The EDN Designer's Companion


Book Description

'You will most certainly find answers to some of your toughest design problems between the covers of this volume' Steven H Leibson, Editor in Chief, EDN Magazine. Since its first appearance in 1956, EDN has established itself as the clear leader in the provision of electronics information, with a combined circulation in the USA, Europe and Asia of over 150,000 copies every fortnight. This is an annotated, indexed and cross referenced collection of work from the magazine for electronic designers. A collected volume of the best articles from the extensive files of Ian Hickman was published in 1991. The articles provide a wealth of information on components, equipment, circuits, systems and standards that prove to be extremely popular and useful for practising electronics engineers. This second volume of collected articles includes subjects not covered in the first, and more recent items, to provide a completely up-to-date compilation, covering subjects including analog and digital circuits, test and measurement, software and algorithms. The articles are cross-referenced and indexed for ease of use. Many of the circuits are from the popular 'design ideas' section where readers submit their own designs. Longer review articles written by the magazine staff are also included.




The Circuit Designer's Companion


Book Description

The Circuit Designer's Companion covers the theoretical aspects and practices in analogue and digital circuit design. Electronic circuit design involves designing a circuit that will fulfill its specified function and designing the same circuit so that every production model of it will fulfill its specified function, and no other undesired and unspecified function. This book is composed of nine chapters and starts with a review of the concept of grounding, wiring, and printed circuits. The subsequent chapters deal with the passive and active components of circuitry design. These topics are followed by discussions of the principles of other design components, including linear integrated circuits, digital circuits, and power supplies. The remaining chapters consider the vital role of electromagnetic compatibility in circuit design. These chapters also look into safety, design of production, testability, reliability, and thermal management of the designed circuit. This book is of great value to electrical and design engineers.




Analog Electronics


Book Description

Passive components; Passive circuits; Active components; Audio frequency signals and reproduction; Passive signal processing and signal transmission, Active signal processing in the frequency domain; Active signal processing in the time domain; Radio frequency circuits; Signal sources; Power supplies; Tricks of the trade; Appendices; Index.




The Berg Companion to Fashion


Book Description

- An essential reference for students, curators and scholars of fashion, cultural studies, and the expanding range of disciplines that see fashion as imbued with meaning far beyond the material. - Over 300 in-depth entries covering designers, articles of clothing, key concepts and styles. - Edited and introduced by Valerie Steele, a scholar who has revolutionized the study of fashion, and who has been described by The Washington Post as one of "fashion's brainiest women." Derided by some as frivolous, even dangerous, and celebrated by others as art, fashion is anything but a neutral topic. Behind the hype and the glamour is an industry that affects all cultures of the world. A potent force in the global economy, fashion is also highly influential in everyday lives, even amongst those who may feel impervious. This handy volume is a one-stop reference for anyone interested in fashion - its meaning, history and theory. From Avedon to Codpiece, Dandyism to the G-String, Japanese Fashion to Subcultures, Trickle down to Zoot Suit, The Berg Companion to Fashion provides a comprehensive overview of this most fascinating of topics and will serve as the benchmark guide to the subject for many years to come.




Simplified Design of Switching Power Supplies


Book Description

* Describes the operation of each circuit in detail * Examines a wide selection of external components that modify the IC package characteristics * Provides hands-on, essential information for designing a switching power supply Simplified Design of Switching Power Supplies is an all-inclusive, one-stop guide to switching power-supply design. Step-by-step instructions and diagrams render this book essential for the student and the experimenter, as well as the design professional. Simplified Design of Switching Power Supplies concentrates on the use of IC regulators. All popular forms of switching supplies, including DC-DC converters, inverters, buck, boost, buck-boost, pulse frequency modulation, pulse width modulation, current-mode control and pulse skipping, are described in detail. The design examples may be put to immediate use or may be modified to meet a specific design goal. As an instructional text for those unfamiliar with switching supplies, or as a reference for those in need of a refresher, this unique book is essential for those involved in switching power-supply design.




Designus Maximus Unleashed!


Book Description

Maxfield, a popular columnist, has collected his articles on design in a new order, grouped by topic, and expanded from the limits of magazine space. These articles have been published in magazines such as "EDN, Electronic Design" and "Electronic Design and Technology".




The Routledge Companion to Architecture and Social Engagement


Book Description

Socially engaged architecture is a broad and emerging architectural genre that promises to redefine architecture from a market-driven profession to a mix of social business, altruism, and activism that intends to eradicate poverty, resolve social exclusion, and construct an egalitarian global society. The Routledge Companion to Architecture and Social Engagement offers a critical enquiry of socially engaged architecture’s current context characterized by socio-economic inequity, climate change, war, increasing global poverty, microfinance, the evolving notion of professionalism, the changing conception of public, and finally the growing academic interest in re-visioning the social role of architecture. Organized around case studies from the United States, Brazil, Venezuela, the United Kingdom, South Africa, Rwanda, Burkina Faso, Nigeria, Nepal, Pakistan, Iran, Thailand, Germany, Australia, Taiwan, and Japan the book documents the most important recent developments in the field. By examining diverse working methods and philosophies of socially engaged architecture, the handbook shows how socially engaged architecture is entangled in the global politics of poverty, reconstruction of the public sphere, changing role of the state, charity, and neoliberal urbanism. The book presents debates around the issue of whether architecture actually empowers the participators and alleviates socio-economic exclusion or if it instead indirectly sustains an exploitive capitalism. Bringing together a range of theories and case studies, this companion offers a platform to facilitate future lines of inquiry in education, research, and practice.




How to Start and Operate Your Own Design Firm


Book Description

Want to make it big on Broadway—as a techie? Or how about working in smaller regional theater? Careers in Technical Theater explains more than twenty different careers from the perspective of successful theater artists. Included are specialties that have been around for decades, as well as those still emerging in the field. Concise information is provided on job duties, estimated earnings, recommended training, examples of career paths, and the insights are given of working pros in management, scenery, audio/visual, costumes, video and projection, engineering, and theatrical systems. There’s even a detailed appendix on finding on-the-job training as an intern, apprentice, or paid worker. For anyone interested in a behind-the-scenes life in the theater,Careers in Technical Theater is a priceless resource. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.




Pattern Language for Game Design


Book Description

Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.




The Role of Prototypes in Design Research


Book Description

This book provides a theoretical framework for design researchers interested in developing their research work about and with prototypes. It describes prototypes' multiple definitions and possible functions in the multifaceted landscape of today's design research. Indeed, while the manufacturing and digital evolutions enable and require new types of advanced prototypes, the design evolution as an academic discipline continuously widens its perspectives, fields, and research methods, among which are the prototypes' applications, features, and purposes. The framework originates from an interpretation of these interrelated phenomena and a collection of case studies. Additionally, it defines those criteria that characterize the relation between the research (context, discipline, and general scope) and the prototype (nature and specific aims) and, altogether, it presents an overview of prototypes' roles in design research.