Daughter of the Forest


Book Description

Daughter of the Forest is a testimony to an incredible author's talent, a first novel and the beginning of a trilogy like no other: a mixture of history and fantasy, myth and magic, legend and love. Lord Colum of Sevenwaters is blessed with six sons: Liam, a natural leader; Diarmid, with his passion for adventure; twins Cormack and Conor, each with a different calling; rebellious Finbar, grown old before his time by his gift of the Sight; and the young, compassionate Padriac. But it is Sorcha, the seventh child and only daughter, who alone is destined to defend her family and protect her land from the Britons and the clan known as Northwoods. For her father has been bewitched, and her brothers bound by a spell that only Sorcha can lift. To reclaim the lives of her brothers, Sorcha leaves the only safe place she has ever known, and embarks on a journey filled with pain, loss, and terror. When she is kidnapped by enemy forces and taken to a foreign land, it seems that there will be no way for her to break the spell that condemns all that she loves. But magic knows no boundaries, and Sorcha will have to choose between the life she has always known and a love that comes only once. Juliet Marillier is a rare talent, a writer who can imbue her characters and her story with such warmth, such heart, that no reader can come away from her work untouched. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




The Fortress


Book Description

WINNER OF THE SOCIETY FOR MILITARY HISTORY'S DISTINGUISHED BOOK AWARD 2021 SHORTLISTED FOR THE GILDER LEHRMAN PRIZE FOR MILITARY HISTORY AND THE BRITISH ARMY MILITARY BOOK OF THE YEAR AWARD A BBC HISTORY MAGAZINE BOOK OF THE YEAR 2019, AND FINANCIAL TIMES BOOK OF THE YEAR 2020 'A masterpiece. It deserves to become a classic of military history' Lawrence James, The Times From the prize-winning author of Ring of Steel, a gripping history of the First World War's longest and most terrible siege In the autumn of 1914 Europe was at war. The battling powers had already suffered casualties on a scale previously unimaginable. On both the Western and Eastern fronts elaborate war plans lay in ruins and had been discarded in favour of desperate improvisation. In the West this resulted in the remorseless world of the trenches; in the East all eyes were focused on the old, beleaguered Austro-Hungarian fortress of Przemysl. The siege that unfolded at Przemysl was the longest of the whole war. In the defence of the fortress and the struggle to relieve it Austria-Hungary suffered some 800,000 casualties. Almost unknown in the West, this was one of the great turning points of the conflict. If the Russians had broken through they could have invaded Central Europe, but by the time the fortress fell their strength was so sapped they could go no further. Alexander Watson, prize-winning author of Ring of Steel, has written one of the great epics of the First World War. Comparable to Stalingrad in 1942-3, Przemysl shaped the course of Europe's future. Neither Russians nor Austro-Hungarians ever recovered militarily from their disasters. Using a huge range of sources, Watson brilliantly recreates a world of long-gone empires, broken armies and a cut-off community sliding into chaos. The siege was central to the war itself, but also a chilling harbinger of what would engulf the entire region in the coming decades, as nationalism, anti-semitism and an exterminatory fury took hold. 'If you read one military history book this year, make it Alexander Watson's The Fortress' Tony Barber, Financial Times




Procedural Generation in Game Design


Book Description

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design




A Fortress In Shadow


Book Description

Once a mighty kingdom reigned, but now all is chaos. In the vast reaches of the desert, a young heretic escapes certain death and embarks on a mission of madness and glory. He is El Murid—the Disciple—who vows to bring order, prosperity and righteousness to the desert people of Hammad al Nakir. El Murid incites rebellion against the godless kingdoms and tribes as he plots to execute the justice of the desert. After four long centuries, El Murid is the savior who is destined to build a new empire from the blood his enemies. Or so it seems. El Murid has victory in his grasp, the desert tribes of Hammad al Nakir are rallying around him, and the last remaining thread of the royal lineage wanders the desert with only Heathens to help him. But all is not as it seems, and the sinister forces pulling the strings of empire come into the light. Who and what lies behind El Murid’s vision of a desert empire?




Fortress Europe


Book Description

A few of the fortifications and fortified lines of the world wars are well known and have often been written about, illustrated and studied. But they tend to distract attention from the wide range of fixed defenses constructed across Europe on an enormous scale after the Franco-Prussian War of 1870-71, during a period of insecurity and aggression. That is why this new, highly illustrated study, which covers the entire continent, is so valuable. The authors examine the major fortified positions and describe their strategic purpose, their design and construction, and the role they played in military planning and operations. The outstanding contribution of the major military architects of the time is a key theme. The work of Séré de Rivières, Brialmont and others had a major influence on the course of the First World War and on the fortifications built before and during the Second World War. Their approach is visible in the designs for the Maginot Line, the East and West walls of Germany, the Vallo Alpino in Italy, the Soviet Stalin and Molotov lines, the Mannerheim and Salpa lines of Finland, the Greek Metaxas Line, the Beneš Line of Czechoslovakia as well as the defenses built by the Dutch and Scandinavians. The breadth of the coverage, the degree of detail and the numerous illustrations make the book essential reading and reference for anyone who has a special interest in the world wars and the history of fortifications.




Filming Shakespeare's Plays


Book Description

Shakespeare's plays provide wonderfully challenging material for the film maker. While acknowledging that dramatic experiences for theatre and cinema audiences are significantly different, this book reveals some of the special qualities of cinema's dramatic language in the film adaptations of Shakespeare's plays by four directors - Laurence Olivier, Orson Welles, Peter Brook and Akira Kurosawa - each of whom has a distinctly different approach to a film representation. Davies begins his study with a comparison of theatrical and cinematic space showing that the dramatic resources of cinema are essentially spatial. The central chapters focus on Laurence Olivier's Henry V, Hamlet and Richard III; Orson Welles' Macbeth, Othello and Chimes at Midnight; Peter Brook's King Lear and Akira Kurosawa's Throne of Blood. Davies discusses the dramatic problems posed by the source plays for these films for the film maker and he examines how these films influenced later theatrical stagings. He concludes with an examination of the demands that distinguish the work of the Shakespearean stage actor from that of his counterpart in film.




Fortress Kent


Book Description

Since the dawn of civilization, Britain has been menaced by foreign powers and invasive hordes, anxious either to pillage and plunder or to invade and rule over this green and pleasant land. Situated on the extreme southeastern corner of England, the county of Kent is the nearest point to continental Europe, and has so been the targeted landing point for most of these incursions. From the time of the Angles, Jutes and Saxons to the Second World War, the Men of Kent and Kentish Men have had to set up and maintain defensive structures, from Norman castles to 1940 pill boxes, from the Royal Military Canal to the anti-tank ditches carved out of the hills around the coast. This book is the story of these: the threats which led to the erection and construction of various defensive obstacles, their upkeep and garrisoning and, in some cases, their ultimate destruction.




Contemporary Studies in Environmental and Indigenous Pedagogies


Book Description

Contemporary Studies in Environmental and Indigenous Pedagogies: A Curricula of Stories and Place. Our book is a compilation of the work of experienced educational researchers and practitioners, all of whom currently work in educational settings across North America. Contributors bring to this discussion, an enriched view of diverse ecological perspectives regarding when and how contemporary environmental and Indigenous curriculum figures into the experiences of curricular theories and practices. This work brings together theorists that inform a cultural ecological analysis of the environmental crisis by exploring the ways in which language informs ways of knowing and being as they outline how metaphor plays a major role in human relationships with natural and reconstructed environments. This book will be of interest to educational researchers and practitioners who will find the text important for envisioning education as an endeavour that situates learning in relation to and informed by an Indigenous Environmental Studies and Eco-justice Education frameworks. This integrated collection of theory and practice of environmental and Indigenous education is an essential tool for researchers, graduate and undergraduate students in faculties of education, environmental studies, social studies, multicultural education, curriculum theory and methods, global and comparative education, and women’s studies. Moreover, this work documents methods of developing ways of implementing Indigenous and Environmental Studies in classrooms and local communities through a framework that espouses an eco-ethical consciousness. The proposed book is unique in that it offers a wide variety of perspectives, inviting the reader to engage in a broader conversation about the multiple dimensions of the relationship between ecology, language, culture, and education in relation to the cultural roots of the environmental crisis that brings into focus the local and global commons, language and identity, and environmental justice through pedagogical approaches by faculty across North America who are actively teaching and researching in this burgeoning field.