The Gay Games


Book Description

This book explores the significance of the Gay Games in the context of broader currents of gay and lesbian history, and addresses a wide range of key contemporary themes within sports studies, including the cultural politics of sport, the politics of difference and identity, and the rise of sporting mega-events.




Gay Games I: the True Story


Book Description

This is the true story of Gay Games I and Mark Brown's part in its happening—a story that has never been told.




Federation of Gay Games


Book Description

Presents the Federation of Gay Games, an organization in San Francisco that is dedicated to fostering respect for lesbians and gay men through the Gay Games, an organized international participatory athletic and cultural event held every four years.




The Games Guide


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The Raging Ones


Book Description

In 3525, with the threat of people learning they have dodged their deathdays, three teenagers must flee their planet to survive.




The Queer Games Avant-Garde


Book Description

In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang




Encyclopedia of Gay Histories and Cultures


Book Description

First Published in 2000. A rich heritage that needs to be documented Beginning in 1869, when the study of homosexuality can be said to have begun with the establishment of sexology, this encyclopedia offers accounts of the most important international developments in an area that now occupies a critical place in many fields of academic endeavors. It covers a long history and a dynamic and ever changing present, while opening up the academic profession to new scholarship and new ways of thinking. A groundbreaking new approach While gays and lesbians have shared many aspects of life, their histories and cultures developed in profoundly different ways. To reflect this crucial fact, the encyclopedia has been prepared in two separate volumes assuring that both histories receive full, unbiased attention and that a broad range of human experience is covered. Written for and by a wide range of people Intended as a reference for students and scholars in all fields, as well as for the general public, the encyclopedia is written in user-friendly language. At the same time it maintains a high level of scholarship that incorporates both passion and objectivity. It is written by some of the most famous names in the field, as well as new scholars, whose research continues to advance gender studies into the future.




A Sense of Pride


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The Unapologetic Athlete


Book Description

Participation in international sporting events has social and cultural meanings beyond the athletic performances produced. Throughout the twentieth century, marginalized groups such as African Americans, women, and people with disabilities have used athletic participation as a way to shape their public images and show positive representations in hopes of changing public perceptions. For these groups, athletic participation has drawn on an assimilationist model that seemed to suggest that marginalized individuals could succeed if only they tried hard enough. In the early 1980s, organizers created the Gay Games, which rejected the assimilationist model adopted by earlier groups to present a visible alternative to mainstream stereotypes about gay men and lesbians. Gay Games organizers hoped to provide an event that would unite the gay and lesbian population, while educating mainstream viewers by providing positive representations to counter prevailing negative imagery. While the first Gay Games succeeded in this goal, the AIDS epidemic prompted a wave of negative representations, particularly of gay men, that were difficult to overcome. Instead, Gay Games organizers offered representations of gay men and women engaged in healthy, wholesome athletic activity as a way of countering images of a disease-riddled population. The response by the gay and lesbian population to the AIDS epidemic also affected mainstream responses, since the creation of an AIDS industry arising from grass roots AIDS Service Organizations ultimately drew lucrative government grants for healthcare and research, attracting the attention of corporate advertisers who recognized the gay and lesbian population as a potential niche market. Corporate advertisements in gay and lesbian publications and corporate sponsorship of the Gay Games led Gay Games organizers to adopt the same assimilationist model that other marginalized groups had utilized. Increasingly, their message indicated that gay men and lesbians could succeed if only they tried hard enough, a narrative that ignored institutional inequities. This study of the Gay Games in comparative perspective to other marginalized groups and their participation in international sporting events is important because it traces the way that a radical social movement became increasingly normalized in mainstream representations once the group in question demonstrated their viability as consumer market. This suggests that the economics of consumption, rather than equality and fairness, are the driving forces behind this normalization process.




Encyclopedia of International Games


Book Description

The Olympic Games, revived in 1896, are the most well known international multisport gathering--but since 1896, hundreds of other competitions based on the Olympic Games model have been established whose histories have not been well documented. The Encyclopedia of International Games captures (in one alphabetical sequence) the histories of these games, many of them for the first time. The work includes major regional events such as the African, Asian, Arab, South Pacific, and Pan American Games; competitions such as the Indian Ocean Island Games, Arctic Winter Games, Island Games, and Games of the Small Countries of Europe; specific populations or professions such as the North American Indigenous Games, Maccabiah Games, World Military Games, World Police and Fire Games, and World Medical and Health Games; and Special Olympics, the Paralympics, games for the blind, and other regional games. Eight appendices, notes, bibliography, index.