The Home Computer Wars
Author : Michael Tomczyk
Publisher : Compute Publications International
Page : 332 pages
File Size : 16,95 MB
Release : 1984
Category : Computers
ISBN :
Author : Michael Tomczyk
Publisher : Compute Publications International
Page : 332 pages
File Size : 16,95 MB
Release : 1984
Category : Computers
ISBN :
Author : Michael S. Tomczyk
Publisher : Compute Publications International
Page : 326 pages
File Size : 46,93 MB
Release : 1984
Category : Computers
ISBN :
Author : Charles H. Ferguson
Publisher : Beard Books
Page : 292 pages
File Size : 31,56 MB
Release : 2002
Category : Business & Economics
ISBN : 9781587981395
Describes the fall of IBM as a leading computer firm
Author : Charles H. Ferguson
Publisher : Three Rivers Press
Page : 272 pages
File Size : 34,75 MB
Release : 1994
Category : Computers
ISBN : 9780812923001
A behind-the-scenes account of why IBM fell behind while other computer companies flourished lays out the terms by which computer firms will do business in the future
Author : Jim Hargrove
Publisher : Children's Press(CT)
Page : 138 pages
File Size : 40,43 MB
Release : 1985
Category : Juvenile Nonfiction
ISBN :
Traces the development of today's sophisticated computers beginning with Cro-Magnon cave drawings and Babylonian clay tablets.
Author : Fred D'Ignazio
Publisher : Random House Books for Young Readers
Page : 68 pages
File Size : 12,73 MB
Release : 1983
Category : Juvenile Nonfiction
ISBN : 9780394856865
Question and answer format presents information on how computers work, what their insides are like, and the wide variety of uses to which they have been put today--inside robots, in games, and inside human bodies.
Author : Roberto Dillon
Publisher : Springer
Page : 165 pages
File Size : 36,6 MB
Release : 2014-12-03
Category : Technology & Engineering
ISBN : 9812873414
How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk
Author :
Publisher : PediaPress
Page : 1165 pages
File Size : 48,16 MB
Release :
Category :
ISBN :
Author : Steven L. Kent
Publisher : Crown
Page : 625 pages
File Size : 31,18 MB
Release : 2010-06-16
Category : Social Science
ISBN : 0307560872
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
Author : Roberto Dillon
Publisher : CRC Press
Page : 211 pages
File Size : 29,76 MB
Release : 2016-04-19
Category : Computers
ISBN : 1439873240
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene.