The Egypt Game


Book Description

The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?




The Gypsy Game


Book Description

The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?




The Headless Cupid


Book Description

When the four Stanley children meet Amanda, their new stepsister, they’re amazed to learn that she studies witchcraft. They’re stunned to see her dressed in a strange costume, carrying a pet crow and surrounded by a pile of books about the supernatural. It’s not long before Amanda promises to give witchcraft lessons to David, Jamie, and the twins. But that’s when strange things start happening in their old house. David suspects Amanda of causing mischief, until they learn that the house really was haunted long ago. Legend has it that a ghost cut the head off of a wooden cupid on the stairway. Has the ghost returned to strike again?




A Guide for Using The Egypt Game in the Classroom


Book Description

Each book in this series is a guide for using a well-known piece of literature in the classroom. Included are sample plans, author information, vocabulary-building ideas, and cross-curricular activities. At the Intermediate and Challenging levels, sectional activities and quizzes, unit tests, and ideas for culminating and extending the novel are also included.




The Witches of Worm


Book Description

Cats. Jessica’s never liked them. Especially not a skinny, ugly kitten that looks like a worm. Worm. Jessica wishes she’d never brought Worm home with her, because now he’s making her do terrible things. She’s sure she isn’t imagining the evil voice coming from the cat, telling her to play mean tricks on people. But how can she explain what’s happening? Witches. Jessica has read enough books to know that Worm must be a witch’s cat. He’s cast a spell on her, but whom can she turn to? After all, no one will believe that Worm has bewitched her...or worse!




The Crazy Ancient Egyptian Game


Book Description

Put on your puzzle hats and prepare to be stumped by the newest Crazy Games that feature nine cards, 250,000 configurations--and just one possible solution to drive puzzle fans wild! Here, young sleuths can take a trip back to the days of the pharaohs to solve this hieroglyphics puzzle. Full color.




Below the Root


Book Description

In the “Newbery Honor–winning author’s compelling fantasy” for young adults, a boy is chosen to rule his idyllic land—only to discover its dark secrets (Publishers Weekly). Green-sky is an ideal place. Violence doesn’t exist. Its citizens, the Kindar, glide from tree to tree and exchange happy thoughts. This is all thanks to their rulers, the Ol-zhaan. And on his thirteenth birthday, Raamo D’ok is chosen to become one of the Ol-zhaan. Raamo is surprised to be named a Chosen. He isn’t a very good student—but the Ol-zhaan believe he has strong Spirit-force. But during his training, Raamo discovers that these good rulers aren’t as benevolent as they appear. They harbor secrets about his people, his family, and what lies below the forest floor. Now Raamo must decide: Should he keep the peace, or reveal the secrets that the Ol-zhaan have protected for so long? This ebook features an extended biography of Zilpha Keatley Snyder.




Radio Fifth Grade


Book Description

Mayhem breaks out in the fifth grade when the Venice Menace bullies his classmates into letting him become a regular guest on "Kidsview," the school's radio program.




Ancient Egypt


Book Description

An innovative, ingenious, and endlessly entertaining way of discovering the world of Ancient Egypt. The magic of paper engineering has been harnessed to create a unique three-dimensional play set that uses game play to make learning about the world of the Pharaohs huge fun for all the family. Features a large pop-up scene as well as playing cards and pieces.




The Velvet Room


Book Description

DIVFinding a special place where you can be at peace is difficult—but holding onto it is even harder/divDIV The last three years of Robin Williams’s life have been very difficult. She’s had to move with her large, poor family multiple times as her father seeks jobs as a migrant worker. Now, her father has a new job at the McCurdy Ranch and Robin often wanders off in order to cope with the constant change and difficulty surrounding her./divDIV /divDIVNear the McCurdy Ranch is the Palmeras House, an old abandoned house that Robin is told repeatedly not to explore. However, with a little help, she finds herself inside the building, in the one place it seems she has always been looking for: the Velvet Room. This plush room is the most beautiful place she has ever seen. Robin is fascinated and enchanted, but she can’t help but wonder: Why is it there? /divDIV /divDIVThis ebook features an extended biography of Zilpha Keatley Snyder./div