The Game of Triumphs


Book Description

Fifteen-year-old Cat and three other London teens are drawn into a dangerous game in which Tarot cards open doorways into a different dimension, and while there is everything to win, losing can be fatal.




Timman's Triumphs


Book Description

Jan Timman is one of the greatest chess players never to win the world title. For many years ‘the Best of the West' belonged to the chess elite, collecting some splendid super tournament victories. Three times Timman was a Candidate for the World Championship and his peak in the world rankings was second place, in 1982. For this definitive collection, Timman has revisited his career and subjected his finest efforts to fresh analysis supported by modern technology. The result is startling and fascinating. From the games that he chose for his Timman's Selected Games (1994, also published as Chess the Adventurous Way), only 10(!) made the cut. Some games that he had been proud of turned out to be flawed, others that he remembered as messy were actually well played. Timman's Triumphs includes wins against greats such as Karpov, Kasparov, Kortchnoi, Smyslov, Tal, Spassky, Bronstein, Larsen and Topalov. The annotations are in the author's trademark lucid style, that happy mix of colourful background information and sharp, crystal-clear explanations. Once again Jan Timman shows that he is not only one of the best players the game has seen, but also as one of the best analysts and writers.




The Master of Misrule


Book Description

"Originally published in paperback in Great Britain by Orchard Books ... London, in 2010"--T.p. verso.




The City Game


Book Description

The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.




Magic Triumphs


Book Description

Mercenary Kate Daniels must risk all to protect everything she holds dear in this epic, can't-miss entry in the thrilling #1 New York Times bestselling urban-fantasy series. Kate has come a long way from her origins as a loner taking care of paranormal problems in post-Shift Atlanta. She's made friends and enemies. She's found love and started a family with Curran Lennart, the former Beast Lord. But her magic is too strong for the power players of the world to let her be. Kate and her father, Roland, currently have an uneasy truce, but when he starts testing her defenses again, she knows that sooner or later a confrontation is inevitable. The Witch Oracle has begun seeing visions of blood, fire, and human bones. And when a mysterious box is delivered to Kate's doorstep, a threat of war from the ancient enemy who nearly destroyed her family, she knows her time is up. Kate Daniels sees no other choice but to combine forces with the unlikeliest of allies. She knows betrayal is inevitable. She knows she may not survive the coming battle. But she has to try. For her child. For Atlanta. For the world.




Patrick Roy


Book Description

Reveals the man behind the mask—the triumphs and failures of one of the greatest goaltenders in the history of hockeyIn the early 1970s, a young Patrick Roy laced up his hockey skates for the very first time, like thousands of other kids. More than 30 years later, his indomitable will to win and his focus on being the very best brought him four Stanley Cups, three Conn Smythe trophies, three Vezina trophies, and many more individual honors. An incredible hockey talent who was instrumental in changing the very art of goaltending, Roy's success was driven as much by determination and perseverance as by talent. Patrick Roy: Winning, Nothing Else brings to life Roy's phenomenal career and unmasks his more mysterious personal side. Michel Roy, the father of this great sports legend, reveals what makes Patrick tick, taking us behind the scenes and into the family life of one of the greatest goaltenders of all time.




Long Shot


Book Description

In this memoir, the Chicago Bulls basketball star details his life on the court as an athlete and off the court as an activist. As a member of the 1992 world-champion Chicago Bulls, a dashiki-clad Hodges delivered a handwritten letter to President George H. W. Bush demanding that he do more to address racism and economic inequality. Hodges was also a vocal union activist, initiated a boycott against Nike, and spoke out forcefully against police brutality in the wake of the Rodney King beating. But his outspokenness cost him dearly. In the prime of his career, after ten NBA seasons, Hodges was blackballed from the NBA for using his platform as a professional athlete to stand up for justice. In this powerful, passionate, and captivating memoir, Hodges shares the stories—including encounters with Nelson Mandela, Coretta Scott King, Jim Brown, R. Kelly, Michael Jordan, and others—from his lifelong fight for equality for Black Americans. Praise for Long Shot “A skillfully told, affecting memoir of sports and social activism.” —Kirkus Reviews “Hodges has told his compelling life story with fiery passion, looping around a cast of characters stretching from Jordan, Magic Johnson and Phil Jackson back to Muhammad Ali, Arthur Ashe and Kareem Abdul-Jabbar, before returning to the present.” —Guardian “Craig Hodges is someone I looked up to as a child & now as an adult . . . I read Long Shot in like two hours, I couldn’t stop turning pages. There are so many hooks in it.” —Jesse Williams, actor, producer, director, activist “A beautifully written, brutally honest book. If you loved the Michael Jordan-era Chicago Bulls, if you love black history, or if you are fascinated by the politics of sports, I highly recommend this book. Simply put: Craig Hodges’ life is incredible and Long Shot is invaluable.” —AETHLON: The Journal of Sport Literature




A Game Divided: Triumphs and troubles in Yorkshire cricket in the 1920s


Book Description

Between 1922 and 1925 Yorkshire County Cricket Club won the County Championship four years in a row, making it one of the most successful sides ever in the history of the English county game. A line-up which included Wilfred Rhodes, Percy Holmes, Herbert Sutcliffe, Roy Kilner, George Macaulay and Maurice Leyland dominated English cricket for much of the decade, taking a highly professional approach to the game. Unsurprisingly, they were heroes to many, but despite this success, the side was at times unpopular and the subject of trenchant criticism. A Game Divided takes as its starting point the events during the match between Yorkshire and Middlesex at Sheffield in July 1924, which provoked a falling out between the counties. These events and how they were portrayed shine a light on many of the divisions in English cricket of the time – between north and south, amateur and professional, employer and employee, and between different perspectives on sportsmanship and the style in which the game should be played. The book looks at the triumphs and troubles that shaped Yorkshire cricket in the decade and asks just how great was this side of match-winners.




Blood, Sweat, and Pixels


Book Description

NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.




Ahead of the Game


Book Description

Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctioned high school sport, meaning student gamers can now earn varsity letters just like their basketball and volleyball player peers. Delane’s startup is making that happen, providing the infrastructure that hosts the competitions, compiles the statistics, organizes playoff tournaments, and streams state championships for tens of thousands of students across the country. Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now participating in America’s growing esports phenomenon. It’s a tale of perseverance, courage, loyalty, race, family, tragedy, and believing you can overcome the odds—no matter how severely they’re stacked against you. Readers will also: Learn how the growing Esports industry is changing the lives of students across the country who were previously not engaged in the high school experience. Get a glimpse into a successful entrepreneur path unlike any other by following the story of how Delane Parnell created PlayVs in spite of the greatest of challenges. Be inspired that there is hope and opportunity available to people who go against conventional paths to realize their dreams. With a foreword by Sean "Diddy" Combs