The Hero Code


Book Description

AN INSTANT NEW YORK TIMES BESTSELLER! From the acclaimed, #1 New York Times bestselling author of Make Your Bed—a short, inspirational book about the qualities of true, everyday heroes. THE HERO CODE is Admiral McRaven's ringing tribute to the real, everyday heroes he's met over the years, from battlefields to hospitals to college campuses, who are doing their part to save the world. When Bill McRaven was a young boy growing up in Texas, he dreamed of being a superhero. He longed to put on a cape and use his superpowers to save the earth from destruction. But as he grew older and traveled the world, he found real heroes everywhere he went -- and none of them had superpowers. None of them wore capes or cowls. But they all possessed qualities that gave them the power to help others, to make a difference, to save the world: courage, both physical and moral; humility; a willingness to sacrifice; and a deep sense of integrity. THE HERO CODE is not a cypher, a puzzle, or a secret message. It is a code of conduct; lessons in virtues that can become the foundations of our character as we build a life worthy of honor and respect.




Weird Heros #1, A New American Pulp!


Book Description

Weird Heroes is a collective effort to do something new: to approach three popular heroic fantasy forms—science fiction, the pulps and the comics—from different and exciting directions. Each story in this book is experimental. There are revitalizations of classic fantasy themes such as time travel and jungle adventure. There is innovative use of some of the most dynamic graphic story talent in the world, from Philippino illustrator Alex Nino to American cartoonist Ralph Reese. There is a strong and conscious effort to encourage storytelling which does not rely on violence as a primary source of drama. Weird Heroes is a collective effort to give back to heroic fiction its thrilling sense of adventure and entertainment—the heartbeat of the old pulps. The pulps used heroes to bring fiction to a grand level of excitement—a level which incorporated the reader into the experience. Weird Heroes refreshes that concept of fiction as an adventure in itself, without relating to the new wave of violence and pornography in the production of exciting stories. Weird Heroes is a collection of memorable firsts. It represents the first major publication of prose stories by both science fiction and graphic story writers. Within volumes 1 and 2 you will find the first published appearances of famous pulp biographer Philip Jose Farmer’s epic pulp character, “Greatheart Silver.” You’ll be witness to the first major book publication of an interview with award-winning science fiction and fantasy writer, Fritz Leiber. You’ll experience the insanity of Superman author Elliot S. Maggin’s “Gonzo Storytelling” and discover the new hero by a literary descendant to Dashiell Hammett on Secret Agent X-9, Archie Goodwin. Weird Heroes contains the first American book illustration work by award-winning Spanish artist Esteban Maroto. Jim Steranko and Neal Adams, two titans of the modern graphic story field, appear for the first time under the same cover in Volume 2. Tom Sutton, an unsung hero of the comics with a comedic style that blends Kurtzman, Elder, and Eisner, also makes his book debut with five plates for “Showdown at Shootout.”




Introduction to Game Design, Prototyping, and Development


Book Description

Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.




The Best Science Fiction and Fantasy of the Year


Book Description

The science fiction and fantasy fields continue to evolve, setting new marks with each passing year. For the sixth year in a row, master anthologist Jonathan Strahan has collected stories to captivate, entertain, and showcase the very best the genre has to offer. Critically acclaimed, and with a reputation for including award-winning speculative fiction, The Best Science Fiction and Fantasy of the Year is the only major “best of” anthology to collect both fantasy and science fiction under one cover. Jonathan Strahan has edited more than thirty anthologies and collections, including The Locus Awards (with Charles N. Brown), The New Space Opera (with Gardner Dozois), and Swords and Dark Magic: The New Sword and Sorcery.




Cannons and Codes


Book Description

This edited volume on war in law and literature addresses the many ways in which war affects human society and the many groups of people whose lives are affected by war. The essays, by preeminent scholars, discuss the ways in which literary works can shed light on legal thinking about war, and how a deep understanding of law can lead to interpretive insights on literary works. Some concern the lives of soldiers; others focus on civilians living in war zones, whoare caught up in the conflict; still others address themselves to the home front, far from the theatre of war. By collecting such diverse perspectives, with contributions from preeminent scholars of philosophy, literature, and law, this volume aims to show how literature has reflected the totalizingnature of war and the ways in which it distorts law across domains.




Vergilius


Book Description




Make Your Bed


Book Description

Based on a Navy SEAL's inspiring graduation speech, this #1 New York Times bestseller of powerful life lessons "should be read by every leader in America" (Wall Street Journal). If you want to change the world, start off by making your bed. On May 17, 2014, Admiral William H. McRaven addressed the graduating class of the University of Texas at Austin on their Commencement day. Taking inspiration from the university's slogan, "What starts here changes the world," he shared the ten principles he learned during Navy Seal training that helped him overcome challenges not only in his training and long Naval career, but also throughout his life; and he explained how anyone can use these basic lessons to change themselves-and the world-for the better. Admiral McRaven's original speech went viral with over 10 million views. Building on the core tenets laid out in his speech, McRaven now recounts tales from his own life and from those of people he encountered during his military service who dealt with hardship and made tough decisions with determination, compassion, honor, and courage. Told with great humility and optimism, this timeless book provides simple wisdom, practical advice, and words of encouragement that will inspire readers to achieve more, even in life's darkest moments. "Powerful." --USA Today "Full of captivating personal anecdotes from inside the national security vault." --Washington Post "Superb, smart, and succinct." --Forbes




Cheiron's Way


Book Description

This book studies the social and ethical formation of youthful characters in Greek epic and tragedy. It investigates Cheiron the Centaur, ancient Greece's first teacher; traces the influential trajectory of the Iliadic Achilles; and offers readings of the Odyssey, Sophocles' Ajax and Philoctetes, and Euripides' Hippolytus and Iphigenia in Aulis.




The Anatomy of Genres


Book Description

A guide to understanding the major genres of the story world by the legendary writing teacher and author of The Anatomy of Story, John Truby. Most people think genres are simply categories on Netflix or Amazon that provide a helpful guide to making entertainment choices. Most people are wrong. Genre stories aren’t just a small subset of the films, video games, TV shows, and books that people consume. They are the all-stars of the entertainment world, comprising the vast majority of popular stories worldwide. That’s why businesses—movie studios, production companies, video game studios, and publishing houses—buy and sell them. Writers who want to succeed professionally must write the stories these businesses want to buy. Simply put, the storytelling game is won by mastering the structure of genres. The Anatomy of Genres: How Story Forms Explain the Way the World Works is the legendary writing teacher John Truby’s step-by-step guide to understanding and using the basic building blocks of the story world. He details the three ironclad rules of successful genre writing, and analyzes more than a dozen major genres and the essential plot events, or “beats,” that define each of them. As he shows, the ability to combine these beats in the right way is what separates stories that sell from those that don’t. Truby also reveals how a single story can combine elements of different genres, and how the best writers use this technique to craft unforgettable stories that stand out from the crowd. Just as Truby’s first book, The Anatomy of Story, changed the way writers develop stories, The Anatomy of Genres will enhance their quality and expand the impact they have on the world.




The Hero Handbook


Book Description

KIDS' BOOK CHOICE AWARDS FINALIST! Heroes take chances, do hard things, and sometimes even change the world. To become a hero, kids can surround themselves with supportive people, boost their self-esteem and self-awareness, find their passion, and have the courage make things happen. This book shows them how to be the hero of their own story and discover their own hero journey. What makes a hero? Activists. advocates, allies, and friends. Sometimes heroes are our parents, teachers, or siblings. The truth is, heroes are inside everyone, and kids can and discover their inner hero, too!