The Future of the Great Game


Book Description

"Examines Sir Olaf Caroe's role in Britain's withdrawal from South Asia, the geopolitics behind India's independence in 1947, and the historical precedents of South Asian strategy"--Provided by publisher.




The Great Game of Business


Book Description

The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn't dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years--an approach that is perhaps the last, best hope for reviving the American Dream.




Great Game East


Book Description

Since the 1950s, China and India have been locked in a monumental battle for geopolitical supremacy. Chinese interest in the ethnic insurgencies in northeastern India, the still unresolved issue of the McMahon Line, the border established by the British imperial government, and competition for strategic access to the Indian Ocean have given rise to tense gamesmanship, political intrigue, and rivalry between the two Asian giants. FormerFar Eastern Economic Review correspondent Bertil Lintner has drawn from his extensive personal interviews with insurgency leaders and civilians in remote tribal areas in northeastern India, newly declassified intelligence reports, and his many years of firsthand experience in Asia to chronicle this ongoing struggle. His history of the “Great Game East” is the first significant account of a regional conflict which has led to open warfare on several occasions, most notably the Sino-India border war of 1962, and will have a major impact on global affairs in the decades ahead.




Amari and the Great Game


Book Description

Sequel to the New York Times bestseller Amari and the Night Brothers! Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy—perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor. After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister’s strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton’s curse steadily worsening, Amari’s plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She’s got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers’ successor and determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner’s magical rewards is Quinton’s last hope—so how can Amari refuse?




The Great Game, 1856–1907


Book Description

The Great Game sheds new light on Asia’s political influence on Russia at the turn of the twentieth century. Winner of the CHOICE Outstanding Academic Title of the Choice ACRL The Great Game, 1856–1907 presents a new view of the British-Russian competition for dominance in Central Asia in the second half of the nineteenth century. Evgeny Sergeev offers a complex and novel point of view by synthesizing official collections of documents, parliamentary papers, political pamphlets, memoirs, contemporary journalism, and guidebooks from unpublished and less studied primary sources in Russian, British, Indian, Georgian, Uzbek, and Turkmen archives. His efforts amplify our knowledge of Russia by considering the important influences of local Asian powers. Ultimately, this book disputes the characterization of the Great Game as a proto–Cold War between East and West. By relating it to other regional actors, Sergeev creates a more accurate view of the game’s impact on later wars and on the shape of post–World War I Asia.




The Great Game of Business


Book Description

In the early 1980s, Springfield Remanufacturing Corporation (SRC) in Springfield, Missouri, was a near bankrupt division of International Harvester. Today it's one of the most successful and competitive companies in the United States, with a share price 3000 times what it was thirty years ago. This miracle turnaround is all down to one man, Jack Stack, and his revolutionary system of Open-Book Management, in which every employee understands the company's key figures, can act on them and has a real stake in the business. In Stack's own words: 'When employees think, act and feel like owners ... everybody wins.'As a management strategy, 'the great game of business' is so simple and effective that it's been taken up by companies from Intel to Harley Davidson.




Soft Power


Book Description

In recent years the modern world has developed a brave new concept: 'soft power'. It is the power of friendly persuasion rather than command, and it invites nations to compete (as they did in the nineteenth century) to expand their 'sphere of influence' as brands in a global marketplace. In Bloody Foreigners and The Last Wolf, Robert Winder explored the way Britain was shaped first by migration, and then by hidden geographical factors. Now, in Soft Power he reveals the ways in which modern states are asserting themselves not through traditional realpolitik but through alternative means: business, language, culture, ideas, sport, education, music, even food - the texture and values of history and daily life. Moving from West to East, the book tells the story of soft power by exploring the varied ways in which it operates - from an American sheriff in Poland to an English garden in Ravello, a French vineyard in Australia, an Asian restaurant in Spain, a Chinese Friendship Hall in Sudan; the fact that fifty-eight modern heads of state were educated in Britain; the student exchange that took a teenage Deng Xiaoping to a small town on the Loire; the way that Japan could seduce the world with chic food and smart computer games. Now there may be a new twist in this Great game. With soft power's quiet ingredients - education, science, trade, cultural values - and a new emphasis on shared mutual interest, it may be the only force supple enough to tackle the challenges the future looks likely to pose - not least the slam-the-door reflexes pulling in the other direction.




The Bookman Histories


Book Description

An omnibus edition of the most exciting steampunk series of recent years. Lizard Kings and swashbuckling pirates, secret government agencies and scuttling automata, tripods and airships. There’s never been a series with quite so much adventure crammed between two covers! File Under: Steampunk [ Alternate History! | Diabolical Anarchists! | Murder Most Foul | The End of Days ] From the Trade Paperback edition.




Past Imperative


Book Description

The Great Game of Gods is afoot. In a world on the brink of madness... In the summer of 1914, a young man of reputation beyond reproach awakens under police guard - grievously injured and accused of heinous, impossible murder. And in a strange, distant place... The youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm's ruling Deities into warring factions - a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and through dimensions as it has since time immemorial - a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns and transforms ordinary men, women and children into something more.




The New Great Game


Book Description

In the tradition of The Prize, a contemporary look at the history, passion, and politics of oil and gas resources, and the struggle to control them. Using the concept of the “Great Game” that Rudyard Kipling immortalized in his novel Kim, Kleveman argues that there is now a new Great Game in the region, a modern variant of the nineteenth-century clash of imperial ambitions of Great Britain and Tsarist Russia. Traveling thousands of miles, from Turkmenistan (where statues of the country’s leader are made of gold and line the thoroughfares) to the Afghan Hindu Kush, Kleveman met with the principal Great Game actors between Kabul and Moscow: oil barons, generals, diplomats, and warlords. Based on extensive research and travel in the Caucasus, the Caspian, and Central Asia, The New Great Game is a thrilling travel narrative through one of the world’s last unexplored frontiers, and a savvy and incisive analysis of the power struggle for the world’s remaining energy resources. “[Kleveman] can take credit for a book that is essential for those seeking as many views as possible on this complicated moment in history.” —The Seattle Times