The Doomed Amusement Park


Book Description

Trapped in an amusement park fun house, a fire raging, and no way out . . . Leo told himself it was just a scary dream and that was all! But was it? Or was it a warning of something to come? Leo was about to learn that sometimes, dreams are born out of real, live nightmares!







Haunted Amusement Parks


Book Description

The old amusement park has been deserted for years. Thick vines surround a roller coaster track. The glass eyes of the horses on a merry-go-round stare off into the dark night. There’s a low creaking sound. Is it the wind pushing the rusted swing ride, or is it something else? Get ready to read four frightening stories about haunted amusement parks. This 24-page book features controlled, narrative nonfiction text with age-appropriate vocabulary and simple sentence construction. The colorful design and spooky art in the book will engage and terrify emergent readers.




FantasticLand


Book Description

Since the 1970s, FantasticLand has been the theme park where “Fun is Guaranteed!” But when a hurricane ravages the Florida coast and isolates the park, the employees find it anything but fun. Five weeks later, the authorities who rescue the survivors encounter a scene of horror. Photos soon emerge online of heads on spikes outside of rides and viscera and human bones littering the gift shops, breaking records for hits, views, likes, clicks, and shares. How could a group of survivors, mostly teenagers, commit such terrible acts? Presented as a fact-finding investigation and a series of first-person interviews, FantasticLand pieces together the grisly series of events. Park policy was that the mostly college-aged employees surrender their electronic devices to preserve the authenticity of the FantasticLand experience. Cut off from the world and left on their own, the teenagers soon form rival tribes who viciously compete for food, medicine, social dominance, and even human flesh. This new social network divides the ravaged dreamland into territories ruled by the Pirates, the ShopGirls, the Freaks, and the Mole People. If meticulously curated online personas can replace private identities, what takes over when those constructs are lost? FantasticLand is a modern take on Lord of the Flies meets Battle Royale that probes the consequences of a social civilization built online. Skyhorse Publishing, as well as our Arcade, Yucca, and Good Books imprints, are proud to publish a broad range of books for readers interested in fiction—novels, novellas, political and medical thrillers, comedy, satire, historical fiction, romance, erotic and love stories, mystery, classic literature, folklore and mythology, literary classics including Shakespeare, Dumas, Wilde, Cather, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.




Historic Amusement Parks of Long Island


Book Description

When Long Island became a suburban paradise after World War II, ambitious entrepreneurs created dozens of amusement parks to help families unwind. The Nunley family built a park in Baldwin in 1939, and it was so successful that they opened Nunley's Happyland in Bethpage just a few years later. Westbury's Spaceland fascinated youngsters with dreams of becoming astronauts, and Frontier City in Amityville was heaven on earth to fans of the Wild West. Today, historic parks like Deno's Wonder Wheel Park in Coney Island and Adventureland in Farmingdale still delight children and remind parents of happy memories of their own. Local author Marisa Berman explores the decades of fun and laughter from Long Island's historic amusement parks.




The Amusement Park


Book Description

Experience the electrifying, never-before-told true story of amusement parks, from the middle ages to present day, and meet the colorful (and sometimes criminal) characters who are responsible for their enchanting charms. Step right up! The Amusement Park is a rich, anecdotal history that begins nine centuries ago with the "pleasure gardens" of Europe and England and ends with the most elaborate modern parks in the world. It's a history told largely through the stories of the colorful, sometimes hedonistic characters who built them, including: Showmen like Joseph and Nicholas Schenck and Marcus Loew Railroad barons Andrew Mellon and Henry E. Huntington The men who ultimately destroyed the parks, including Robert Moses and Fred Trump Gifted artisans and craft-people who brought the parks to life An amazing cast of supporting players, from Al Capone to Annie Oakley And, of course, this is a full-throttle celebration of the rides, those marvels of engineering and heart-stopping thrills from an author, Stephen Silverman, whose life-long passion for his subject shines through. The parks and fairs featured include the 1893 Chicago World's Fair, Coney Island, Steeplechase Park, Dreamland, Euclid Beach Park, Cedar Point, Palisades Park, Ferrari World, Dollywood, Sea World, Six Flags Great Adventure, Universal Studios, Disney World and Disneyland, and many more.




Curse of the Haunted House


Book Description

At first, Luke thought it would be kind of cool to spend the summer in the old mansion his dad had inherited. But when he got there, a strange boy appeared, seemingly from nowhere, and warned him about a curse that trapped people's spirits inside the mansion forever. Luke began to worry. Was his family in danger? Would the house trap them, too?




Teardown


Book Description

"After living in San Francisco for fifteen years, journalist Gordon Young found himself yearning for his Rust Belt hometown: Flint, Michigan, the birthplace of General Motors and the “star” of the Michael Moore documentary Roger & Me. Hoping to rediscover and help a place that had once boasted one of the world’s highest per capita income levels but had become one of the country's most impoverished and dangerous cities, he returned to Flint with the intention of buying a house. What he found was a place of stark contrasts and dramatic stories, where an exotic dancer could afford a lavish mansion, speculators scooped up cheap houses by the dozen on eBay, and arson was often the quickest route to neighborhood beautification. He also uncovered the misguided policies, flawed leadership, and unforgiving economic trends that lead to disasters like the Flint water crisis. Updated with a new preface, Young skillfully blends personal memoir, historical inquiry, and interviews with Flint residents, constructing a vibrant tale of a once-thriving city still fighting - despite overwhelming odds - to rise from the ashes. Hard-hitting, insightful, and often painfully funny, Teardown reminds us that cities are ultimately defined by the people who live there."--Back cover.




The Vanishing Game


Book Description

A thrilling amusement park ride turns diabolically deadly in this Hardy Brothers adventure—a fresh approach to a classic series. Joe and Frank Hardy are attending the season’s opening night at Funspot, a local amusement park that’s been declining for years, but that recently got new owners and a facelift. Their friend Daisy’s family has everything riding on Funspot’s success: If the revamped park is a failure, her family will be broke! At first, an exhilarating new attraction is a huge hit—but when one of the riders disappears into thin air, fun and games turns into spine-tingling danger. Will the Hardy Brothers find the missing rider and restore Funspot’s reputation, or is the amusement park doomed for disaster?




Historic Amusement Parks of Baltimore


Book Description

This book presents the rich history of the old amusement parks and beach resorts frequented by Baltimoreans beginning in the 1870s and stretching into the late 20th century. Readers may recognize such popular amusement parks as Gwynn Oak, Carlin's, and Tolchester Beach, and will learn about some of the more obscure places like Frederick Road Park and Hollywood Park. Each of the major parks is documented here, complete with a detailed history of the sites they were built on, the creative owners behind the parks' inceptions, the individuals and companies who provided the rides and attractions, and, the people that happily traveled by boat, streetcar, train and automobile to reach their favorite park or resort.