The Game Developer's Dictionary


Book Description

The "Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students" provides an extensive collection of terms and definitions for the game development field. Covering game art, design, programming, production, writing, and sound, terms are categorized by field so that entries can be accessed quickly and easily. Readers will find the dictionary a practical and useful guide to understanding how terms and phrases are used within other disciplines as it is written with the assumption that the readers has no familiarity with any one particular field. The "Game Developer's Dictionary" aims to define game development terms so that someone unfamiliar with the related discipline can understand their general definition. There are currently no other comprehensive game development dictionaries, making this a practical and useful tool with a long shelf life.




JavaScript Developer's Dictionary


Book Description

JavaScript, and each different version of JavaScript, interacts differently with each variety of Web browser, leaving Web developers scrambling to write code that will work in all the major browsers. "JavaScript Developer's Dictionary" brings all these variants into one volume, breaking down every object in the JavaScript language and how it applies to each browser.




Dictionary of Information Technology


Book Description




Computer Graphics Dictionary


Book Description

The popularity of special effects movies and video games has introduced thousands of new terms, techniques, and software applications to both the computing professional and the general user. This unique dictionary is a comprehensive reference for the diverse fields of computer graphics and game development. The book and CD-ROM include over 4,000 definitions and 1,000 illustrations.




AI for Game Developers


Book Description

From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.




The Designer's Dictionary of Color


Book Description

A guide to the cultural, historical, and social meanings of twenty-seven colors, plus examples of successful usage of each as well as options for palette variations. The Designer’s Dictionary of Color provides an in-depth look at twenty-seven colors key to art and graphic design. Organized by spectrum, in color-by-color sections for easy navigation, this book documents each hue with charts showing color range and palette variations. Chapters detail each color’s creative history and cultural associations, with examples of color use that extend from the artistic to the utilitarian—whether the turquoise on a Reid Miles album cover or the avocado paint job on a 1970s Dodge station wagon. A practical and inspirational resource for designers and students alike, The Designer’s Dictionary of Color opens up the world of color for all those who seek to harness its incredible power.




Historical Dictionary of Golf


Book Description

Golf has been called the greatest of all games, but it has also been derided by none other than Mark Twain as nothing more than a good walk spoiled. Traditional teaching holds that golf originated in Scotland around the 15th century. However, there is historical evidence of games similar to golf being played in the low countries of Europe back in the 13th century. Over the many centuries of golf's evolution, the balls used have changed greatly, as have the clubs, the holes, the courses, and the entire game itself. The Historical Dictionary of Golf presents a comprehensive history of the game through a chronology, an introductory essay, a bibliography, photos, and over 300 cross-referenced dictionary entries on places, teams, terminology, and people, including Arnold Palmer, Greg Norman, Lee Trevino, Jack Nicklaus, Annika Sörenstam, Lorena Ochoa, Phil Mickelson, and, of course, Tiger Woods. Appendixes of the members of the World Golf Hall of Fame, the Major Championships of Golf, the International Team Events, and the Professional Tour Awards are also included.




InfoWorld


Book Description

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.




Crash Course in Contemporary Reference


Book Description

A fresh, detailed, and thoughtful examination of reference services in the context of evolving community information needs and habits, a changing technological landscape, and new search strategies. Professional practices in the field of library reference services have changed dramatically in the past decade in response to shrinking print reference collections and evolving technology, search strategies, and user needs and interests. This new guide explains all the basics of reference services, covering resource types and awareness of their appropriate uses, collection development and maintenance techniques that support reference service work, the latest online searching techniques, and best practices for service interactions through various platforms, including email, chat, text, phone, and face to face. Additionally, it addresses reference service ethics; communication and conducting reference interviews; important policies related to reference service development, provision, and maintenance; alternative reference service delivery points now in use; and professional service provider networking. Both experienced reference librarians and those new to reference service will benefit from in-depth coverage of recent changes in online reference resources and print-based resources, guidelines for authoritative evaluation of web-based resources, explanations of online catalog searching skills, and tips for reference web page construction. The book also contains an expanded section on making digitized collections accessible and relevant; information on the growing need of members of the general population for help with various federal government access programs ranging from Veterans Affairs and Social Security to health care access, income tax regulation fulfillment, and immigrant documentation; and explanations of copyright in the digital sphere of resource use and transfer.




Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.