The Game Plays You


Book Description

Happiness. It is a hot commodity sought by millions of people. Some seek it in food, drugs, alcohol, or sex, and some even try to buy it. However, most people, especially women, look for happiness in relationships. We search for years, go from one man to another, and stay in loveless, abusive, or dysfunctional relationships, hoping to find this euphoric, drug-like sensation no matter how long it takes. But how much time do we have? Life is not guaranteed, yet we act as if we have a warranty, like if this life doesn't work or gets destroyed, we can return it for a a dangerous game we women play since there are no give-backs or do-over's. Once we're gone, we're gone. brand-new one.




Games People Play


Book Description




The Game You Played


Book Description

For readers of The Girl on The Train by Paula Hawkins and After Anna by Alex Lake. Little Boy Blue, where did you go? Who led you away? Only I know . . . . Two-year-old Tommy Basko goes missing from a popular inner-city playground. Six months later, his parents begin receiving cryptic messages in rhyme about Tommy. The police don't believe the messages are from the abductor, but Tommy's mother Phoebe is certain they're a game meant for her. Against the advice of the police, Phoebe decides to play the game. She begins a frantic search for the writer of the rhymes, at the cost of causing her marriage to shatter. When the shocking identity of the message-writer is discovered, Phoebe's desperate race for the truth has only just begun. Who took Tommy? And why?




Drama Menu


Book Description

Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.




The GAME of LIFE for WOMEN {and HOW to PLAY IT!}


Book Description

Now the world's most celebrated book and guide on how to WIN the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.




Everybody's Magazine


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Game Design


Book Description

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.




Families at Play


Book Description

How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.




Tom Morton-Smith Plays 1


Book Description

Tom Morton-Smith is an Olivier Award-winning playwright whose works for the stage span intimate theatrical biopics to scientific explorations and broad epics. In this, his first play collection, his major stage works are brought together for the first time in a definitive edition showcasing his extensive range as a dramatist, and introduced by the author himself. In Doggerland: “Morton-Smith's script is both poetic and philosophical, a thoughtful meditation on the impact of loss . . . a touching and funny play that explores the lives of four people brought together by tragedy and hope." (WhatsonStage) Oppenheimer: “A blast from start to finish . . . Tom Morton-Smith's epic new play . . . ambitious in the very best way . . . it really delivers its payload in its final phase, as Oppenheimer finally rejects his humanity in favour of doing something truly inhuman to the people of Hiroshima and Nagasaki." (Time Out) The Earthworks: "This small, often funny play focusing on two fragile people rubbing up against each other at a moment of change has its own quiet heroism. What appears to be a romantic comedy turns into something more unsettling ... raising questions about the limits of knowledge and our capacity to face up to the future." (Guardian) Ravens: "An elegant study of pressure and paranoia . . . Recounting the gruelling, 21-game clash, Ravens: Spassky vs Fischer is a taut and cerebral character study." (The Stage)