The Game of Gods: The Beginning - A Litrpg / Gamelit Dystopian Fantasy Novel


Book Description

The gods have gotten bored, and humanity is the answer. Charles earns the ultimate surprise one morning when he awakens to discover the world has ended, or rather the gods of old were bored and decided to redesign how it worked. Everyone else got a nice little message that showed up their vision, everyone else woke up when the gods decided to make their decision known. Only Charles gets cursed by the gods, and only Charles gets a visit from one as well. The Game of the Gods has begun and the monsters of old are returning to our world, and all it took was the death of half the worlds population and counting.




The Game of Gods 4


Book Description

The Game of the Gods has changed hands. Gaia has taken control of the system the gods put in place for their game. Charles and Kira have rescued Alli from the Goddess Alaria and returned to Earth with news of an impending threat. At home, the lack of significant progress on his quest to create more towns is keeping him and Charlotte from searching for their parents. It's time to change that. A goal Charles and his sister Charlotte have been working towards for months is nearing completion, and with it, they will gain access to the rest of the world. The gods had their chance, and then Gaia took it from them. Earth is hers to control, and it's time to let the humans know it. The Game of the Gods is no longer what it was, and a new era has begun. (Note: the font and spacing has been changed for the print versions to allow for fewer pages and a cheaper printing cost.) What Amazon readers are saying: ★★★★★ 'I gave a five star rating because like his other books they keep me intrigued. I enjoyed all of the books of the series and would highly recommend them to all who like Litrpgs. His style of writing lets you in a way feel the emotions expressed throughout the series.' - Larry Boothe ★★★★★ 'Loved the story. The continued character development is great. Highly recommend this for anyone. Look forward to where it goes in the future.' - Grant Case ★★★★★ 'Great character development. Leaves you wanting more. Can't believe the ending. Thanks for all the work. Can't wait for what happens next.' - Amazon Review ★★★★★ 'This is a wonderful story I can't wait to keep following. Alli is the true hero in the story and she's finally getting the attention she deserved.' - Travis R.




Deer in Headlights


Book Description

What do the gods do when they're bored? Because they're always bored, and humans are the perfect players in their games.Aphrodite owns love; she hasn't lost a competition on her turf in over three millennia. Apollo is on a mission to win. He's counting on it to finally get the one woman he's never been able to have. The two gods will choose their human players, and if Dita can't get them together before the clock runs out, Apollo will get his way. And Dita couldn't have that.Lex and Dean are perfect for each other, they just don't know it yet. Dean is a perpetual bachelor, and a brooding, beautiful rock star. Lex is always with a man, but she'll never fully give herself up. Dita has her work cut out for her, but if she can't make it work, no one can.The gods have their own drama. Apollo killed Dita's mortal love - they've got beef that's been dragging on for thousands of years. Ares, the douchebag, is forever trying to pick a fight, and trying to get Dita into bed. And Persephone, Dita's best friend, is the one person who Dita shares everything with.Follow the gods as they fight, laugh, cry, lose love, gain power, and make a mess with humans.




Gameboard of the Gods


Book Description

The truth is, when you banish the gods from the world, they eventually come back—with a vengeance. In the near future, Justin March lives in exile from the Republic of United North America. After failing in his job as an investigator of religious groups and supernatural claims, Justin is surprised when he is sent back with a peculiar assignment—to solve a string of ritualistic murders steeped in seemingly unexplainable phenomena. Justin’s return comes with an even bigger shock: His new partner and bodyguard, Mae Koskinen, is a prætorian, one of the Republic’s technologically enhanced supersoldiers. Mae’s inexplicable beauty and aristocratic upbringing attract Justin’s curiosity and desire, but her true nature holds more danger than anyone realizes. As their investigation unfolds, Justin and Mae find themselves in the crosshairs of mysterious enemies. Powers greater than they can imagine have started to assemble in the shadows, preparing to reclaim a world that has renounced religion and where humans are merely gamepieces on their board.




Ruthless Gods


Book Description

The stunning sequel to instant New York Times bestseller, Wicked Saints Nadya doesn’t trust her magic anymore. Serefin is fighting off a voice in his head that doesn’t belong to him. Malachiasz is at war with who--and what--he’s become. As their group is continually torn apart, the girl, the prince, and the monster find their fates irrevocably intertwined. Their paths are being orchestrated by someone...or something. The voices that Serefin hears in the darkness, the ones that Nadya believes are her gods, the ones that Malachiasz is desperate to meet—those voices want a stake in the world, and they refuse to stay quiet any longer. In their dramatic follow-up to Wicked Saints, the first book in their Something Dark and Holy trilogy, Emily A. Duncan paints a Gothic, icy world where shadows whisper, and no one is who they seem, with a shocking ending that will leave you breathless. This edition uses deckle edges; the uneven paper edge is intentional.




Gods' Concubine


Book Description

In the second title of The Troy Game series, love and revenge are set against the very fabric of time itself as a warrior waits for his opportunity to finish what was started centuries before.




A God's Game


Book Description

THE LIFE OR DEATH GAME CONTINUES. Warterria is still in full effect. Many have passed away and new faces have taken center stage. But the suffering and struggles within the game has remained the same. However, the humans aren’t out of the fight yet. With a new fiery passion to avenge those that have been lost to Warterria so far, Rift tries to use the clues left behind by the fallen to find a way for the remaining players to survive. However, with the gods’ immense power looming over and the chances of death at an all-time high, humans uniting is proving to be more than difficult. Can the humans rally together to find a nearly impossible alternative way to survive or will Warterria continue to be played exactly how the gods designed?




The Art of God of War III


Book Description

Takes you behind the scenes of Sony's biggest 2010 game release, featuring character and environment concept art and production art.




Kierkegaard's Writings, VII, Volume 7


Book Description

This volume contains a new translation, with a historical introduction by the translators, of two works written under the pseudonym Johannes Climacus. Through Climacus, Kierkegaard contrasts the paradoxes of Christianity with Greek and modern philosophical thinking. In Philosophical Fragments he begins with Greek Platonic philosophy, exploring the implications of venturing beyond the Socratic understanding of truth acquired through recollection to the Christian experience of acquiring truth through grace. Published in 1844 and not originally planned to appear under the pseudonym Climacus, the book varies in tone and substance from the other works so attributed, but it is dialectically related to them, as well as to the other pseudonymous writings. The central issue of Johannes Climacus is doubt. Probably written between November 1842 and April 1843 but unfinished and published only posthumously, this book was described by Kierkegaard as an attack on modern speculative philosophy by "means of the melancholy irony, which did not consist in any single utterance on the part of Johannes Climacus but in his whole life. . . . Johannes does what we are told to do--he actually doubts everything--he suffers through all the pain of doing that, becomes cunning, almost acquires a bad conscience. When he has gone as far in that direction as he can go and wants to come back, he cannot do so. . . . Now he despairs, his life is wasted, his youth is spent in these deliberations. Life does not acquire any meaning for him, and all this is the fault of philosophy." A note by Kierkegaard suggests how he might have finished the work: "Doubt is conquered not by the system but by faith, just as it is faith that has brought doubt into the world!."