The Dragons' Book of Make-Believe


Book Description

The dragons love to play make-believe, and with the help of Quetzal's magical book, the games they imagine can come to life! In this unique interactive format, you get two great books in one. Turn the pages of the bigger book to see how the dragons and their friends use their imaginations, then leaf through the magical miniature book to see how their games would look in real life.




My Pet Dragon


Book Description

A dragon-themed board book with a finger puppet die-cut through to the back cover.




My Awesome Magical Creatures Book


Book Description

Provides simple facts about mythical animals, and invites youngsters to point out answers to questions in the illustrations.




Killing Monsters


Book Description

Children choose their heroes more carefully than we think. From Pokemon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even violent and trashy entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions, helps them build stronger selves, leaves them less at the mercy of the pop-culture industry, and strengthens parent-child bonds. Jones has written for the Spider-Man, Superman, and X-Men comic books and created the Haunted Man series for the Web. He has also explored the cultural meanings of comic books and sitcoms in two well-received books. In Killing Monsters he presents a fresh look at children's fantasies, the entertainment industry, and violence in the modern imagination. This reassuring book, as entertaining as it is provocative, offers all of us-parents, teachers, policymakers, media critics-new ways to understand the challenges and rewards of explosive material. News From Killing Monsters: Packing a toy gun can be good for your son-or daughter. Contrary to public opinion, research shows that make-believe violence actually helps kids cope with fears. Explosive entertainment should be a family affair. Scary TV shows can have a bad effect when children have no chance to discuss them openly with adults. It's crucial to trust kids' desires. What excites them is usually a sign of what they need emotionally. Violent fantasy is one of the best ways for kids to deal with the violence they see in real life.




Magic, Monsters, and Make-Believe Heroes


Book Description

Magic, Monsters, and Make-Believe Heroes looks at fantasy film, television, and participative culture as evidence of our ongoing need for a mythic vision—for stories larger than ourselves into which we write ourselves and through which we can become the heroes of our own story. Why do we tell and retell the same stories over and over when we know they can’t possibly be true? Contrary to popular belief, it’s not because pop culture has run out of good ideas. Rather, it is precisely because these stories are so fantastic, some resonating so deeply that we elevate them to the status of religion. Illuminating everything from Buffy the Vampire Slayer to Dungeons and Dragons, and from Drunken Master to Mad Max, Douglas E. Cowan offers a modern manifesto for why and how mythology remains a vital force today.




Never Touch a Dragon!


Book Description

A tactile touch-and-feel book all about dragons.




My Awesome Farm Book


Book Description

My Awesome Farm Book is a fantastic new way to introduce children to farm animals. Each page is filled with brilliant pictures, engaging activities and clear word labels. This book is perfect for adults and children to enjoy together. Each letter is also presented with a die-cut page in different shapes, so children can explore the book with their hands!




The Natural History of Make-Believe


Book Description

The Man in the Moon has dropped down to earth for a visit. Over the hedge, a rabbit in trousers is having a pipe with his evening paper. Elsewhere, Alice is passing through a looking glass, Dorothy riding a tornado to Oz, and Jack climbing a beanstalk to heaven. To enter the world of children's literature is to journey to a realm where the miraculous and the mundane exist side by side, a world that is at once recognizable and real--and enchanted. Many books have probed the myths and meanings of children's stories, but Goldthwaite's Natural History is the first exclusively to survey the magic that lies at the heart of the literature. From the dish that ran away with the spoon to the antics of Brer Rabbit and Dr. Seuss's Cat in the Hat, Goldthwaite celebrates the craft, the invention, and the inspired silliness that fix these tales in our minds from childhood and leave us in a state of wondering to know how these things can be. Covering the three centuries from the fairy tales of Charles Perrault to Maurice Sendak's Where the Wild Things Are, he gathers together all the major imaginative works of America, Britain, and Europe to show how the nursery rhyme, the fairy tale, and the beast fable have evolved into modern nonsense verse and fantasy. Throughout, he sheds important new light on such stock characters as the fool and the fairy godmother and on the sources of authors as diverse as Carlo Collodi, Lewis Carroll, and Beatrix Potter. His bold claims will inspire some readers and outrage others. He hails Pinocchio, for example, as the greatest of all children's books, but he views C.S. Lewis's The Chronicles of Narnia as a parable that is not only murderously misogynistic, but deeply blasphemous as well. Fresh, incisive, and utterly original, this rich literary history will be required reading for anyone who cares about children's books and their enduring influence on how we come to see the world.




The True Make Believe Story Soul Collection Series #1


Book Description

Once upon a time Gina, the Goddess Queen of All-Souls, recorded her history in books for all worlds to enjoy. This is Gina's time. It's now 2013, and the right time for this Angel of Victory to share her story. During her adventures she travelled to many places, and worlds. One of the worlds Gina visits is called the IINN-E. Non-Believers say the IN doesn't exist. Some say the IN is a secret society and others say it's just a myth. Regardless; Gina's a Believer so the IN is connected to her life story. During Gina's time there are many Masters, Lords, Kings, and Queens at work, and play on many game boards. They play soul collection games. The Powers that Be play for real. Some players play for fun where only card, candy and toy souls are collected. Many do training exorcises on game boards to learn how to rule the IN. Some players want to be famous legends who rule, and others want to take over the world. Some players wanted all the fame, fortune, money, riches, and power for themselves. Once the games are over the losers soul cards are collected. Their wealth and possessions are spread to other teams. There are many game competitions on all the many levels. Winners of the IN's soul collection games are given honours, titles, riches, power and glory. Winners victories are celebrated, soul collection cards are made to honour them, and their history is recorded.




Dragons and Mythical Creatures


Book Description

The #1 bestselling chapter book series of all time celebrates 25 years with new covers and a new, easy-to-use numbering system! When Jack and Annie came back from their adventure in Magic Tree House Merlin Mission #27: Night of the Ninth Dragon, they had lots of questions. What do tales about dragons have in common? Are mermaids real? How do unicorns use their horns? Find out the answers to these questions and more as Jack and Annie track the facts about their favorite creatures from myths and legends. And just what might some of those creature sightings really be? Filled with up-to-date information, photographs, illustrations, and fun tidbits from Jack and Annie, the Magic Tree House Fact Trackers are the perfect way for kids to find out more about the topics they discover in their favorite Magic Tree House adventures. And teachers can use the Fact Trackers alongside their Magic Tree House fiction companions to meet Common Core text pairing needs. Did you know that there’s a Magic Tree House book for every kid? Magic Tree House: Adventures with Jack and Annie, perfect for readers who are just beginning chapter books Merlin Missions: More challenging adventures for the experienced reader Super Edition: A longer and more dangerous adventure Fact Trackers: Nonfiction companions to your favorite Magic Tree House adventures Have more fun with Jack and Annie at MagicTreeHouse.com!