The Game Programming Starter Series: Learn to Write Your First Tank Game


Book Description

Using Construct 2, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 12 LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 16 LESSON 2 CON'T - LAYOUT AND LAYERS 21 LESSON 3 - ACCEPTING USER INPUT 25 LESSON 3 CON'T - ABOUT THE EVENT SHEET 28 LESSON 3 CON'T - PROCESSING USER INPUT 30 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 37 LESSON 5 - SPAWNING NEW OBJECTS 41 LESSON 6 - USING RANDOM FUNCTION 46 LESSON 7 - CONFIGURING BULLET MOVEMENT 48 LESSON 8 - USING DELAY TIMER 50 WALKING THROUGH THE SAMPLE AND EXERCISE SET 52 WHAT IS NEXT? 66




The Game Programming Starter Series: Learn to Write Your First 2-Player Tank Game


Book Description

Using Clickteam Fusion, you will learn how to make a basic tank game with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.This book focuses on 2-player tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 7THE TARGET PLATFORM 8TOOLS AND RESOURCES 9LESSON 1 - THE CONCEPT OF OBJECTS 13LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 17LESSON 3 - ACCEPTING USER INPUT 24LESSON 3 CON'T - ABOUT THE EVENT EDITOR 28LESSON 3 CON'T - PROCESSING USER INPUT 32LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 36LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 40WALKING THROUGH EXERCISE SET 1 50LESSON 5 - PATH MOVEMENT 59LESSON 6 - MANIPULATING OTHER OBJECTS 62LESSON 6 CON'T - RELATIVE POSITIONING 67LESSON 6 CON'T - STORYBOARD CONTROL 70WALKING THROUGH EXERCISE SET 2 71LESSON 7 - SPRITES AND ANIMATION SEQUENCES 72WALKING THROUGH EXERCISE SET 3 78LESSON 8 AND EXERCISE SET 4 79ADDING SOUND EFFECTS AND MUSIC 84WHAT IS NEXT? 85




The Game Programming Starter Series


Book Description

Using Stencyl, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on tank game creation using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. TOC: LICENSE AGREEMENT 4 LIMITATION OF LIABILITY 5 ABOUT THE STARTER SERIES 6 BASIC REQUIREMENTS 7 LEARNING GOALS 9 THE TARGET PLATFORM 10 TOOLS AND RESOURCES 11 LESSON 1 - THE CONCEPT OF OBJECTS AND LAYERS 14 LESSON 1 CON'T - OBJECT INTERACTION 18 LESSON 1 CON'T - CREATING NEW ACTORS 19 LESSON 1 CON'T - BACKGROUND AND SCROLLING 26 LESSON 1 CON'T - TILESETS 30 LESSON 1 CON'T - FREE ARTWORKS 33 LESSON 1 CON'T - SCALING IMPORTED ARTWORKS 34 LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 35 LESSON 2 CON'T - SCENE AND BOUNDARIES 38 LESSON 2 CON'T - LAYERS AND SCROLL FACTORS 40 LESSON 3 - ACCEPTING USER INPUT 41 LESSON 3 CON'T - PROCESSING USER INPUT 44 LESSON 3 CON'T - BEHAVIORS 48 LESSON 3 CON'T - OBJECT INTERACTIONS 50 LESSON 3 CON'T - PLAYING SOUND EFFECT 56 LESSON 3 CON'T - TESTING & COMPILING THE GAME 60 SAMPLE SET 1 63 SAMPLE SET 2 74 SAMPLE SET 3 78 WHAT IS NEXT? 90




The Game Programming Starter Series: Learn to Write a Very Simple Tank Game Using Game Maker Studio


Book Description

This book covers Game Maker Studio 1. Using GM Studio, you will learn how to make a basic tank game with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple 2-player tank game creation using Game Maker Studio. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 8THE TARGET PLATFORM 9TOOLS AND RESOURCES 10LESSON 1 - THE CONCEPT OF OBJECTS 13LESSON 1 - CREATING NEW OBJECTS 15LESSON 1 CON'T - BACKGROUND IMAGE 20LESSON 1 CON'T - FREE ARTWORKS 24LESSON 1 CON'T - EDITING IMPORTED ARTWORKS 25LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 28LESSON 2 CON'T - ROOM, VIEW AND VIEW PORT 32LESSON 2 CON'T - RESTRICTING OBJECT MOVEMENT 38LESSON 3 - ACCEPTING USER INPUT 40LESSON 3 CON'T - PROCESSING USER INPUT 42SAMPLE SET 1 48SAMPLE SET 2 49LESSON 4 - THE CONCEPT OF COLLISION MASK 52LESSON 5 - MANIPULATING INITIAL OBJECT POSITION 55LESSON 6 - MANIPULATING OBJECT MOVEMENT 62LESSON 7 - ADDING A SECOND PLAYER 64LESSON 8 - BULLET AND SHOOTING 70WHAT IS NEXT? 82




STEM Education Series


Book Description

Using Construct, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.




STEM Education Series


Book Description

Using Stencyl, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on tank game creation using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.




STEM Education Series


Book Description

Using Clickteam Fusion (v2.5 and later), you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on 2-player tank game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.




STEM Education Series


Book Description

This book covers Game Maker Studio 2. Using GM Studio, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple 2-player tank game creation using Game Maker Studio. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.




The Game Programming Starter Series


Book Description

Using Stencyl, you will learn how to make a basic tank game with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on the creation of a very simple screen scrolling racecar game using Stencyl. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 8 THE TARGET PLATFORM 9 TOOLS AND RESOURCES 10 LESSON 1 - THE CONCEPT OF OBJECTS AND LAYERS 13 LESSON 1 CON'T - OBJECT INTERACTION 17 LESSON 1 CON'T - CREATING NEW ACTORS 18 LESSON 1 CON'T - BACKGROUND AND SCROLLING 25 LESSON 1 CON'T - TILESETS 29 LESSON 1 CON'T - FREE ARTWORKS 32 LESSON 1 CON'T - SCALING IMPORTED ARTWORKS 33 LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES 34 LESSON 2 CON'T - SCENE AND BOUNDARIES 37 LESSON 2 CON'T - LAYERS AND SCROLL FACTORS 39 LESSON 3 - ACCEPTING USER INPUT 40 LESSON 3 CON'T - PROCESSING USER INPUT 43 LESSON 3 CON'T - BEHAVIORS 47 LESSON 3 CON'T - OBJECT INTERACTIONS 49 LESSON 3 CON'T - PLAYING SOUND EFFECT 55 LESSON 3 CON'T - TESTING & COMPILING THE GAME 59 SAMPLE SET 1 62 SAMPLE SET 2 75 WHAT IS NEXT? 78




The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up


Book Description

Using Construct 2, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 12 LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 16 LESSON 2 CON'T - LAYOUT AND LAYERS 21 LESSON 3 - ACCEPTING USER INPUT 25 LESSON 3 CON'T - ABOUT THE EVENT SHEET 28 LESSON 3 CON'T - PROCESSING USER INPUT 30 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 37 LESSON 5 - SPAWNING NEW OBJECTS 41 LESSON 6 - USING RANDOM FUNCTION 46 LESSON 7 - CONFIGURING BULLET MOVEMENT 48 WALKING THROUGH THE SAMPLE AND EXERCISE SET 50 WHAT IS NEXT? 63