The Expanse: Abzu's Bounty


Book Description

Readers of The Expanse novels have thrilled to the adventures of the crew of the Rocinante. Now it's your turn to make your mark! Abzu's Bounty presents a series of six full-length scenarios designed for a new crew of characters in The Expanse Roleplaying Game. They embark on a series of adventures, from a fateful discovery in the rings of Saturn to acquiring their own ship to a deadly confrontation that could change the course of history for the entire solar system. Abzu's Bounty is the perfect way to kick off a new campaign. Get ready for launch!




The Expanse Roleplaying Game


Book Description

"The Expanse created by James S.A. Corey."




Submergence


Book Description

Award-winning foreign correspondent’s cerebral spy novel-cum-love story exposes humanity’s tenuous hold on a vast and relentless world.




The Lost Book of Enki


Book Description

The companion volume to The Earth Chronicles series that reveals the identity of mankind’s ancient gods • Explains why these “gods” from Nibiru, the Anunnaki, genetically engineered Homo sapiens, gave Earthlings civilization, and promised to return • 30,000 sold in hardcover Zecharia Sitchin’s bestselling series The Earth Chronicles provided humanity’s side of the story concerning our origins at the hands of the Anunnaki, “those who from heaven to earth came.” In The Lost Book of Enki we now view this saga from the perspective of Lord Enki, an Anunnaki leader revered in antiquity as a god, who tells the story of these extraterrestrials’ arrival on Earth from the planet Nibiru. In his previous works Sitchin compiled the complete story of the Anunnaki’s impact on human civilization from fragments scattered throughout Sumerian, Akkadian, Babylonian, Assyrian, Hittite, Egyptian, Canaanite, and Hebrew sources. Missing from these accounts, however, was the perspective of the Anunnaki themselves. What was life like on their own planet? What motives propelled them to settle on Earth--and what drove them from their new home? Convinced of the existence of a lost book that held the answers to these questions, the author began his search for evidence. Through exhaustive research of primary sources, he has here re-created tales as the memoirs of Enki, the leader of these first “astronauts.” What takes shape is the story of a world of mounting tensions, deep rivalries, and sophisticated scientific knowledge that is only today being confirmed. An epic tale of gods and men unfolds, challenging every assumption we hold about our past and our future.




Modern Age Enemies and Allies


Book Description

You can't tell stories without characters and that's where Enemies & Allies comes in. This sourcebook for the Modern AGE RPG is the Game Master's one stop shop for NPCs and creatures, covering genres such as modern fantasy, horror, near future SF, technothrillers, and crime dramas. It also includes rules to help you develop your own creatures and NPCs from scratch and modify those from other Modern AGE resources. The book also includes new game systems for Heat (how much unwanted attention characters are attracting), geomantic places of power, and more. Give your Modern AGE campaign character with Enemies & Allies!




History Begins at Sumer


Book Description

Kramer ranked among the world's foremost Sumerologists. . . . The book will interest both the scholar and the general educated reader.--Religious Studies Bulletin




The Arjan Tomb


Book Description




Legends of the Fire Spirits


Book Description

A magnificent and indispensable portrayal of the rich folklore of the Islamic world. According to Islamic tradition, Allah created three types of beings: angels, made of light; humans, made of earth; and jinn, made of smokeless fire. Supernatural, shape-shifting, intelligent and blessed with free will and remarkable powers, jinn have over the ages been given many names - demon, spirit, ghoul, genie, ifrit and shaitan. Believed in by hundreds of millions of people throughout the world and from all faiths, jinn have played a particularly central role in the literature, culture and belief systems of the Middle East and the Islamic world. Legends of the Fire Spirits explores through time and across nations the enduring phenomenon of the jinn. From North Africa to Central Asia, from the Mediterranean to sub-Saharan Africa and beyond, this riveting, often chilling, yet reasoned book draws on ancient testimonies, medieval histories, colonial records, anthropologist's reports and traveller's tales to explore the different types of jinn, their behaviour, society, culture and long history of contact with humankind. It documents their links with famous figures in history such as King Solomon and the Queen of Sheba and illustrates the varied and vivid portrayals of jinn in world literature. In essence, Legends of the Fire Spirits demonstrates the colourful diversity of human culture and the durability of faith and is a magnificent and indispensable portrayal of the rich folklore of the Islamic world.




The Arjān Tomb


Book Description

This book is based on a study of the archaeological evidence deriving from the Arjan tomb, an undisturbed elite burial found in 1982 near the town of Behbahan in south-western Iran. The fact that this burial can be confidently dated to ca. 600-550 BC presents an exceptional opportunity to reassess former views regarding the survival of Elamite traditions and the emergence of the Persian Empire. It is within this general framework that the fortuitous discovery of the Arjan tomb emerges as potentially one of the major archaeological discoveries of recent times. The present study offers a comprehensive analysis of the artistic and historical characteristics of the late Neo-Elamite period, and, by the same token, provides a new foundation for the genesis of the art of the Achaemenid Persian Empire.




Modern AGE Basic Rulebook


Book Description

Modern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!