The Escape Book 2


Book Description

Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.




Escape Room


Book Description

The latest mind-blowing novel from award-winning author Christopher Edge, Escape Room is a thrilling adventure that challenges readers to think about what they've done to save the world today. When twelve-year-old Ami arrives at The Escape, she thinks it's just a game - the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it's too late? With cover illustration by David Dean. "A writer of genuine originality" - Guardian Check out these other brilliant books from Christopher Edge: - The Many Worlds of Albie Bright - The Jamie Drake Equation - The Infinite Lives of Maisy Day - - The Longest Night of Charlie Noon -




The Escape Room


Book Description

"One of my favorite books of the year." —Lee Child “Cancel all your plans and call in sick; once you start reading, you'll be caught in your own escape room—the only key to freedom is turning the last page!” —Kirkus Reviews (starred) "A sleek, well-crafted ride." —The New York Times In Megan Goldin's unforgettable debut, The Escape Room, four young Wall Street rising stars discover the price of ambition when an escape room challenge turns into a lethal game of revenge. Welcome to the escape room. Your goal is simple. Get out alive. In the lucrative world of finance, Vincent, Jules, Sylvie, and Sam are at the top of their game. They’ve mastered the art of the deal and celebrate their success in style—but a life of extreme luxury always comes at a cost. Invited to participate in an escape room challenge as a team-building exercise, the ferociously competitive co-workers crowd into the elevator of a high-rise building, eager to prove themselves. But when the lights go off and the doors stay shut, it quickly becomes clear that this is no ordinary competition: they’re caught in a dangerous game of survival. Trapped in the dark, the colleagues must put aside their bitter rivalries and work together to solve cryptic clues to break free. But as the game begins to reveal the team’s darkest secrets, they realize there’s a price to be paid for the terrible deeds they committed in their ruthless climb up the corporate ladder. As tempers fray, and the clues turn deadly, they must solve one final chilling puzzle: which one of them will kill in order to survive?




Trip 1907 (2nd Edition)


Book Description




Escape Room


Book Description

There's no getting away from this unputdownable thriller about teens being held captive in an escape room where the stakes are all too real. Perfect for spooky season! All they need to do is get out. Alissa, Sky, Miles and Mint are ready for a night of fun at the Escape Room. It's simple. Choose their game. Get locked in a room. Find the clues. Solve the puzzles. And escape the room in 60 minutes. But what happens if the Game Master has no intention of letting them go? Underlined is a line of totally addictive romance, thriller, and horror paperback original titles coming to you fast and furious each month. Enjoy everything you want to read the way you want to read it.




Escape Room Puzzles


Book Description

Solve these fiendishly fun escape room puzzles without leaving your house! Escape rooms have become a popular group activity in cities across the world, with more than 8,000 venues in existence today. In Escape Room Puzzles, you can play the escape room games from the comfort of your chair, honing your mental skills in the process. Each of the puzzles in this book includes three different levels of difficulty, allowing first-timers and veterans alike to partake in the fun. Use your logical reasoning, mathematics, and observation skills to solve the puzzles and break out of the rooms!




Race for the Escape


Book Description

Five kids. One ultimate escape room. Can they solve it--or will they die trying? From the award-winning author of The Many World of Albie Bright comes a brand-new adventure that will having you racing to finish. When Ami Oswald arrives at The Escape--a new, supposedly impossible-to-beat escape room--all she wants it an evening of adventure for her birthday. She deserves it, after all her hard work. But as soon as the game starts, Ami and her four teammates realize they may have gotten more than they bargained for. Now, the only way Ami and her friends can get out is by solving the mysterious riddle the Escape's Host has given them: Find the Answer, save the world. But the Answer could be anywhere, and in this game, a single mistake could be deadly. Because, as Ami quickly finds out, the danger in these rooms is very, very real. Join Ami and the rest of the Five Mind as they face ancient Mayan warriors, a sinister library, and even prehistoric beasts in their quest to find the Answer and save the world, before it's too late. Can you escape the Escape? The world is betting on your success...




The Do-It-Yourself Escape Room Book


Book Description

A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!




Mob Treasure


Book Description

An innovative new puzzle book adventure has arrived! Over 75 puzzles packed into an adventure as large as the legend itself Puzzle types include word, logic, spatial, visual, relational and more Online hint and solution system 15 narrative chapters each culminating in a metapuzzle Watch the video trailer on the author page to catch gold fever "Journal 29 is the golden standard for these books. . . THIS might rival it." -Watch It Paint It "A good mix of activity types keeps brazen sleuths on their toes throughout the journey...the sense of adventure keeps the pages turning quickly." -Escape Authority "...the story and puzzles have been developed in tandem, something which we always look for and take note of." -The Escape Room Guys "One minute, you could be in a tunnel and the next, in a secret area behind a poker room." -ESCAPETHEROOMers "an enjoyable experience and a really good way to spend a full day inside." -Opinionated Gamer The Legend As gangster Dutch Schultz lay dying from gunshot wounds in 1935, he rambled on incoherently. His final words are believed to contain directions to the location of millions he buried when the law was cracking down on him. Armed with a promising new clue, you must solve the puzzles to get to the bottom of a decades old mystery. Untold riches can be yours! Mob Treasure is an original puzzle adventure book you can play from anywhere. It's packed with puzzles and fun challenges. Get on your trilby hats and hunt a legendary treasure that's still at large! Visit www.cruxclubhq.com for more info.




The Invited


Book Description

A chilling ghost story with a twist: the New York Times bestselling author of The Winter People returns to the woods of Vermont to tell the story of a husband and wife who don't simply move into a haunted house--they build one . . . In a quest for a simpler life, Helen and Nate have abandoned the comforts of suburbia to take up residence on forty-four acres of rural land where they will begin the ultimate, aspirational do-it-yourself project: building the house of their dreams. When they discover that this beautiful property has a dark and violent past, Helen, a former history teacher, becomes consumed by the local legend of Hattie Breckenridge, a woman who lived and died there a century ago. With her passion for artifacts, Helen finds special materials to incorporate into the house--a beam from an old schoolroom, bricks from a mill, a mantel from a farmhouse--objects that draw her deeper into the story of Hattie and her descendants, three generations of Breckenridge women, each of whom died suspiciously. As the building project progresses, the house will become a place of menace and unfinished business: a new home, now haunted, that beckons its owners and their neighbors toward unimaginable danger.