The Gadget


Book Description

An Army ambulance sped by. No siren, only a dome on its roof flashing red. It halted in front of the high-security Tech Area, where several men wearing silver coveralls and carrying glistening instruments rushed out. Dr. Orr and Oppenheimer walked quickly toward a rolling gurney that held a man half wrapped in an aluminum body bag. The man was shaking. Something bad had happened. Very bad. For a moment Stephen believed he was back in London. He was on the roof again, and there were bombs falling... Copyright © Libri GmbH. All rights reserved.




The Gadget Show: the Big Book of Cool Stuff


Book Description

The perfect gift for anyone interested in tech and gadgetry, this book provides fans of the long-running TV show with an insight into the minds of Craig Charles and the team, while offering tech-heads young and old the lowdown on the coolest gear and gizmos out there - and what to look out for in the not-too-distant future.




The Gadget Book


Book Description

Bluetooth, HDTV, SEMs, PSP and Wii, your child's world is full of cool gadgets and clever technology- want them to know how it all works? Watch them open up the cool lenticular cover of this paperback edition to reveal what's inside their games console, how spies use GSM for covert operations and look at the world's fastest robot, virtual online worlds and more. It's a microscopic, x-rayed, cross-sectioned and close-up look at loads of amazing gadgets and technology!




You Are Not a Gadget


Book Description

A NATIONAL BESTSELLER A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse. Informed by Lanier’s experience and expertise as a computer scientist, You Are Not a Gadget discusses the technical and cultural problems that have unwittingly risen from programming choices—such as the nature of user identity—that were “locked-in” at the birth of digital media and considers what a future based on current design philosophies will bring. With the proliferation of social networks, cloud-based data storage systems, and Web 2.0 designs that elevate the “wisdom” of mobs and computer algorithms over the intelligence and wisdom of individuals, his message has never been more urgent.




Creating Vista Gadgets


Book Description

A one-stop resource for each aspect of designing and developing Sidebar gadgets, this handbook is ideal for anyone who wants to create killer gadgets. This volume includes complete design instructions for four never-before-seen gadgets and provides ready-to-use samples using .NET, XML, CSS and AJAX.




The Cellphone


Book Description

Presenting the history of the cellular phone from its beginnings in the 1940s to the present, this book explains the fundamental concepts involved in wireless communication along with the ramifications of cellular technology on the economy, U.S. and international law, human health, and society. The first two chapters deal with bandwidth and radio. Subsequent chapters look at precursors to the contemporary cellphone, including the surprisingly popular car phone of the 1970s, the analog cellphones of the 1980s and early 1990s, and the basic digital phones which preceded the feature-laden, multipurpose devices of today.




The Gadget War


Book Description

Kelly Sparks is the undisputed gadget champ at Danville School. Then Albert Einstein Jones, an alumnus of Young Inventor's Camp, joins her class. Kelly could give up the gadget crown gracefully -but she'd much rather let the spitballs and smelly goo fly!




Gadget Consciousness


Book Description

Investigates how electronic devices we use affect our consciousness, both as individuals and classes.




The Gadget Inventor Handbook


Book Description

Presents a collection of fourteen electronics projects for young inventors, including an LED bracelet, wire maze, and drawing robot.




When Gadgets Betray Us


Book Description

Looks at the important issues that are often overlooked in the race to find the best, fastest, and most cutting-edge technological wonders.