The Gadget War


Book Description

Kelly Sparks is the undisputed gadget champ at Danville School. Then Albert Einstein Jones, an alumnus of Young Inventor's Camp, joins her class. Kelly could give up the gadget crown gracefully -but she'd much rather let the spitballs and smelly goo fly!




The Gadget


Book Description

An Army ambulance sped by. No siren, only a dome on its roof flashing red. It halted in front of the high-security Tech Area, where several men wearing silver coveralls and carrying glistening instruments rushed out. Dr. Orr and Oppenheimer walked quickly toward a rolling gurney that held a man half wrapped in an aluminum body bag. The man was shaking. Something bad had happened. Very bad. For a moment Stephen believed he was back in London. He was on the roof again, and there were bombs falling... Copyright © Libri GmbH. All rights reserved.




The Green Glass Sea


Book Description

It is 1943, and 11-year-old Dewey Kerrigan is traveling west on a train to live with her scientist father—but no one, not her father nor the military guardians who accompany her, will tell her exactly where he is. When she reaches Los Alamos, New Mexico, she learns why: he's working on a top secret government program. Over the next few years, Dewey gets to know eminent scientists, starts tinkering with her own mechanical projects, becomes friends with a budding artist who is as much of a misfit as she is—and, all the while, has no idea how the Manhattan Project is about to change the world. This book's fresh prose and fascinating subject are like nothing you've read before. Everyone who deals with middle-grade kids — parents, teacher, librarians — is busy answering questions about a movie they have heard so much about, but are too young to see. Green Glass Sea will answer their questions and more.




You Are Not a Gadget


Book Description

A NATIONAL BESTSELLER A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse. Informed by Lanier’s experience and expertise as a computer scientist, You Are Not a Gadget discusses the technical and cultural problems that have unwittingly risen from programming choices—such as the nature of user identity—that were “locked-in” at the birth of digital media and considers what a future based on current design philosophies will bring. With the proliferation of social networks, cloud-based data storage systems, and Web 2.0 designs that elevate the “wisdom” of mobs and computer algorithms over the intelligence and wisdom of individuals, his message has never been more urgent.




Digital Wars


Book Description

The first time that Apple, Google and Microsoft found themselves sharing the same digital space was 1998. They were radically different companies and they would subsequently fight a series of pitched battles for control of different parts of the digital landscape. They could not know of the battles to come. But they would be world-changing. This new edition of Digital Wars looks at each of these battles in turn. Accessible and comprehensive, it analyses the very different cultures of the three companies and assesses exactly who are the victors on each front. Thoroughly updated to include information on the latest developments and rising competitors Samsung, it also include a completely new chapter on how China moved from being the assembly plant for music players and smartphones, to becoming the world's biggest smartphone business.




When Gadgets Betray Us


Book Description

Looks at the important issues that are often overlooked in the race to find the best, fastest, and most cutting-edge technological wonders.




The Mesmer Menace


Book Description

The first book in a fast-paced historical fantasy series narrated by a daring dachshund and brimming with mad science.




Secret Gadgets and Strange Gizmos


Book Description

Examines the unusual, secret, unheralded, and forgotten inventions that were used as weapons and military systems by the United States since World War I.




The Secret Project


Book Description

Five starred reviews! Mother-son team Jonah and Jeanette Winter bring to life one of the most secretive scientific projects in history—the creation of the atomic bomb—in this “astonishing…beautifully told” (Kirkus Reviews, starred review) picture book. At a former boy’s school in the remote desert of New Mexico, the world’s greatest scientists have gathered to work on the “Gadget,” an invention so dangerous and classified they cannot even call it by its real name. They work hard, surrounded by top security and sworn to secrecy, until finally they take their creation far out into the desert to test it, and afterward the world will never be the same.




The Gadgets


Book Description

Contains fold-out blueprints of the gadgets used by the teen superspy in Anthony Horowitz's series. This work includes information from the first six books and technical specifications of the gadgets used in the series, as well as classified memos and secret reports.