The Engine of Visualization


Book Description

In the first philosophical book wholly about photography, Patrick Maynard dispels some basic, persistent confusions by treating photography as a technology—a way to enhance and filter human power. Once photography is understood as a kind of technology, Maynard argues, insights about technology may be applied to provide the general perspective on photography that has been missing.




Immersive 3D Design Visualization


Book Description

Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. What You Will Learn Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio Who This Book Is For Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.




Unreal Engine 4 for Design Visualization


Book Description

The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4’s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4’s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, mentoring you through the entire process of building outstanding visualization content–all with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or science–not gaming. Understand UE4’s components and development environment Master UE4’s pipeline from source data to delivered application Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the book's companion website.




Visualizing with Text


Book Description

Visualizing with Text uncovers the rich palette of text elements usable in visualizations from simple labels through to documents. Using a multidisciplinary research effort spanning across fields including visualization, typography, and cartography, it builds a solid foundation for the design space of text in visualization. The book illustrates many new kinds of visualizations, including microtext lines, skim formatting, and typographic sets that solve some of the shortcomings of well-known visualization techniques. Key features: More than 240 illustrations to aid inspiration of new visualizations Eight new approaches to data visualization leveraging text Quick reference guide for visualization with text Builds a solid foundation extending current visualization theory Bridges between visualization, typography, text analytics, and natural language processing The author website, including teaching exercises and interactive demos and code, can be found here. Designers, developers, and academics can use this book as a reference and inspiration for new approaches to visualization in any application that uses text.




Drawing Distinctions


Book Description

"If our procedure is to work steadily in the direction of drawing as fine art, rather than (as we so often find) beginning from examples of such art, where shall we begin? One attractive possibility is to begin at the beginning—not the beginning in prehistory, which is already wonderful art, but with our personal beginnings as children. From there it will be the ambitious project of this book to investigate 'the course of drawing,' from the first marks children make to the greatest graphic arts of different cultures."—from the IntroductionPatrick Maynard surveys the rich and varied practices of drawing, from the earliest markings on cave walls to the complex technical schematics that make the modern world possible, from cartoons and the first efforts of preschoolers to the works of skilled draftspeople and the greatest artists, East and West.Despite, or perhaps because of, its ubiquity, drawing as such has provoked remarkably little philosophical reflection. Nonphilosophical writing on the topic tends to be divided between specialties such as art history and mechanics. In this engagingly written and well-illustrated book, Maynard reveals the interconnections and developments that unite this fundamental autonomous human activity in all its diversity. Informed by close discussion of work in art history, art criticism, cognitive and developmental psychology, and aesthetics, Drawing Distinctions presents a theoretically sophisticated yet approachable argument that will improve comprehension and appreciation of drawing in its many forms, uses, and meanings.




Knowledge is Beautiful


Book Description

A fascinating and thoroughly modern glimpse of world knowledge. It offers a deeper, more ranging look at the world and its history, and an entirely democratic, global look at key issues bedded into the foundations of world knowledge - from questions and facts on history and politics to science, literature and more.







Atlas of Visualization


Book Description

Visualization is a novel interdisciplinary science for making any phenomenon clear by visualizing the invisible using computer techniques. It covers such diverse phenomena as fluid flow, heat and mass transfer, sound, electromagnetism, and chemical change and its combinations. The Atlas of Visualization, II presents the latest advances in visualization techniques, image processing, computer graphics, and visualization of measured and compound results. Focusing on both experimental and computer-aided visualization, this encyclopedic resource discusses all aspects of this new and evolving science.




Internal Combustion Engine Handbook


Book Description

More than 120 authors from science and industry have documented this essential resource for students, practitioners, and professionals. Comprehensively covering the development of the internal combustion engine (ICE), the information presented captures expert knowledge and serves as an essential resource that illustrates the latest level of knowledge about engine development. Particular attention is paid toward the most up-to-date theory and practice addressing thermodynamic principles, engine components, fuels, and emissions. Details and data cover classification and characteristics of reciprocating engines, along with fundamentals about diesel and spark ignition internal combustion engines, including insightful perspectives about the history, components, and complexities of the present-day and future IC engines. Chapter highlights include: • Classification of reciprocating engines • Friction and Lubrication • Power, efficiency, fuel consumption • Sensors, actuators, and electronics • Cooling and emissions • Hybrid drive systems Nearly 1,800 illustrations and more than 1,300 bibliographic references provide added value to this extensive study. “Although a large number of technical books deal with certain aspects of the internal combustion engine, there has been no publication until now that covers all of the major aspects of diesel and SI engines.” Dr.-Ing. E. h. Richard van Basshuysen and Professor Dr.-Ing. Fred Schäfer, the editors, “Internal Combustion Engines Handbook: Basics, Components, Systems, and Perpsectives”




Geographic Information Systems: Concepts, Methodologies, Tools, and Applications


Book Description

Developments in technologies have evolved in a much wider use of technology throughout science, government, and business; resulting in the expansion of geographic information systems. GIS is the academic study and practice of presenting geographical data through a system designed to capture, store, analyze, and manage geographic information. Geographic Information Systems: Concepts, Methodologies, Tools, and Applications is a collection of knowledge on the latest advancements and research of geographic information systems. This book aims to be useful for academics and practitioners involved in geographical data.