Geocaching Handbook


Book Description

This book introduces the reader to the fast-growing outdoor sport of geocaching, which combines aspects of treasure hunting, high-tech navigation, and exploration. New to this book: --Updates to technology and use of social media. --Full chapter on smartphone apps. --Updates to photography—showing more technology and diversity of participants. --Mention of National and State Parks, which are now promoting geocaching. --Updates to swag, with official geocaching containers, special edition coins, and micro containers, etc.




Research Handbook on the Law of Virtual and Augmented Reality


Book Description

Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.




Treasure Hunter's Handbook


Book Description

Following her successful Fairy House Handbook and Fairy Garden Handbook, Liza Gardner Walsh offers another concept book to get children outside and experiencing nature. The Treasure Hunter’s Handbook targets kids and families who love to explore the world around them. This book highlights the appeal of treasure hunting as a fun family activity that encourages kids to get outside. The following topics are covered, allowing for a wide range of activities for different ages and interests: Myths and legends of buried pirate treasure: Share stories such as Captain Kidd’s loot on Jewell Island and Pirate Ned Lowe’s treasure captured from a Spanish galleon and dropped in the middle of the pond on Pond Island. Panning for gold: Panning for gold is making a comeback and is a great activity for kids. Mining for minerals and gemstones: Provides some information about how and where to find Maine's famous tourmaline and other gems. Metal Detecting: Covers the basics of using a metal detector and tells some of the stories of amazing treasure found using this simple device. Map and compass reading: Every child should learn these basic skills and this section will explain the basics of cartography and orienteering. Geocaching and letter boxing: Geocaching is a real-world, outdoor treasure hunting activity using GPS-enabled devices. Letter boxing is a low tech version that combines navigational skills and rubber stamp artistry. Found treasures: Hunting for everyday treasures such as sea glass, sea shells, four-leaf clovers, arrowheads, and fossils.




Librarian's Guide to Passive Programming


Book Description

Learn the concept of passive programming and get started easily with plans for implementing a wide array of intergenerational programs in libraries with this professional primer. Libraries are an integral part of the community, a fact that can often be overlooked in today's world of home-based online research. Passive programs encourage patrons to linger—either in the library or on the library's website—and promote a connection to the library's collections, its services, and the community. Librarian's Guide to Passive Programming: Easy and Affordable Activities for All Ages presents plans for 32 passive programs designed to capture the attention of library patrons. Each chapter—which contains programs grouped thematically—details the steps necessary to reproduce the programs, and includes supporting handouts, activities, and photographs. This helpful guide also examines what passive programming is, why passive programming is relevant, and offers strategies across all aspects of its implementation—from developing program ideas to evaluating program success.




European Journal of Tourism Research


Book Description

The European Journal of Tourism Research is an interdisciplinary scientific journal in the field of tourism, published by Varna University of Management, Bulgaria. Its aim is to provide a platform for discussion of theoretical and empirical problems in tourism. Publications from all fields, connected with tourism such as management, marketing, sociology, psychology, geography, political sciences, mathematics, statistics, anthropology, culture, information technologies and others are invited. The journal is open to all researchers. Young researchers and authors from Central and Eastern Europe are encouraged to submit their contributions. Regular Articles in the European Journal of Tourism Research should normally be between 4 000 and 20 000 words. Major research articles of between 10 000 and 20 000 are highly welcome. Longer or shorter papers will also be considered. The journal publishes also Research Notes of 1 500 – 2 000 words. Submitted papers must combine theoretical concepts with practical applications or empirical testing. The European Journal of Tourism Research includes also the following sections: Book Reviews, announcements for Conferences and Seminars, abstracts of successfully defended Doctoral Dissertations in Tourism, case studies of Tourism Best Practices. The European Journal of Tourism Research is published in three Volumes per year. The full text of the European Journal of Tourism Research is available in the following databases: EBSCO Hospitality and Tourism CompleteCABI Leisure, Recreation and TourismProQuest Research Library Individual articles can be rented via journal's page at DeepDyve. The journal is indexed in Scopus and Thomson Reuters' Emerging Sources Citation Index. The editorial team welcomes your submissions to the European Journal of Tourism Research.




Down to Earth


Book Description

Down to Earth presents the first comprehensive overview of the geopolitical maneuvers, financial investments, technological innovations, and ideological struggles that take place behind the scenes of the satellite industry. Satellite projects that have not received extensive coverage—microsatellites in China, WorldSpace in South Africa, SiriusXM, the failures of USA 193 and Cosmos 954, and Iridium—are explored. This collection takes readers on a voyage through a truly global industry, from the sites where satellites are launched to the corporate clean rooms where they are designed, and along the orbits and paths that satellites traverse. Combining a practical introduction to the mechanics of the satellite industry, a history of how its practices and technologies have evolved, and a sophisticated theoretical analysis of satellite cultures, Down to Earth opens up a new space for global media studies.




Pedagogical Applications and Social Effects of Mobile Technology Integration


Book Description

With the rapid development of emerging technology tools, the digital nature of learning environments continues to change traditional forms of education. Therefore, knowledge of these changes for incorporation into classroom instruction is necessary. Pedagogical Applications and Social Effects of Mobile Technology Integration analyzes possible solutions over the concerns and issues surrounding mobile technology integration into the classroom. This book is an essential resource for professionals, researchers, and technology leaders interested in providing a direction for the future of classroom technology.




Framing Uncertainty


Book Description

This book presents a compilation of articles on the subject of game studies written over the last ten years. These texts reflect a decade of research in European computer game studies from a theoretical perspective that combines philosophy, cultural studies, visual studies, and media studies in a way that is unique to a specific type of media theory developed in Germany over the last thirty years. This theory differs quite significantly from media studies as usually conceived in Anglo-American academia, providing new perspectives that are rooted in continental philosophical traditions ranging from phenomenology to post-structuralism and newer forms of “presence studies” in aesthetic theory. The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter.




Geocaching Puzzle-Solving Notebook


Book Description

Solve all your geocaching puzzles in one place! This notebook provides a page for each puzzle geocache you're working on, including a lined work space for puzzle-solving notes and places to keep track of your solved coordinates, date solved, and date found. No more hunting for bits of paper with your puzzle-solving method and final coords! Keep your notes together in a workbook with space for 200 solved puzzles. Need more than one book? Keep track by numbering them at the bottom of the spine.




The Geocaching Handbook


Book Description