The Guild Volume 1


Book Description

Chronicling the hilarious on--and offline--lives of a group of Internet role-playing gamers, the Knights of Good, The Guild has become a cult hit, and is the winner of numerous awards from SXSW, YouTube, Yahoo, and the Streamys. Now, Day brings the wit and heart of the show to this graphic-novel prequel. In this origin tale of the Knights of Good, we learn about Cyd's life before joining the guild, how she became Codex, her awful breakup with boyfriend Trevor, and how she began to meet the other players who would eventually become her teammates. * This story line fills in details never before revealed on the web show, making it an essential new chapter for existing fans as well as a perfect jumping-on point for new fans! * See the web series at watchtheguild.com. * Collects the three-issue series and features a sketchbook section and pinups! Written by Felicia Day! Internet phenomenon The Guild comes to comics!




The Guild Library Edition Volume 1


Book Description

Felicia Day, author of You're Never Weird on the Internet (Almost), brings her original webisodic-sensation to comics with the help of The Guild cast (most of 'em!), crew (producer Kim Evey and director Sean Becker), and an amazing group of artists. Set before the web series begins, these stories follow lonely violinist Cyd Sherman trying to navigate a frustrating personal life as she stumbles on an online MMO called "The Game". As she gathers friends in-game, she gains confidence to confront all the problems in her real life. With, ahem, varying results. The Guild is a pioneer among web series, referred to by Rolling Stone as "[one of] the net's best serial shows." Heartwarming and hilarious, this is a comic origin story that brings an award-winning world to life in a unique way that will delight geeks of all ages. Especially gamers.




The Guild: Zaboo


Book Description

Zaboo has loved Cyd's game avatar, Codex, from afar since the two first met playing _The Game_. Just what he'll do for love comes to the fore as he senses Cyd is in trouble and embarks on a real-life quest to escape his mother and become Cyd's knight in shining armor. Cowritten by _Guild_ creator and star Felicia Day and costar Sandeep Parikh and brought to life by innovative artist Becky Cloonan! Filled with interactive pages and other game features. Leads directly into _The Guild_ Season 1! Play the [Zaboo Suitcase Game](http://www.darkhorse.com/Features/Games/1218/The-Guild-Zaboo-Suitcase-Game) at DarkHorse.com!




Guild Guitar Book


Book Description

(Book). Guild guitars have been around since the early 1950s, and by the beginning of the '60s, the company had established a solid reputation for its electric and acoustic archtops, which are still widely regarded today. Despite this enduring popularity, little was known about the history of Guild. The Guild Guitar Book is the result of years of intensive research and countless photo sessions. It includes a thorough history of the company and its guitars, including serial numbers, specifications, original prices, and all the information needed to date Guild guitars. Features hundreds of photos, with a beautiful 40-page color section. Now Back in Print!




The Explorers Guild


Book Description

The golden age of adventure stories returns with this splendidly designed, action-packed, globe-trotting tale that combines the bravura storytelling of Kipling with the irresistible style of The Adventures of Tintin. Behind the staid public rooms of an old world gentlemen's club operates a more mysterious organization: The Explorers' Guild, a clandestine group of adventurers who bravely journey to those places in which light gives way to shadow and reason is usurped by myth. The secrets they seek are hidden in mountain ranges and lost in deserts, buried in the ocean floor and lodged deep in polar ice. The aim of The Explorers' Guild: to discover the mysteries that lie beyond the boundaries of the known world. Set against the backdrop of World War I, with Western Civilization on the edge of calamity, the first installment in The Explorers' Guild series, A Passage to Shambhala, concerns the Guild's quest to find the golden city of Buddhist myth. The search will take them from the Polar North to the Mongolian deserts, through the underground canals of Asia to deep inside the Himalayas, before the fabled city finally divulges its secrets and the globe-spanning journey plays out to its startling conclusion. The Explorers' Guild is a rare publishing opportunity, powered by the creative passion of one of the world's true storytelling masters, Kevin Costner.




The Adventurers Guild


Book Description

In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all. "The perfect mix of suspense, Princess Bride humor, and engaging characters...A dazzling adventure sure to become a classic." -- Kirkus, starred review Also available in the series: Twilight of the Elves Night of Dangers




The Hunters Guild: Red Hood, Vol. 1


Book Description

In an isolated hamlet lives a boy named Velou who wants nothing more than to protect his beloved neighbors from the werewolf terrorizing the town. But even the town’s mayor—its most skilled huntsman—is unable to handle the situation on his own anymore. In a desperate attempt to save his people, the mayor hires the Hunters Guild to exterminate the werewolf. But after the mayor bankrupts himself into affording the Guild’s services, Velou and the citizens are disappointed when a little girl in a red hood named Grimm shows up instead of the big, strong hunter they were expecting. Velou is skeptical of Grimm’s ability to handle the werewolf—surely the mayor has been scammed, right?! Will Velou and the hamlet ever live happily ever after? -- VIZ Media




The Diplomacy Guild


Book Description




Guild of Tokens


Book Description

The quests are real, the rewards are real, and the dangers are unimaginable. Jen Jacobs's nights are spent traversing a strange city finding hidden objects, slaying dragons, and tangling with a host of fellow adventurers. And her days are spent counting down the seconds until she can return to the grind and continue racking up tokens and leveling up. Except Jen isn't playing a video game. It's all real and happening right in New York City. After a particularly harrowing quest pairs her up with Beatrice Taylor, a no-nonsense and ambitious mentor, Jen hopes she's on the path to becoming a big-time player. But as she dives deeper into the game's hidden agenda, she realizes Beatrice has her sights set on the Guild, the centuries-old organization that runs the Questing game. And the quests Jen loves are about to put both of them in grave danger. Will Jen survive the game before powerful forces cut her real life short? Guild of Tokens is an epic new twist on conventional urban fantasy. If you like determined heroines, gritty cityscapes, and strange magic, then you'll love Jon Auerbach's rollercoaster tale.




Monster Guild: The Dark Lord's (No-Good) Comeback! Vol. 1


Book Description

A comedic and (anti)heroic fantasy manga in which a defeated villain builds a motley crew for his monstrous comeback! It’s hard to defeat a mighty hero when he keeps coming back to life—in fact, it’s impossible. The Dark Lord, stuck in a loop of battling a good guy who won’t stay dead, finally loses the fight and meets his own end…or so it would seem. The Dark Lord saved himself by putting his soul into an empty vessel, and now he’s about to stage his own comeback. He may be weak now, but along with his newfound fellowship of misfits—a slime, an orc, an ifrit, and a dark elf—he’s convinced he can rebuild his evil empire, one bumbling step at a time.