"The Fort's Enchanted Guardian: A Dwarf Magician's Adventure"


Book Description

Chapter 1: The Vision - Glimrick experiences a prophetic vision, setting him on his quest to protect the fort. - The vision reveals the magnitude of the danger posed by Morgana's return. Chapter 2: Gathering Allies - Glimrick meets Elara, Brumble, and Lyra, and they join forces to face the impending danger. - Each character's unique abilities and backgrounds are introduced. Chapter 3: Into the Wilderness - The group embarks on their journey through the mystical forest, facing challenges and forming bonds. - Glimrick and his allies encounter magical creatures and begin to understand the extent of Morgana's influence. Chapter 4: The Cursed Forest - The forest shows signs of Morgana's dark magic, and the group must find a way to navigate its treacherous terrain. - The characters face their first major obstacle and must rely on each other's strengths. Chapter 5: Trials and Tribulations - Along the way, Glimrick and his companions encounter adversaries and solve puzzles. - The group's unity is tested as they confront personal fears and doubts. Chapter 6: The Fort's Secrets - They arrive at the fort, uncovering its mysteries and learning about the Crystal of Eternity. - Glimrick delves into the history of the fort and discovers its connection to his past. Chapter 7: Confrontation - Glimrick and his allies face Morgana's minions within the fort's walls. - The fort's defenses and traps challenge the group's determination. Chapter 8: The Final Battle - The climactic showdown between Glimrick and Morgana, with the fate of the fort hanging in the balance. - Glimrick's allies play a crucial role in the battle, showcasing their growth and bravery. Chapter 9: Triumph and Resolution - The battle concludes, and the fort is saved, but not without sacrifices. - The group celebrates their victory, but they must also come to terms with the losses and changes they have experienced. Chapter 10: Aftermath - Glimrick and his friends must deal with the aftermath and their newfound fame. - They reflect on their journey and decide how to move forward in their lives. Chapter 11: Epilogue - A glimpse of the future, as Glimrick continues to protect the fort and embraces his role as its enchanted guardian. - The impact of their adventure on the characters' lives is explored, hinting at new adventures and possibilities.




Through the Magic Door Illustrated


Book Description

"Through the Magic Door (1907) is an essay by Arthur Conan Doyle: his subject is the charisma and charm of books. Doyle invites readers to enjoy the greatest minds of all times through what they have left behind and argues that, when we read, the selfishness and hopelessness of the world can be left behind."




Odyssey of the Dragonlords RPG


Book Description

Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.




Fortress of the Stone Giants


Book Description

Driven to battle by a maniacal warlord, the once-peaceful Stone Giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint.




The Fairy-faith in Celtic Countries


Book Description

In this study, which is first of all a folk-lore study, we pursue principally an anthropo-psychological method of interpreting the Celtic belief in fairies, though we do not hesitate now and then to call in the aid of philology; and we make good use of the evidence offered by mythologies, religions, metaphysics, and physical sciences.




Burnt Offerings


Book Description

Five years after a tragic fire and dark times at Sandpoint, at the height of a ceremony to consecrate a new temple during the Swallowtail Festival, disaster strikes. Sandpoint's newest heroes, the PC's, must protect the citizens through rumors of goblin armies, wrathful monsters and the rise of a forgotten empire that may not be as dead as history records.




Uncle Cleans Up


Book Description

It is a time of rejoicing at Homeward, the Labyrinthine castle-city that is as magical as Oz and as full of wonders as Willy Wonka's chocolate factory. Uncle, the wise, kind, generous, and fabulously rich elephant who rules over Homeward, has joined with his many friends to celebrate their triumph over the ruffians in neighbouring Badfort. Still, there's plenty of cleaning up to do in Homeward: the waterworks are tainted with vinegar, housing is scarce, and the Dwarftown Railway is terribly overcrowded - meanwhile the Badfort crowd has devised its most diabolical plan yet. Uncle will need all the help he can get from his faithful assistant Old Monkey and from Goodman the literate cat-and possibly a wizard's spell - to get through this mess.




Spheres of Power


Book Description

An alternate magic system for the Pathfinder Roll Playing Game




Book of Vile Darkness


Book Description

The most evil and complex elements of the Dungeons & Dragons world are presented for the first time--such as moral dilemma, slavery, human sacrifice, prostitution, and other sensitive issues--to allow players to add a level of complexity to their campaigns.




ACKS Core First Printing


Book Description

Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."