The Game Within the Game


Book Description

Ranked among the NBA's fifty all-time greatest players and beloved by millions of fans as one of the best and most colorful personalities ever to grace the game, Walt "Clyde" Frazier is the ultimate basketball insider and a devoted student of the game. In The Game Within the Game, Frazier offers an original and incisive look at where the NBA is today. Part analysis, part expert instructional, part personal narrative, Frazier's book reveals in each chapter a new component of "The Game Within the Game" -- his keys to success in basketball and in life. He also shares with readers his vivid memories, anecdotes, and of course, his often controversial opinions. Most of us will never get to sit courtside next to Walt Frazier while he breaks down the game for us, play by play and player by player. Reading The Game Within the Game is the next best thing.




The Game Within the Game


Book Description

The Game Within the Game is a manual for anyone aspiring to go into college or professional sports and not just survive but thrive. Reggie Walker, a retired NFL athlete takes a deep dive into learning how to be successful not just on a skills level in your sport, but on the mental side of the sport. You cannot survive on your athletic skills alone when playing. Mental training is just as important.




Game Over


Book Description

More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.




Gaming the Game


Book Description

Now in paperback, Gaming the Game delves inside the FBI investigation of illegal gambling involving former basketball NBA referee, Tim Donaghy. The story examines Donaghy's relationships with professional gambler Jimmy Battista and Tommy Martino (the intermediary between Donaghy and Battista), the involvement of Italian-American crime families in the scheme, and the FBI's failed efforts to "flip" Battista into a cooperating witness.




Building HTML5 Games with ImpactJS


Book Description

Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file




Videogame Sciences and Arts


Book Description

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.







Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds


Book Description

Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.




Computer Games and Technical Communication


Book Description

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.




The Game Localization Handbook


Book Description

Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.