units sold as well as 13 DICE Awards and 4 BAFTA's. His Game Direction work on Uncharted 3 earned him a nomination for the DICE Award for Outstanding Achievement in Game Direction. Justin has a B.S. in Film from Boston University and a degree in 3D Animation from Vancouver Film School.




The Invention of Madness


Book Description

Throughout most of history, in China the insane were kept within the home and treated by healers who claimed no specialized knowledge of their condition. In the first decade of the twentieth century, however, psychiatric ideas and institutions began to influence longstanding beliefs about the proper treatment for the mentally ill. In The Invention of Madness, Emily Baum traces a genealogy of insanity from the turn of the century to the onset of war with Japan in 1937, revealing the complex and convoluted ways in which “madness” was transformed in the Chinese imagination into “mental illness.” ​ Focusing on typically marginalized historical actors, including municipal functionaries and the urban poor, The Invention of Madness shifts our attention from the elite desire for modern medical care to the ways in which psychiatric discourses were implemented and redeployed in the midst of everyday life. New meanings and practices of madness, Baum argues, were not just imposed on the Beijing public but continuously invented by a range of people in ways that reflected their own needs and interests. Exhaustively researched and theoretically informed, The Invention of Madness is an innovative contribution to medical history, urban studies, and the social history of twentieth-century China.




Outsider Art


Book Description

Outsider art has exploded onto the international art scene, gaining widespread attention for its startling originality and visual power. As an expression of raw creativity, outsider art remains associated with self-taught visionaries, psychiatric patients, trance mediums, eccentric outcasts, and unschooled artistic geniuses who create things outside of mainstream artistic trends and styles. Outsider Art: Visionary Worlds and Trauma provides a comprehensive guide through the contested terrain of outsider art and the related domains of art brut, visionary art, “art of the insane,” and folk art. The book examines the history and primary issues of the field as well as explores the intersection between culture and individual creativity that is at the very heart of outsider art definitions and debates. Daniel Wojcik's interdisciplinary study challenges prevailing assumptions about the idiosyncratic status of outsider artists. This wide-ranging investigation of the art and lives of those labeled outsiders focuses on the ways that personal tragedies and suffering have inspired the art-making process. In some cases, trauma has triggered a creative transformation that has helped artists confront otherwise overwhelming life events. Additionally, Wojcik's study illustrates how vernacular traditions, religious worldviews, ethnic heritage, and popular culture have influenced such art. With its detailed consideration of personal motivations, cultural milieu, and the potentially therapeutic aspects of art making, this volume provides a deeper understanding of the artistic impulse and human creativity.