The Game Don't Change


Book Description

"Having grown up on the streets of South Jamaica, Queens, Fox wrote this first novel in 2013 while incarcerated at the Orleans Correctional Facility. After moving to rap music as a pal of artist 50 Cent, in 2014 the author unfortunately was gunned down by a killer in a black ski mask. Here, Teen DeMarco Jones finds himself in a correctional center to do a bid for 18 months. By luck he breaks out and returns to the streets and starts dealing." --Library Journal "[A] paean to hip-hop life in Queens . . . [Protagonist] DeMarco’s rise is meteoric, and his fall as fast and inevitable, in this tragic tale filled with street talk." --Publishers Weekly "The only novel from deceased legendary Queens rapper Mazaradi Fox, a member of 50 Cent’s G-Unit crew." --Publishers Weekly, Fall 2016 Announcements "A gripping, gritty, riveting read from cover to cover...Highly recommended." --Midwest Book Review "As gritty as they come." --Ozzie's Book Blog "The Game Don't Change is a story from the streets, where life and death are closer than you think. Mazaradi Fox knew how to play the game better than most, and his life and experience shine through every page of this tough and unsentimental book. An instant classic of NYC thug life." --Prodigy of Mobb Deep Mazaradi Fox wrote this novel in 2013 during his incarceration at the Orleans Correctional Facility. The Game Don't Change opens when DeMarco Jones escapes from a juvenile detention center. Successfully evading the law, DeMarco builds his reputation on the streets of Queens as a fearless and charismatic drug hustler. Though he is only sixteen, women of all ages can't get enough of him. He quickly finds, however, that he must battle ferociously to maintain his new kingpin status.




Change the Game


Book Description

Transforming Businesses, Changing Lives The goal of playing the Great Game of Business has always been to find a way to teach the have-nots how the haves make it. It's about creating and distributing wealth equitably as a way to close those gaps in wealth that plague our society. It's about changing the game. We wrote CHANGE THE GAME for those of you who continue to seek a brighter side of capitalism, one that truly transforms lives for the better. This book is about hope: no matter how grim things look, you can make them better. You don't have to wait for someone to bail you out. You have the ability to attain peace, security, and happiness. That's what we think the American dream is all about. It's our continuing belief that, through building successful organizations, we can change the world for the better. We can give people the tools to bring about positive change in our society. CHANGE THE GAME is filled with stories that demonstrate the transformative effects that happen when people embrace a system that makes work fun and rewarding for everyone who plays.




Game Change


Book Description

The gripping inside story of the 2008 presidential election, by two of the best political reporters in the country. “It’s one of the best books on politics of any kind I’ve read. For entertainment value, I put it up there with Catch 22.” —The Financial Times “It transports you to a parallel universe in which everything in the National Enquirer is true….More interesting is what we learn about the candidates themselves: their frailties, egos and almost super-human stamina.” —The Financial Times “I can’t put down this book!” —Stephen Colbert Game Change is the New York Times bestselling story of the 2008 presidential election, by John Heilemann and Mark Halperin, two of the best political reporters in the country. In the spirit of Richard Ben Cramer’s What It Takes and Theodore H. White’s The Making of the President 1960, this classic campaign trail book tells the defining story of a new era in American politics, going deeper behind the scenes of the Obama/Biden and McCain/Palin campaigns than any other account of the historic 2008 election.




Loving The Game When The Game Doesn't Love You Back


Book Description

Each year, thousands of athletes work hard to excel at their sport, while sacrificing their time in hopes of one day playing professionally. Some make it but many do not. Most often we hear the stories of athletes that have succeeded. However there are many more untold stories of great athletes who did not. Brandon Sweeney shares his story of the setbacks he had to overcome when his dream of going to the NFL was shattered by a career ending injury. It was a long process of readjustment for Brandon but he ultimately discovers his true identity, and God-given purpose. Brandon wrote this book to motivate, inspire and challenge athletes to recognize the importance of preparing for life on and off the field, but ultimately to help others discover their full potential and their God-given purpose beyond the game.




The Game Design Reader


Book Description

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.




Numbers Don't Lie: Tigers


Book Description

Tigers fans have witnessed improbable feats, extraordinary achievements, and unmatched performances during the team's 100-plus seasons. Numbers Don't Lie: Behind the Biggest Numbers in Tigers History details the numbers every Tigers fan—from the rookie attending his first game at Comerica Park to the veteran who recalls Denny McLain's days on the mound—should know. Author Danny Knobler tells the stories behind the most memorable moments and achievements in Tigers history, including 2: the number of no-hitters Justin Verlander has in his career; .366: Ty Cobb's career batting average, the highest in MLB history; and 1,918: the number of games played together by Alan Trammell and Lou Whitaker as a record-setting, double-play combination. Featuring over 50 entries that span more than a century of Tigers magic, this fan book is an engaging, unique look back at the history of one of baseball's most entertaining franchises.




Changing the Game


Book Description

We are at the beginning of the sustainability era. The biggest challenge of our generation is to reach the Sustainable Development Goals. For this we must be willing to understand and change the root causes that create these challenges in the first place. The system itself needs to change. But how to do that? This ground-breaking book Changing the Game reveals the missing insights and strategies to actually achieve system change. The authors Lucas Simons and André Nijhof bring decades of real life and academic experience, and state that most of the sustainability challenges are actually caused by the same system failures, every time. Therefore, the way to accelerate and manage system change is also similar every time – if you know where to look and how to act. The theory of sustainable market transformation and system change is described in a compelling and easy to understand eight-step approach applied to eight different sectors. The authors, together with respected sector experts, describe the drivers, triggers and dominant thinking in each of these sectors as well as the strategies needed to move towards higher levels of sustainability. This book is highly accessible and engaging, and is perfect for use by professionals, leaders and students for understanding how to move markets to a more sustainable future.




The Secret Game


Book Description

Winner of the 2016 PEN/ESPN Award for Literary Sports Writing The true story of the game that never should have happened--and of a nation on the brink of monumental change In the fall of 1943, at the little-known North Carolina College for Negroes, Coach John McLendon was on the verge of changing basketball forever. A protégé of James Naismith, the game's inventor, McLendon taught his team to play the full-court press and run a fast break that no one could catch. His Eagles would become the highest-scoring college team in America--a basketball juggernaut that shattered its opponents by as many as sixty points per game. Yet his players faced danger whenever they traveled backcountry roads. Across town, at Duke University, the best basketball squad on campus wasn't the Blue Devils, but an all-white military team from the Duke medical school. Composed of former college stars from across the country, the team dismantled everyone they faced, including the Duke varsity. They were prepared to take on anyone--until an audacious invitation arrived, one that was years ahead of anything the South had ever seen before. What happened next wasn't on anyone's schedule. Based on years of research, The Secret Game is a story of courage and determination, and of an incredible, long-buried moment in the nation's sporting past. The riveting, true account of a remarkable season, it is the story of how a group of forgotten college basketball players, aided by a pair of refugees from Nazi Germany and a group of daring student activists, not only blazed a trail for a new kind of America, but helped create one of the most meaningful moments in basketball history.




The Proteus Paradox


Book Description

A surprising assessment of the ways that virtual worlds are entangled with human psychology




Change the Game


Book Description

Attention Hip Hop Entrepreneurs! Start your own record label! Release your own music! Create your own empire! This groundbreaking guide--my first book--really did change the game when it was first published as Rap: This Game of Exposure, and with each yearly update, continues to inspire, inform and instruct each new generation of Hip Hop Entrepreneur! This is the book Hip Hop pioneer, Chuck D, raved about in his book, Fight the Power! (294 pages; 8.5 x 11; ISBN: 978-1517523992) Read more at www.hiphopentrepreneur.com